Patch 1.2.5 Notes – Genesis Time!

We’re releasing a small patch today that’s a preparation for Genesis 5 next week. Most of the changes are bug fixes we wanted to fix before the big tournament but we also took a look at Ranno’s Forward Special to add some counter play to the attack.

 

banner_general

  • We added a Sound Test to the Character Select screen that allows players to change the menu songs.

Bugfixes

  • Fixed a bug that made the knockback on Kragg’s Rock Shards inconsistent
  • Orcane’s Jab artwork was updated to match his hitboxes.
  • Ori’s Dash Attack Jump Cancel only works on the sweet spot now. Before it could work during the last two frames of the sour spot which was not intended.
  • Fixed a bug that allowed players to ASDI certain moves such as Absa’s Up Strong and jump to get out of hitstun immediately.
  • Etalus Fair armor should no longer halt him when hit by two attacks in quick succession.
  • Maypul dash attack now links as intended (i.e. is more reliable) between hit one and two.

 

banner_ranno

  • We updated the startup of Forward Special (Tongue) to have a visual that is easier to detect and react to.
  • The tip of the tongue during Forward Special now changes its visual when it is no longer active. This should help players approach Ranno after he misses a tongue by knowing when it is safe.
  • Forward Special now has extra frames of lag when parried and a new animation when it is parried. (10 > 68 frames) He lingers in the air for a bit if parried during aerial Forward Special. He now goes into normal parry lag at the end of the animation instead of extended parry lag which ends up with a total increase of around 30 frames in most cases when Forward Special is parried. This is to give Forward Special a bigger risk in performing since the reward is often quite high.
  • Ranno will no longer get his double jump back if he jump cancels his Up Special dive kick into another Up Special. This worked because of how Up Specials are restored for Tap Jump but Ranno was able to abuse it by chaining Up Specials which was not intended.

 

banner_kragg

  • Kragg can now perform a Rockless Nspecial on a pillar that already has a rock pulled from it instead of Neutral Special doing nothing in that case.