In 2020 along with the addition of Steam Workshop to Rivals of Aether, we also included a Workshop feature called “skins”. Skins are fairly self-explanatory if you’re familiar with the term already; they’re cosmetics that can potentially replace all of a characters’ sprites and sounds while keeping gameplay pretty much the same. Instead of having to make a Workshop character from scratch, this feature let creators use our original characters as templates to do everything from re-sprite to re-code our fighters in new and exciting ways.
Up until today only our first 14 characters had this feature. Today we’re back with skin templates for all four of our newest members of the Rivals cast – it’s only fitting that characters originating in workshop are given back to the community!
For those not familiar with Steam Workshop, it is essentially a community hub for creations and modifications that allow you to create you own characters, stages, buddies, game modes, and skins. You can check out the Steam Workshop for Rivals of Aether right here. If you’re interested in creating your own characters, be sure to check out the Intruduction page in our Steam Workshop Modding Manual for all of the information you need to get started.
New Templates
The following templates for every character contain all of the sprites they use, as well as scripts with every animation-related variable you can change and attack scripts for all of their attack properties.
Here are the brand new templates for Mollo, Hodan, Pomme, and Olympia:
For anyone just finding out about the wonderful world of skin modding, here are the templates we released in 2020, along with everything you need to know to get started! If you’re new to Workshop skins read on for a look at what you can do below, or download some of these examples to enjoy.
Basic skins
Basic skins are meant to be purely cosmetic; changes are restricted to things that don’t affect actual gameplay, and can generally be safer to use in tournaments and a more competitive setting. This modding option is perfect for artists and people that simply just want a new look to their favorite Rival. Since 2020, there have been some great basic skins of characters, ranging from partial re-sprites to complete overhauls of entire characters.
Here are just a few fantastic examples of what our community has already accomplished with basic skins:
Advanced skins
An advanced skin allows you to essentially create variants of the character with edited moves and properties. Advanced skins mean that your imagination, spritework, and coding can create pretty much anything you want! Over the past few years, the community has created everything from hilarious to experimental and everything in-between.
Here are some great examples of what our community has created since 2020:
I think they should make a skin where Ranno can back air in hitstun. He needs it. I can’t beat Cake unless you do this for me.
He already can wym