Developer Update – October 2014

Hey guys! We are back once again for our latest developer update. October has been a fantastic month for RIVALS OF AETHER so far and we’re excited to make a big announcement:

Johan Vinet Picture

A new member joins the RIVALS OF AETHER team!

Johan Vinet, a talented pixel artist and animator, will be lending us some of his fantastic pixel skills! Johan is a great addition to our team and he will be starting out by doing the art and animation for the stages in RIVALS OF AETHER. He’ll likely be helping out in other areas as well and players will be sure to notice a significant visual upgrade across all sections of Aether.

He has already been working behind the scenes, and we are very excited to give you a sneak peek of his contributions! Here is the first stage he’s worked on – an aerial fleet known as the Air Armada:

Air Armada Stage
Hmm… but what character would call this stage home? Surely not the fiery Zetterburn or the water-based Orcane? Perhaps in the next trailer, you’ll get a glimpse of the fighter who excels on this high-flying locale.

Spring Screenshot

I wonder if this spring could affect the battle in some way.

The rest of the team has been equally hard at work on more RIVALS OF AETHER content! Dan Fornace has been designing and animating a fourth character who’s going to rock your world. Flashygoodness is composing more high-octane battle music to compliment the eye-popping visuals in the upcoming stages. Finally, Ryan Sicat is working on some mind-blowing artwork for the two new characters who will be revealed in the upcoming trailer. If you enjoyed the last trailer, you’ll soon be in for a treat with this one!