Developer Update – November 2015

Hey Rivals Fans!

We are back with another awesome update. Absa, The Storm Architect, arrives today on Steam Early Access!

absa_1920x1080

Absa will be available for all players until Early Access is complete in 2016. She uses her lightning skills to great effect. I hope you all enjoy playing this unique type of zoner as she definitely adds her own wrinkle to the Rivals of Aether roster.

absa_gameplay1_large

Along with Absa comes Update 0.0.8, which is our biggest update yet! We have updated our Holiday Colors from Halloween to Xmas! Show your holiday cheer in style while playing Rivals of Aether:

xmas_skins_image

We also made some adjustments to every Rival in hopes to bring some more balance and variety to the Rivals of Aether battlefield. Along with balance updates comes an exciting new feature for Early Access players called Developer Mode. With this feature, players can take their own stab at balancing and adjusting the Rivals in both Local Versus and Practice Modes. We wanted to give our fans a chance to experiment and give us feedback in a unique way that really captures the essence of Early Access:

developer_mode_image

In 0.0.8, we have fixed a few of the major bugs that have been plaguing Early Access. The biggest issue that we addressed was the input lag online when one player was playing the game slightly under 60 FPS. If that player gets slowdown for GPU reasons, then the game will now compensate online allowing both players to have a better experience. We also reworked Directional Influence to streamline the experience and help make it a bit easier to understand. Check out all the 0.0.8 Patch Notes to learn more.

We would love to have a date and update for the Xbox One Game Preview Launch but we are still working on the Xbox One build. We still need to work on Xbox Live Multiplayer as well as make sure we meet Xbox One requirements. We are well underway though and we hope to launch on Game Preview as soon as possible.

Finally we have some sad news to share. Johan Vinet, our wonderful stage artist, must depart from our happy Rivals family. He has done some amazing work and leaves us with a heavy heart. There simply aren’t enough hours in the day! But fret not. We have a new artist who will be picking up where Johan left off:

kenju_portrait

Kenju is a fantastic pixel artist in his own right. He has worked on many projects including the critically acclaimed indie title, Undertale. He is bringing his amazing skills to Aether now and I can’t wait for you all to see the fruits of his labor!

And that’s it for November 2015. It has been an amazing month for Rivals and we hope you all have a great holiday season!