Changes the character’s state to the specified attack.
Argument | Type | Description |
---|---|---|
state | :real | The attack to set |
Example, called from attack_update.gml:
// allows the player to cancel the endlag of a successful parry into Nspecial (but not other specials):
if (state == PS_PARRY && window == 2 && perfect_dodged && special_pressed) {
if !(up_down || down_down || left_down || right_down) {
set_attack( AT_NSPECIAL );
}
}