News

Riptide Wrap-Up

Season 6 of the Rivals Championship Series kicked off this year with a brand new event at Riptide! After a long break, the Rivals community was able to gather (masked up) at our largest event yet in Rivals history with 245 entrants. Amazing games, new competition, and a fresh meta look to make this one of the most exciting years yet for competitive Rivals.

VODS

As always we start with the VoDs in case you’ve managed to avoid spoilers so far. Days 1 and 2 of the event were streamed by our friends at GooshiGaming. Highlighted VODs are still being released but you can view the entire unedited stream below, as well as Doubles here and Workshop here. Day 3 of the event was streamed by Beyond The Summit with their full broadcast below as well.

Rivals Singles: Pools -> Top 8

GooshiGaming YouTube >

Rivals Singles Top 8

TOP 8 HIGHLIGHTS

If you’re interested in a quicker watch, check out our official highlight video for the main event. More coverage will be released later this week for Doubles and Workshop, so keep an eye out for our highlights for those events in the next couple days.

THE CHAMP

Congratulations to the Riptide 2021 Champion – CakeAssault! CakeAssault defeated his longtime friend and rival Penguin in a grueling game 10 series to secure his victory.

SINGLES RESULTS


Full Standings >

WORKSHOP RESULTS


Full Standings >

DOUBLES RESULTS


Full Standings >

We hope you enjoyed the first event of the season! Keep an eye out for more Riptide coverage this week. Make sure to sign up or join us on stream at our next event this weekend as well. It’ll be the first online event of the season with a brand new skin reward: RCS Season 6 Hot Springs.

EU Season Five Rankings

Honorable Mentions

Players given the title of Honorable Mention were recognized by the panel as major threats to tournaments this season that just didn’t quite make the rankings.

Z0nyx, Bowman, Don’t Swear, Destroyer of Worlds, Zluchs

“I might as well be a chicken nugget”

Rounding out this year’s PR is Defileus. Being his premiere appearance on the rankings he secured his rank by coming out of the gates swinging, taking 9th place at the ROCS finals. He impressed with wins over Slap and Kalamahri making for quite the outstanding bracket run.

The laid back and kind Scotsman is deeply involved with the UK-Rivals scene, both running the UK discord and hosting UK weeklys. While not being able to play for large parts of 2019, he returned to competition by playing in most of the ROCS events leading up to RCS season 5. He slowly got back into the groove of things, ironed out his gameplay and this year he was finally able to show off his uniquely defensive playstyle. While especially fond of bair and neutral special, he’s also adept at using side special for tricky burst movement to catch people off guard.

We hope that moving forward Defileus is able to further develop as a player and stay active. Seeing how quickly he was able to improve in last year’s off season we expect him to do even better moving forward.

“Let’s gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo”

A newcomer to the European PR, J.E.V.B. manages to reach 19th place this season. He improved significantly over his two and a half years of playing rivals and has made quite the name for himself as somewhat of a hidden boss. His season culminated in taking down Transco in the RCS water bracket and snatching himself a 7th place.

J.E.V.B’s presence in the community should not be understated. He’s one of the nicest and most positive people in the European rivals scene. Consistently grinding and exploring obscure techniques, he has also developed one of the most unorthodox Elli playstyles out there.

Considering how much J.E.V.B has improved over the course of the last two and a half years we hope to see him continue improving at a similar rate and rise through the ranks even further.

“Lame truck – Vinny 29-05-2020”

Returning to the PR for the nth time is veteran player FullMetal. His season started with a competent run at the ROCS finals, finishing at 9th.

The definitive high point for Vinny this season was, however, his run in the RCS Earth bracket In which he picked up a win over Hermoise and finished in 7th place.

Fullmetal somehow manages to be a dunkmaster in a game that has neither hoops nor balls. He is so consistent at it that his aggressive playstyle seems almost defined by his ability to sniff out every occurrence of bad DI at the end of a combo. Helped by his many years of experience, Vinny is able to strike fear into even the most seasoned players’ hearts.

While FullMetals placement may not be as high as last season, history tells us that he will continue to place high and down special spike his way onto the next PR.

“Get geshmixed”

After years of high level play, Fat makes his first appearance on the European Power Rankings. His biggest hurdle has always been showing what he can do under the pressure of a tournament set. This season he didn’t let the nerves hold him back and earned consistent high placings in the RCS brackets, peaking with a 9th place finish at RCS Air.

Fat plays a fast, technical Forsburn that emphasizes good movement and quick combo conversions. Instead of hiding behind smoke, Fat will keep the screen clear so you can see just how lost you are fighting him. Even if you manage to survive one of his deadly combos, there’s no time to rest. Fat will not hesitate to chase you down as deep as he needs to go to make sure your stock is gone.

We hope Fat continues showing Europe what he’s made of in future RCS seasons. He’s been making the switch from Forsburn to Ranno while retaining his strong and dangerous playstyle. It’s going to be exciting seeing what new heights his frog will leap to when the next RCS season starts.

“Roses are red, violets are blue. My upstrong is bigger than you, but yet you still howl more than I do. ‘A man of many names'”

Hootsman aka Rossydragondreamboat aka Captain Caveman aka Mr.Handsome aka Mauwstein (Among other pseudonyms) makes his PR debut as Europe’s first and only power ranked Sylvanos main. While his tournament placings were somewhat inconsistent, he had an amazing run at the RCS Air event, where he beat both Hukon and Fireicey in back to back sets to finish in 9th place.

Hootsman’s most noticeable trait as a Rivals player is his deeply rooted faith in the often underestimated character Sylvanos. This fascination with the tree dog has led him to argue many times about the strength of his character. Not one to talk hot air, he has shown several times how strong Sylvanos can be. With the help of technical and tricky setups he’s able to throw most players for a loop. By constantly changing up his playstyle between hyper aggression and strong defense he becomes hard to predict.

Being the enigma he is when it comes to tournament play it’s hard to say with confidence what the next season will bring for the prolific Sylvanos main. Although given his peaks this year we expect nothing short of greatness.

“Did you know that only 30% of my youtube viewers are actually subscribed?”

CookieSmack, Ostrich, WOODDS, Hukon. It may surprise you to learn that a single man is behind each of these legendary players. Over the course of the season Hukon took on a new identity each month. With every reimagining of this classic top player came a new main as well. He’s one of two players on this ranking that stuck to the elemental theme through the whole season. Undoubtedly a risky move, but Hukon pulled it off. He made it to top 32 of every event after having switched his main character less than a month in advance. He wrapped up the season with a top 8 finish in the finals, after going back to his trusty Orcane.

Competition was not the only thing on Hukons mind this year. Despite learning a new character every month he found the time to put out multiple combo videos. His most successful work was his magnificent rendition of the Season 5 PR. There’s no telling what Hukon will do next season. Which characters will come out? What masterpieces will he publish? How many Twitter followers will he lose? Only time will tell.

“Jox sucks”

A returning name on the season 5 PR is the veteran Orcane player Slap. Making a significant improvement in both placement and skill compared to season 3, Slap is this PR’s highest ranking Orcane. Placing 9th in both the RCS Finals and Water event he bagged wins over Fullmetal, Bait and Jimbenator.

The ever mellow Orcane specialist is a true fighting game connoisseur. Playing everything he can get his hands on, he isn’t afraid to step out of his comfort zone when it comes to the genre. This adaptability shows in his play, always trying to sniff out bad approach habits and punishing them viciously with his well thought out punish game. Coupled with his unusually calm demeanor when it comes to stressful situations he makes for a scary opponent under any circumstance.

Given his expertise in everything fighting game related we don’t see Slap falling off any time soon. With offline events returning we hope to see him strive to improve even further and push his incredibly solid play to new heights.

“Shoutouts to Transco”

Dima had an impressive performance this year. In both the Fire and Earth events he gets wins on Transco, Slimepuffen and Slap, while only getting significantly upset once. This nets him 13th place on this season’s PR.

“You should all try the critically acclaimed MMORPG FFXIVs free trial, where new players can journey through the entirety of A Realm Reborn and the award-winning Heavensward expansion up to level 60 for FREE with no restriction on game time.”

An old school player returning to the PR this year is Slimepuffen. Though he officially retired last year, he still consistently performed well throughout the entire season. Hitting top 8 twice and picking up wins over the likes of OliveOily and Kalamahri on the way.

Former EU-cord Admin, avid FFXIV enjoyer, and top level player for many years, Slime has been a core part of both the European and American scene. While technically retired, he decided to enter all but one bracket anyway. When asked for a reason, Slime eloquently answered with “Skins lol”. On top of this, the Olympia obsessed swede is a regular at Workshop events and helps balance a fair amount of WS characters. Despite no longer frequenting singles and leaving his spot as EUcord admin, Slime is still actively helping parts of the community.

For a retired player, his performance this year has been incredible. While his interest in the current base cast of rivals has declined, Slime has expressed interest in returning to singles with the release of Olympia later this year, we hope to see him come back to serious competition soon.

“Totsugeki”

Hermoise returns to the power ranking, dropping one spot from last year’s 10th place. Due to him enrolling in university and a pandemic getting between him and local tournaments, the Ori main decided to take a step back and enjoy the game more casually. Contrary to his thoughts on competing online, he still decided to enter four of this season’s online majors (mostly to complete his collection of champion skins) and showed strong performances throughout. Most notably his 3rd place in RCS Fire with an upset vs Alkihamzie, as well as his 2-0 record on Slimepuffen.

University was not the only thing keeping Herm “Hummus Humtup” oise busy, he continues to help new European players get into the game with his work as both a moderator and a TO of Novice Rivals. He even revamped the entire server to accommodate the influx of players over the year, all while terrorizing the mid-level players in exhibition with his gruesome roll reads. Furthermore, the Scottish player took an interest in film and drama, showing off his skills as an actor and writer in his drama “Read Some Rolls”, documenting the terror he puts people through.

While his Ori stays as flashy as ever and inarguably cements itself as a Top 2 Ori within Europe, he’s been preparing a potential new main. With locals slowly returning, we’re curious to see what his Ori, Sein and Maypul will have in store for us and if he’ll manage to return to the Top 10 in the coming year.

“[̢̀͘͢͢͞͞͞R̵̴̵̨̛͜͢͞e̵̢̨͘͠͝͏̴d̴̨̡̧̀̕͜͢a҉̸̶̢̨̡́͟ć̵̷̢̀͜͢͢t̴́̀̀͘̕̕͡è̸̸̡͜͟͝͡d̢̢̛́̕͘͜͝]͏҉̷̸̵̡̢̧”

Bait has been casually entering tournaments for a long time. This season he seems to have started taking competing more seriously. We saw him go from getting an odd win here and there to consistently taking out top 10 players. His highest placing this season was in RCS Fire where he made a run all the way to 5th place, taking out 3 of our other top 10 players on the way there.

Bait is one of many Wrastor mains to pick up Kragg as a secondary. It was juggling these two characters that enabled him to put on such strong performances throughout the season. No matter which of his characters he’s playing, he’ll always come right at you with unrestrained aggression. He forces a high pace in the match by never giving you, or himself, any time to sit back and think about the next move. You always have to be ready for whatever is coming at you next. If Bait catches you unprepared, you’re getting a free one-way ticket to the blastzone.

After the season ended, Bait moved back to China. Europe is safe from his relentless attacks for now, but we’re sure that when he gets back he’ll be ready to tear through the competition once more. For now we’ll wait for his return and watch him show off his ability in the Asian Rivals of Aether scene.

“Cinnamon finnamon – All frimmanon feminine – All venom and hawk venom is cinnamon”

Sliding onto the PR for the first time is Sportsfreund, giving us an incredible showing throughout the months with her extremely potent Etalus gameplay. She started off the season relatively weakly with a ninth place finish in RCS Fire, but rapidly improved and managed to place in the top 6 of every subsequent tournament. To cement her meteoric rise, she has picked up wins on large portions of the PR, particularly notable is her 2-0 record over Shayd.

Being a goofball through and through, the young Maya has made quite the name for herself in the community. Making friends with pretty much anyone she meets and usually having something nice to say about everybody, she’s a joy to be around. Her unusually relaxed demeanor towards the game makes her especially easy to talk about anything Rivals related.

On the other hand, her gameplay is vicious, technical and aggressive. Sports has a good general understanding of the engine, and combined with her affection for learning niche tech, it has allowed her to round out her gameplay and compensate for her character’s weaknesses in several areas. With an incredible punish game to boot, she’s able to snowball most people into oblivion without much trouble.

As the grinder she is, we don’t see her faltering anytime in the near future either. Despite her making the switch to a new character we expect her to keep doing well in the coming year.

“Shoutouts to ScarCheek for making all of this possible”

If you had only seen his 17th place finish at the ROCS Finals you might be surprised to see him this high on the PR. Nonetheless, newcomer and rising star Kalamahri upped his game significantly throughout the season. Never placing below 9th again, and even gaining a 3rd place finish at RCS Earth, taking down titans like Transco, Jimbenator and Shayd on the way.

As a strong believer in Ori’s potential, he continuously keeps an eye out for and practices new tech he thinks could strengthen his gameplay. A clear result of this is his clean punish and combo game, rarely failing to convert stray hits into deadly stage carries and, with his proficiency in using flame reverse back air, manages to take stocks off his opponents earlier and more consistently than any other Ori main in Europe. Kalamahri’s technical ability is not the only impressive part of his gameplay, due to his seemingly unlimited patience and understanding of positioning he also excels at controlling the pace of the game.

Having overshot his initial goal of making it to 10th place on this season’s ranking, Kala glides into his well deserved spot in 8th, all while finishing his studies as a software engineer. With a strong-looking Clairen pocket pick in the works, we hope to see him compete offline and continue to rise through the ranks in the next RCS season.

“My only goal in Rivals is to make my opponent say “WTH is he doing?” moments before losing a stock”

Jim takes 7th place home once again for this year’s PR. The deeply dedicated Kragg main makes top 8 five times this season and on his many deep bracket runs he picks up wins over strong players like Bait, Shayd and OliveOily.

Jimbenator first joined the community back in early 2018. Bouncing between characters at first, he ended up sticking with kragg. A true believer in the bug, Jim would always push to improve his gameplay in peculiar ways. Be it adding a new rock setup, optimizing punishes off of stray hits or grinding out even the worst matchups, he’d do anything to innovate and push the Kragg meta forwards.

He was however not only known for his tournament prowess or stylish play. Jim was simply a very approachable personality. Frequently discussing game theory within EU-cord, roping new people into the game and making sure newcomers felt welcome. It is hard to ignore Jim’s passion for the game and the community that surrounded it.

Unfortunately, Jim recently passed away. It hit the community hard and it’s a huge loss for everyone involved. Nevertheless, let’s try to remember what Jim did for the community, both as a player and as a personality. We wish his friends and loved ones all the best.

“Shayd > Z0nyx”

Shayd has long been respected as the top Elliana in Europe. As soon as she was released he dedicated himself to mastering the character. While his skill in piloting the mech has been undeniable for years, he’s never made it onto the RCS rankings. Don’t be fooled into thinking that it was his ability to perform holding him back though. Simple inability to enter ranking events kept him under the radar until now, but this season that completely changed. As soon as he could consistently enter, without missing a single event, he claimed his position amongst the very top of Europe.

His Elliana shows great proficiency in many fields. One moment you’ll find yourself struggling to catch him as he slips away all while leaving a minefield of projectiles behind for you to defend against. The next, you’ll be wishing he was a little further away as his explosive punish game melts your stock in an instant.

His ingenious Elliana mechanics are a  force to be reckoned with, but getting past just that won’t be enough to take down the French mastermind. Shayd’s repertoire encompasses far more characters fit for battle. He’s unafraid of bringing out any of his well-trained secondaries in even the tensest of sets. His knack for switching to a different character with a wildly different style is impressive to say the least. Most players will not be ready to face Shayd, and when they think they are, he’ll immediately throw them for a loop.

“Huckons clip sucked”

Once again nestling herself comfortably into the top 5 this season is OliveOily. While not the biggest fan of online tournaments she had standout performances throughout the season. Most notable being her appearances in all but one top 8 and an incredible second place finish in the RCS earth event.

Quite a lot changed over the course of the season for the Wrastor aficionado. While she was able to perform well under the pressure of simultaneously TOing the majors she was playing in, she decided it was a bit much for her. This was also bundled with the fact that she became the owner of EUcord when Slime resigned. Oily may not have developed as much as a player during this season yet still got to show everyone her tournament consistency. Playing in less than favourable conditions and making top 5 on the PR all the same is no easy feat. Outside of rivals she has also gained a newfound interest in more traditional fighting games, dedicating a considerable amount of time to multiple titles in the Guilty Gear series.

With locals being on the horizon we expect Oily’s glorious return to serious competition. An incredibly dedicated theory crafter and grinder in any game she competes in, we hope to see her make a full comeback to rivals.

“Keep it a hunnid baby”

Alki has been tearing up brackets since early 2019 but surprisingly didn’t enter many on-season events that year. Showing that his offseason performance was not a fluke in the slightest, he started the season by placing 2nd in the ROCS finals. On his way there he picked up wins over Slime, Jimbenator and Japal. Similarly spectacular performances followed suit and he has become a household top 8 name in any bracket he enters.

Being sometimes a bit provocative and having a tremendous amount of confidence, Alki comes off as feisty. With the occasional technical problem on his end, his tournament runs can be a bit unpredictable.

Alki impresses with a unique hit and run playstyle, always on the move and trying to sniff out a whiff to punish. Not being afraid to approach either, he is hard to pin down even while playing a rather middling character in terms of raw speed.

“Shoutout to Smash Austria :)”

Making his way back onto this year’s PR as EU’s premier Clairen, Japal has experienced a large increase in both consistency and skill. Showing his excellent tournament consistency, he earned a top 4 placement in all 5 RCS tournaments he entered. In his most impressive performance this year, he double-eliminated Fireicey, last year’s number one, to win the RCS Water bracket. Keeping within the theme of never placing outside of top 4, his only losing head to heads are against his top 4 rivals.

A committed streamer, he usually broadcasts his bracket runs. This gives a lot of people insight into what a top player might be thinking about and how they react to devastating losses but also important wins. Coupled with a healthy temper, a fiery urge to improve and win, his streams are nothing short of thrilling.

The uniquely resolute and patient gameplay often lets him convert small pokes in neutral into huge combos and flashy edgeguards. At the same time he can make it seem impossible to get back to a favorable position.

Given this incredibly well thought-out gameplay and the hard work he has put in over the last two seasons, we predict that Japal will continue to dominate everyone outside of top 5 and improve his already clean gameplay even further.

“Playing neutral? More like playing yourself”

Transco casually claims the number two spot on the European PR for the fourth year in a row. He starts out the season with two phenomenal runs in the Fire and Air brackets respectively. While picking up numerous PR wins on the way to Grands, the truly insane wins are double eliminating Fireicey in the Fire major and Japal in the Air major. This makes him the only player on this year’s PR to have a winning record on both players.

The God king of EURivals himself barely needs an introduction at this point. Creative, technical and aggressive – pretty much everything you want out of a hype player. Transco has the uncanny ability to read everyone and everything. Given his reputation you’d imagine that he spends most of his waking hours playing Rivals. While he does occasionally play rivals outside of brackets, most of his free time seems to be spent on Path of Exile. On Top of this, the elk conqueror overslept the RCS finals event, behavior only describable as kingly.

While picking up the occasional bad loss to an Elli, Transco has shown the ability to adapt to anything thrown at him over the years. Given this, he will most likely keep making high-ranking appearances on PRs for as long as he desires to play competitively.

“PR is coming this summerᵗᵐ”

Fireicey makes his grand return as our number one player this season. By actually sticking to the theme of this year’s RCS season, he shows us how astoundingly adept he is at using various characters. Although this may have led to him being less dominant than last year, he still won half of the brackets and only placed outside of top 2 once.

Fi’s gameplay would be best described as precise. While he may not go much for flashy stuff and he rarely overextends on combos, the moment you’re in an even slightly bad position he strikes with an efficacy unrivaled by anyone in Europe. On top of this, Fireicey has proven to be one of the most consistent top level players in rivals history. Both in terms of execution and tournament play he excels at doing arduous things even under immense pressure. Spurred on by his desire to win he became the biggest grinder in Europe, couple this with an incredible mindset, and Fireicey truly is the ideal player one should strive to be.

Even while working a full time job and playing characters he is less experienced with, he retains the number one spot in europe. It’s hard to imagine someone could challenge his dominion anytime soon either.

Creatures of Aether Patch Notes [1.6.3.0] – Ranno gets Infamous!

NEW SKIN

CARD CHANGES

  • Orcane can now shoot through cards the player has captured.
  • When playing a card with no ability while War Drums is active inside opponent Clairen field will decrement a War Drums charge.
  • Guadua number changes (4,5,6,4 -> 3,4,5,4).

  • Fleet number changes (3,3,3,3 -> 2,2,2,2).

  • Wrastor number changes (5,3,2,4 -> 5,4,3,4).

  • Maypul number changes (4,6,5,7 -> 5,6,6,7).

BUG FIXES

  • Fixed a visual issue with Slade’s GB skin.
  • Fixed Swiftwing’s Summer skin not showing up on the cards page.
  • Fixed many bugs with Challenges soft locking the game.
  • Fixed a bug where challenge rewards weren’t being added to the player’s card collection. CHALLENGE REWARDS HAVE BEEN RESET, please open the Challenges screen to claim your rewards.
  • Fixed a bug where Elliana would spawn the wrong missiles when blocked off.
  • Fixed leaderboard button not working on PC.
  • Fixed a bug where Sylvanos’ and Wrastor’s abilities would ignore the sound settings.
  • Fixed a bug where Sylvanos’ achievement wouldn’t be awarded upon completing his challenges.
  • Fixed a bug that caused the Legendary achievement to be unobtainable. It now should work with any legendary chest, including the Rival Pass ones.
  • Fleet now knows the difference between Twitter and Discord.
  • Fixed visual issues with the Rival Pass tutorial.
  • The Challenge screen now opens at the correct height.
  • Fixed a bug that allowed players to skip the Level Up tutorial, causing several issues.
  • Fixed a bug where the pop up explaining the Affection system couldn’t be scrolled.
  • Fixed a bug where affection gained by leveling up wouldn’t fade out.
  • Fixed a bug where the element and rarity icons wouldn’t update on the card’s zoomed view on PC.
  • Fixed a bug where the zoomed view didn’t properly fit longer ability descriptions.
  • The Dungeon Safe no longer stays in front of the card buttons on the Safe screen.
  • Fixed a bug that caused some quests to not complete.
  • Fixed a bug that allowed Tornado to interact with a locked Rock.
  • Draft can now be played with friends or in queue.

IMPROVEMENTS

  • Removed buttons that didn’t do anything on the dungeon scene.
  • Added a new Ranno Infamous skin.
  • Improved AI for Forsburn, Fleet, and when playing War Drums.

FEEDBACK

  • Zoomed view now shows ability description first, modify history requires toggling.
  • Added the option to play only AI until reaching ranked arenas. Removed forced AI matches during losing streaks.
  • Arcade can now be entered even if the deck isn’t valid.
  • Challenges can now be accessed immediately. The progression order mimics the unlock order. Completing a challenge does not unlock the ability on the reward pool, but you can still claim the challenge’s rewards.
  • Adjusted the end of match screen animation on PC.
  • Added the option to quit from a challenge.
  • The cog button during gameplay finally opens the sound settings, even during tutorials.
  • Players without the battle pass now receive unlimited AP per day.
  • Added a new season popup that shows your last arena and current arena as well as rewards and leaderboard position.
  • Updated Wrastor’s challenge to make it clear he must be played to complete the challenge.

Community Creator Spotlight: Muno

Muno is one of the most prominent Workshop creators in the community, amassing a strong variety of characters, stages, buddies, and even mods. Muno has hosted their own Workshop directs, reworked their own classic characters from the ground, and has even won the first ever Workshop Wednesday contest for their technical buddy submission that instantly displays frame data on moves used in Practice Mode.

Muno’s characters have exploded in popularity, seeing use in practically every Workshop series to date, including Coda and Otto coming to Riptide . On top of their character and stage creation, Muno’s attention to detail has introduced some of the most practical mods into the game. We recently reached out to Muno to learn more about them and their history in Rivals community.

How did you first hear about Rivals and get into the scene? As a prominent Workshop developer and community member, how often do you venture into playing the base game?

Muno: I was introduced to Rivals as a player, since I’d heard about it being compared to Smash. At first I mained Kragg and Orcane, but when Elliana dropped, I switched to her because I really enjoy the strategic push-and-pull of her steam mechanic. (she ended up influencing the design of a couple of my workshop characters too!)

Nowadays, I don’t play workshop OR base cast very often, since I focus more on making mods whenever I have RoA open. I enjoy playing friendlies though; I normally just play my own characters and Orcane. (not elli because I’m out of practice and she’s pretty technical).

You have a distinct variety in characters, stages, and even technical mods to the game. What creations are your favorite to create?

Muno: My favorite kind of thing to make is definitely characters, especially ones based on other works (e.g. my favorite games). It’s always really fun to adapt ideas into the gameplay of RoA.

Original characters can be pretty fun because of the freedom offered, but it’s hard to beat getting to work with a property you have an attachment to.

 

Over the course of Workshop’s lifespan, you’ve created several tournament viable characters including Otto and Trummel & Alto. Since then you’ve gone as far as completely remaking them, including sprites and movesets, what compelled you to make these decisions instead of working on new projects?

Muno: The original versions of Otto and Trummel were my first two character mods, and so their coding, design, balance, and (in my opinion) artwork weren’t as good as my later stuff. At the time, I was organizing the big “Muno Direct” where I also revealed my next four characters, so I thought I’d throw these remakes in too – I guess just to have really high-quality versions of what had basically turned into my “mascots” haha.

Here are the updated versions:

What is your favorite aspect of creating a character? Why?

Muno: My favorite part is finishing a new attack and then spending 30 minutes in training mode messing around with it. It’s fun to see the character gradually come together as development progresses. This is especially true in my case, since I basically make up a lot of the normal attacks as I go – instead of prototyping with placeholder sprites, I just animate a move and then immediately add it into the game.

This doesn’t count as “creating a character,” but the most fun part is definitely hearing the voice chat reactions when your trailer gets shown off as part of one of the community “Workshop Directs,” or watching a streamer try your character out.

You have a few game modding buddies in your creation list, including a buddy that recently won our first ever Workshop Wednesday contest. What inspires you to work on game mods instead of other in game elements? How much more difficult are they to create?

Muno: Frame Data Woodcock was actually my first buddy, I think! I don’t normally make a lot of them, but it was a fun change of pace for the contest, and ever since you guys added custom drawing scripts, the scope of what you can do has been expanded a lot. Buddies use the same coding language as characters, so the only difficult part (as a mostly-character dev anyway) is getting used to the different rules imposed on them by the workshop system.

I remember back in early Workshop when you had to devote a whole character to something like a free-flight mode – so it’s cool that buddies let you easily add new ways to play any character.

 

What has been your favorite original creation so far? What about it stands out above the rest?

Muno: The thing that probably stands out is the MunoPhone system, just because it was a really big technical project that adds pretty cool functionality to training mode. The code is messy behind the scenes, which is why I’m also working on a rewrite to help performance a bit haha. And the accompanying stage, Training Town, is definitely my favorite stage to play on, since in VS Mode it randomly cycles between all of the base game stage layouts + my workshop stages whenever someone loses a stock.

Do you have any personal goals or interests outside of Rivals that you’re focusing on?

Muno: Short-term, just college and other uninteresting irl stuff. Eventually I’d like to start doing stuff in game dev, but I probably won’t approach that for a little while. My game jam game from earlier this year actually had a character based on one of my workshop mods! And in a general sense, modding RoA gave me a lot of useful intuition for building my own, similar engine from the ground up. (this time with less older_old_hsp)

Is there anything you would like to say to the Rivals community reading this feature?

Muno: If you enjoy Workshop or find it interesting, you should totally check out the Workshop 2Prints Direct that Zetta is hosting next month, where a lot of creators will be showing off their cool new mod trailers! I have some of my own surprises planned, and if the February one is any indication, so do a lot of other devs. It’s gonna be a really fun time!

Thank you for having me, and take care!

Rivals Patch Notes [2.0.8.0] – Summer Fine-Tuning and Creatures Steam Launch

As we enter August, patch 2.0.8.0 is ready to hit the beach before the Rivals Championship Series starts at Riptide next month. This patch includes a bunch of small balance adjustments that have come from our behind-the-scenes testing as we prepare to release our first new characters in 3 years. We are anticipating this patch will come to Switch in around 1 month. Work on both the Workshop Character Expansion and the Rollback Netcode Beta is also moving along so stay tuned for updates on those in the future.

In other news – Creatures of Aether on Steam for PC and Mac is launching alongside this patch today with crossover content! Help celebrate with our other Aether team friends at Tako Boy Studios for this big milestone. Download the game for free to unlock a brand new stage skin for Air Armada. Definitely give it a try on Steam if you’re a new or even returning player – the game has changed a lot in the past year!

Lastly, keep an eye out for more exciting RCS news as well. European and Australian monthly events are now available for registration:

And of course you can still sign up for the first North American event:

Onto the patch notes:

Switch Specific Notes
  • Fixed a bug that broke Ranno’s replays on Switch.
  • Diamond Grove, the Creatures of Aether crossover stage skin, is unlocked by default on Switch.

  • The Diamond Grove stage skin is now available for Air Armada. Download Creatures of Aether on Steam for free to unlock.
  • Your selected workshop character now shows their current version number on the CSS.
  • Setting the Hide Hud rule override in a workshop stage to 2 will hide the standard hud while still running draw_hud.gml.
  • Bug Fix: The bottom blastzone only raises up during hitstun if you’re moving down on the frame hitpause ends.
    • The blastzone was adjusted earlier to be higher for those in hitstun to reduce self-destructs while keeping spiking KOs. But one side effect was that weak attacks or projectiles would KO someone who was recovering low because the blastzone would come up to meet them. Now the blast zone is only higher if you were sent down by the initial attack.

Zetterburn’s Up Air is being adjusted to match his visuals and reach lower at the end which also improves the attack as a landing aerial. Forward Air’s hitbox has also been adjusted to better match the swing’s visuals.

  • Uair now has an added sourspot on his hands.
  • Uair Sourspot Angle: 75 -> 70.
  • Uair Sweetspot KB: 10+0.6 -> 8+0.825.
  • Fair’s sweetspot has been increased in size.

Bubbles are getting a minor nerf allowing players to SDI out of them more effectively while Back Air is getting an adjustment to have weaker base knockback and higher scaling so it KOs slightly later.

  • Bubble SDI multiplier changed, 1.0 -> 1.2.
  • Bair 2 KB changed, 9 + 0.9 -> 8 + 0.95.

Kragg’s Up Tilt is going to be more reliable. The angle is being adjusted to combo better while also not being techable. He is also getting a quality of life fix to Up Special so now you don’t have to know if the pillar reached you or not when hit out of the vertical stall.

  • Utilt Hit 1 Angle: 125 -> 150.
  • Utilt Hit 1 KB Scaling: 0.1 -> 0.
  • Utilt Hit 1 SDI multiplier: 1 -> 0.
  • Utilt Hit 2 hitbox extended down by 10 pixels.
  • Uspecial now refreshes doublejump and airdodge as soon as Kragg freezes in place.

Forsburn has his hurtboxes adjusted so you can’t attack his cape on multiple attacks. His Down Strong has been adjusted to have more hitpause and we are bumping up its knockback to compensate since it will be more consistent to DI it. Forward Strong is getting a buff to be more reliable and also have more knockback scaling.

  • Cape has been removed from his hurtboxes on multiple moves.
    • Namely: jab, ftilt, dtilt, dash attack, nspecial, uspecial, nair, fair and dair.
  • Dstrong BKB: 8+1.05 -> 8+1.15.
  • Fstrong’s Hit 2 hitbox has been extended forward.
  • Fstrong Hit 2 KB Scaling: 0.8 -> 0.9.
  • Dstrong now has 0.9 hitpause scaling, was 0.

Dash Attack 1 hitpause position move has been adjusted to be more reliable. Back Air 2 hitbox has been increased also to be more reliable.

  • Changed position Dattack 1 pushes enemies in hitpause, 60 -> 50.
  • Bair Hit 2’s height increased, 50 -> 65.

Down Tilt hitbox now matches the art better and Up Strong is being fixed so its multihits can no longer be SDI’ed.

  • Dtilt’s hitbox has been changed to use a rounded rectangle instead of a circle. It’s also been extended downwards by 2 pixels.
  • Bug Fix: Ustrong’s multihit SDI multiplier: 1 -> 0.

Menace finally got through to Trevor and Dan and they crumbled and made an adjustment to make Etalus’ Forward Strong more reliable.

  • Fstrong’s second hitbox has been extended inwards on both his armored and unarmored versions.

Charged Flame hit lockout was removed because it was preventing cool charged flame into aerials while not affecting kill confirms with it. Forward Tilt is no longer so disjointed since Ori is not meant to have good disjoint. Dash Attack startup and knockback has been adjusted so its not as spammable into itself because Dan played against 3 Ori players in a row on ranked earlier this year and couldn’t handle it anymore.

  • Charged Flame hit lockout removed, was 6.
  • Ftilt now includes the tail on the hurtbox.
  • Dash attack KB: 9+0.3 -> 9+0.45.
  • Dash attack Angle: 45 -> 50.
  • Dash attack startup: 6 -> 8 frames
    • This also slightly reduces the Dash Attack distance.
  • Uair’s sprite has been changed to match the hitbox better.

Jab 2 has been adjusted to not whiff when Jab 1 lands very close. Up Strong is being adjusted to reduce the Up Strong fishing that we see late game especially with DACUS. If you have ever played against a Ranno online, then hopefully you understand.

  • Jab 2’s hitbox has been extended inwards and downwards.
  • Ustrong’s wide sourspot KB: 7+1.15 > 7+1.0.
  • Ustrong’s tall sourspot KB: 8+1.15 > 8+1.1.
  • Ustrong recovery: 23 -> 25 frames.
  • Ustrong wide hitbox’s hitpause changed, 8 + 0.35 -> 7 + 0.6.
  • Ustrong tall hitbox’s hitpause changed, 6 + 0.35 -> 8 + 0.7.

Clairen Down Strong is getting a little bit of love as a KO option. Now the angle is consistent and the scaling is slightly higher so both the Clairen and her opponent can react to the attack better. Forward Strong is getting a consistent angle on aerial and grounded opponents which will make it just as strong of a KO option during a combo as it is raw on the ground.

  • Sour Dstrong: 7+.9 > 7+1.0.
  • Dstrong’s tippers on hit 1 now have angle flipper 6.
  • Dstrong is now angle 70 on all hits. (previously some were angle 50).
  • Fstrong’s angles on all hitboxes have been changed, 361 -> 45.
  • Fstrong tipper hitboxes now all have 1.2 KB scaling.
  • Fstrong sour hitboxes now all have 0.9 KB scaling.

We found out that people would like to at least try to DI’s Sylvanos’ Down Strong.

  • Dstrong Hitpause scaling: 0 > 0.7.

Missiles are cool but it can be annoying when they are used to combo break and the opponent has already forgot about them. The new offscreen indicators should help the opponent be more aware of their positions.  Up Tilt with heat has become a nasty kill confirm for Elliana and while we still want it to be strong, we are adding recovery frames so it’s not as guaranteed. Neutral Air and Forward Air are having their angles flipped because Neutral Air has outshined Forward Air in nearly all Elliana scenarios. Now we hope that both can see usage in high level play. Neutral Special early hit was adjusted to combo into the rocket fist more reliably.

  • Fspecial’s missiles can now be seen offscreen.
  • Utilt’s recovery time scales from 10 frames to 20 frames based on how much heat is used.
    • Fixed utilt’s recovery time not resetting along with KB.
  • Nair’s sourspot and Fair have swapped angles and knockback values, detailed below:
  • Fair Angle: 361 -> 60.
  • Fair KB: 5+0.45 -> 6+0.4.
  • Fair’s hitboxes have been widened by 20 pixels and moved inwards by 5.
  • Nair sourspot Angle: 60 -> 361.
  • Nair sourspot KB: 6+0.4 -> 5+0.45.
  • Nspecial early hit KB: 7+0.3 -> 8+0.

Shovel Knight Down Tilt was adjusted to not whiff inside him when it looks like it should hit. Down Air was adjusted so the spike has a sweet spot and sour spot since the late spike can feel cheesy to be caught with late.

  • Dtilt 2 extended inward.
  • Dair Spike sweetspot lasts 2 frames (same as normal sweetspot).
  • Dair Spike sourspot lasts forever with .55 scaling (sweetspot has .7) and 8 damage (sweetspot has 10).

We hope everyone has been having a safe and fun summer so far in 2021! Let us know what you think of the patch in the comments below or on social media.