Hey guys!
We are back from GDC 2015! It was an amazing event, and we are incredibly grateful to the ID@Xbox team for inviting us to show off Rivals of Aether.
Both the press and game developers had a chance to try out the game, and the response was overwhelmingly positive! We had people who played multiple rounds and really wanted to dig into each character. There were a ton of free-for-all, team and 1v1 matches, so players were able to experience multiple types of battles.
Along with the new stage, Merchant Port, players were able to get the first glimpse of our newest Rival, Forsburn. We plan to reveal more information about Forsburn this week, so keep your eyes peeled on this blog!
We also had controller skins at our stand representing the first four characters – Zetterburn, Orcane, Wrastor and Kragg. These controller skins are not available for sale as of now, but let us know if controller skins are something you would be interested in for Rivals of Aether.
GDC 2015 was also the first time we demonstrated the game as playable on Xbox One. Thanks to help from the team at YoYo Games, we were able to have the game running perfectly at 60 fps and with 4 player support. I am very excited for the next couple of months as we begin development on more features including online multiplayer and our single player modes.