Here’s a little hotfix before Smash’N’Splash 5, wrapping in a few Sylvanos and Elliana changes we’ve been testing along with some fixes for a few strange interactions. We’ve also added Russian localization! Check out our separate post on that and how to add your own custom languages, or read on for the hotfix details.
- The results screen will no longer ignore Forsburn’s victories on The Forest Floor.
- Run stop can no longer be cancelled into initial dash on the first 2 frames.
- After parrying an attack that breaks pillar, buffering a double jump will no longer cause you to fall downward while wasting your double jump.
- Hitting a pillar/rock immediately after hitting a pillar/rock will now refresh the jump-cancel window properly.
- Team-up Fstrong back hitbox shrunk horizontally (still reaches the same distance backward, just not as far forward).
- Team-up Fstrong back hitbox now has priority over the front hitbox.
The back hit pulls enemies forward, while the front hit does not, so this makes it link more reliably at ranges where the enemy would have previously been clipped by the back edge of the front hitbox:
To avoid stuff like this.
- Ftilt now only spawns a projectile if you hit a flower with it, destroying the flower.
- Ftilt projectile base knockback increased from 0 > 6.
- Ftilt projectile now spawns grass under it as it travels.
- Ftilt projectile now causes extended parry stun when parried.
- Nspecial’s fist can no longer be broken by projectiles that deal less than 8%.
- When landing after Uspecial, Elliana will have 99% heat that quickly drains over 8 frames.