Developer Update – September 2015

In about 10 hours, Rivals of Aether will be available for purchase on Steam Early Access. Players will be able to join into the fun and start helping us shape the game toward our full launch sometime in 2016.

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We will also be working hard next month on getting our Xbox One version off the ground. We are still targeting to have Rivals of Aether on the Xbox Game Preview Program before 2015 is complete. Then both Xbox One and PC players will be able to influence the balance as they play against friends both locally and online.

Today we would also like to announce the new center hub for the Rivals of Aether Community – Aetherboards! This forum will house feedback from both our Steam and Xbox One user-base. We will be posting patch notes, collecting bugs, checking out suggestions and just discussing the game with fans!

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Head on over if you want to get involved in the community! We also have sections for coordinating tournaments if you are ready to test your skills!

Over the weekend, we gave out access to Rivals as a last minute test to a few streamers, youtubers and press. Many players got their first taste of online multiplayer and were having a blast! Check out Alpharad’s first day in Rivals and some of the crazy situations that unfolded:

In August, we were at PAX Prime 2015 showing off Rivals of Aether. It was a blast and we met a ton of new fans. We even had some Super Smash Brothers pros including TSM Leffen check out the game. We were in the PAX Rising Booth which featured games from upcoming indie developers. We were also at Microsoft’s campus for their ID@Xbox Showcase. We even got to meet a giant Cuphead mascot! Cuphead! I had a great time at PAX Prime and I am extremely thankful to the PAX and Microsoft team for inviting us to showcase. Check out some pictures from our week of PAX:

 

And that is all for now! September has been an amazing month and the next few are going to be even wilder! We hope you follow along for the ride.