Now that the dust has settled from our recent major update, we’ve had some time to squash a few bugs. Thanks to everyone who helped report these. Please continue to send us your suggestions and feedback so we can keep Rivals excellent.
Bugfixes
- Holding down during the flinch state will no longer crouch cancel unless you were previously in the crouch state.
- Opponent’s speed is now capped when they’re sent into parry stun from a projectile. Prevents weird bugs where players would go flying after getting parried.
- Wrastor Aerial Dspecial hurtbox corrected.
- Fixed scenarios in Kragg’s and Elliana’s tutorials that would prevent completion.
- Forsburn’s clone will no longer use the default color for Elliana’s mine when it is stuck.
- Ori’s bash is no longer techable before the launching hit connects.
- The detection radius for Ori bashing Elliana’s mech has been corrected.
- Elliana’s guided missiles will no longer pass through low crouching characters on a platform when moving vertically.
- The charged version of Elliana’s guided missile will now correctly break Kragg’s rock.
- Kragg can no longer airdodge out of Elliana’s mine explosion.
- The moves below have been fixed to work correctly when Team Attack is turned on:
- Ori’s Spirit Flame
- Clairen’s Plasma Field
- Elliana’s Steam
- Uair hit 1 and 2 SDI modifier increased from 1 > 1.2.
This prevents uair > tether > uair from being guaranteed which had somehow worked its way back into the game.
- When Elliana’s Uspecial is parried she now receives extended parry stun.
- Holding the attack button will only cause you to hover if you’re doing an aerial, instead of any air attack.
This change allows people who use the “strong attack” control scheme to do smashes without flying to the top of their screen. - Utilt can no longer hit frozen enemies.