Patch 1.3.2

We’ve got a small patch today featuring some quality of life changes, a few bugfixes, and other balance changes we’ve made in respect to Sylvanos’ and Elliana’s launch last week. There’s also some fixes for controller issues that had arisen from our revamp last patch. If you’re looking for older notes since there’s been a few patches recently, here’s 1.3.0 and 1.3.1.

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  • Trading with a move that hits inward will no longer turn you around.
  • Fixed a bug that prevented multihit projectiles from being crouch cancelled correctly.
  • Added more profile icons.

Controller Support

  • Switching the window focus away from Rivals of Aether will no longer reassign Dinput controllers’ ports or unassign player profiles once focus is returned.
  • Fixed a bug that caused one controller to control multiple ports at once.

Last week patch 1.3.0 revamped how Rivals detects controllers, allowing players to use Dinput and Xinput devices at the same time without setting a controller mode. This also solved one of the largest common controller issues in Rivals where crashes would occur when players were added or removed (more commonly seen during live events).

Thanks to players’ feedback we’ve been able to work out a few of the kinks in the new system and we appreciate all of your help as we make this change for the better. We’re still working on re-adding support for a few adapters. If you find your controller not working, unchecking Steam’s controller configuration settings under manage game has gotten many players back up and running. If you’re still experiencing issues please email [email protected] so we can help!

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  • Dspecial now only restores Wrastor’s jumps on hit instead of always.

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  • Smoke is now destroyed by steam and Elliana’s uTilt.
  • Holding the special button will prevent clone from jumping or using Uspecial while offstage.
    This allows Forsburn players to get even more creative and sneaky when spawning clone offstage.

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  • Ustrong shard damage decreased from 6 > 3 (to match Fstrong and Dstrong shards).

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  • Can now bash Elliana Dspecial and Uspecial.

Ranno

  • New sound effect added when starting Fspecial, making it slightly easier to react to.
  • Gravity reduced while channeling bubble movement.

Clairen

  • Projectiles are no longer active in the plasma field for 1 frame.
  • Clairen can now counter Elliana’s steam and Utilt.
  • Plasma field will now disable Elliana’s Uspecial mech.

Sylvanos Notes

  • Uair has been redesigned to be a two-part multihit. The second hit is unchanged, but only if you miss the first hit. If you land the first hit, the second will have the strength of the previous patch’s first hit. This means if you want the strong hit, you’ll have to intentionally miss the first part of the attack.
  • Time between Uair hits decreased from 10 > 4 frames.
  • Uspecial multihits can no longer destroy projectiles.
  • Flower hp reduced from 10 > 1.
  • Flower is now immune to projectiles that deal less than 8 damage for the first second after it’s planted.
  • Flower dies when Sylvanos dies.

Elliana Notes

  • Jab hit lockout time increased from 0 > 6 frames.
  • Dash attack no longer builds any heat during the first 3 cycles (since these cycles happen even if you aren’t holding the attack button).
  • If Utilt is interrupted, the opponent will take minimal knockback instead of the full cannon knockback.
  • Utilt claw now appears closed when it can no longer grab players.
  • Fair/Dair multihits now force flinch on grounded opponents.
  • Dair hit one and two hitstun modifier increased from 1 > 2 frames.
    This move now has 1 frame less overall hitstun on grounded opponents because of the above flinch change.
  • Uair is now a single-hit sweep attack.
  • Uair endlag increased from 14 > 16 frames (on hit).
  • Disjoint added to dash attack and fair.
  • Fair final hit damage increased from 2 > 4.
  • Consecutive strong attacks without touching the ground release less heat.
  • Rocket fist now detonates when colliding with Sticky Bomb.
  • Rocket fist’s explosion becomes stronger when hitting Sticky Bomb.
  • Can no longer control Guided Missiles while dead.
  • Charged Fspecial is no longer breakable by attacking it.
  • Uspecial is invincible for the first 3 frames after dropping the mech.
  • Uspecial is projectile invincible while rising.
  • Uspecial landing hurtbox changed to just be her idle hurtbox instead of the full cloud.
  • Snake hurtbox now matches her sprite.
  • Snake walljump horizontal speed decreased from 7 > 4 (so she can recover using walljump without the use of an airdodge).
  • Sticky Bomb explosion is now bigger.
  • Sticky Bomb cooldown increased 30 > 90 frames.
  • Sticky Bomb is now removed from the stage when Elliana dies.
  • Steam influence from hitboxes reduced from .5x base knockback > .3x base knockback.