News

Season 8 RCS Top 50 – Introduction

At the end of each season we look back on the previous competitive year, and the players who influenced our scene, by creating a Top 50 Players list to honor and celebrate our greatest competitors.

Season 8 brought an exciting return of the community-ran Grassroots League (GRL). Both the RCS and the GRL circuits held their own unique ranking systems that rewarded players with vouchers to different events. The RCS brought the point leader and one player that had never been to Genesis to the RCS Finals at Genesis X, while the GRL circuit gave smaller vouchers to the highest performing players to attend the next event in the circuit before eventually inviting eight player to the Grassroots League Invitational after the Top 50 Ranking period concluded.

The season featured just one tier of RCS events but different tiers of GRL events. Only specific GRL events counted for Rankings as listed below in the article, while every RCS event qualified. Players were required to attend a minimum of four qualifying events, with at least two of them being part of the RCS.

RCS Season 8 was an exciting and bitter-sweet period for the community, and for our team here at Aether Studios. We made the announcement that the RCS would go on hiatus after Genesis X in order to focus on the final stretch of development on our sequel, Rivals 2. This news wasn’t easy to share, but we know that as long as players are willing to pick up a controller the game will still be there. The GRL and associated community events throughout the season were nothing short of inspiring for us to see, while the RCS brought some of the most hype moments in the history of the game. Season 8 brought us story-lines from across the community, while introducing the first ever razor-thin race for Rank 1 between not two, but three different players.

Everyone at Aether Studios would like to give a massive thank you to our tireless community leaders, our rockstar competitors, and every single person that made this season possible through competition, viewership, donations, or otherwise. We would not be here without you.

View more articles in the Season Eight NA Rankings Series:

As usual, events must meet a certain threshold of competition, attendance, and region diversity to count towards Top 50. In RCS Season 8 we ran seven separate RCS events that were guaranteed to count for rankings, while the greater community put together eleven “Showcase” events of their own as a part of Grassroots League (GRL) and one final event after the conclusion of GRL in December.

 

Season 8 RCS Ranking Events
RCS July
Hitfall 2
Riptide 2023
The Big House 10
Heat Wave 6
RCS December
Genesis X
Season 8 GRL & Community Ranking Events
Major Upset
Rivals Recess Major 3
GoTE4TheKids8
COST 2023
CREST 2
Get On My Level 2023
Super Sunnyshore
The Reef
Two Day War
Hurricane
TAPS 6
Santa Paws

Player Qualifications

Our goal for Season 8 was to keep the number of required events higher to match the community events that would count for the rankings this year. It was decided that four events would be required to qualify with at least two of them being RCS tournaments. These guidelines were strict, but the community once again rose to the task to bring their own events to the table, providing ten additional LAN and 2 additional online events to our Top 50 standards.

Methodology

This year we brought back the well established panel system from Seasons 3 – 7. Players were ranked based on each of their eligible events, including consideration for their wins and losses to land them at their results. Disqualifications from the losers bracket were considered as losses for the player that DQd, while not giving their opponent an artificial bump beyond their better placement.

Events carried the same weight potential between online and offline except for the RCS Finals, which was weighted heavier due to the high stakes and the fact that it was our grand finale. While the overall weight of the RCS events had the potential to be the same, it was clear that some events were strictly more competitively stacked than others and when considering two players of near identical skill, offline events would edge out online events. In addition, the community events landed in tiers of their own. The weight of events in order were largely used as tiebreakers when considering two players of similar skill and were not a major consideration other than if they were the Finals, RCS, or Community. The weight of events in order are as follows: Genesis X, Riptide 2023, Heat Wave 6, Hitfall2, The Big House 11, RCS July, RCS December, GoTE8/GOML 2023/TAPS 6, Super Sunnyshore/Major Upset/Two Day War, Rivals Recess Major 3/The Reef/Santa Paws/Hurricane/COST 2023/CREST 2. While events are considered in different weights, this was only a partial deciding factor. In general, the council favored consistency among events above individual peaks.

Once this ranking system was completed, the panel made additional adjustments to the order based on head-to-head results and other data. This group consisted of players and tournament organizers from across the country in order to accurately represent the various regions of North America: CyberHex, Jack Ryan, MSB, Nbad, Protagify, SBS, and Sparx21. Additional data was provided by Menace13, who had no input regarding final placements of the Top 50.

We’d like to thank all of our panelists for dedicating their time to putting this together for the community, as well as KELLZ for our brand new Season 8 player cards.

Hidden Bosses

Players given the title of Hidden Boss were recognized by the panel as major threats to tournaments this season that just didn’t quite meet the requirements to be ranked. Each player listed placed Top 8 at a RCS event or Top 12 at the RCS Finals.

Hakis, Liam, Seggo, Starbos, Tapscott.

Rivals of Aether Bugfix Patch 2.1.7.4

We’re back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months!

  • Bug Fix: Fixed custom color skins applying to Story Mode due to some skins causing issues in gameplay.
  • Bug Fix: The Rollback Settings button is now unclickable while readied up.
  • Bug Fix: Fixed various skins displaying a Santa hat for 1 frame when hit.

  • Bug Fix: Landing during Neutral Air now gives resources back. This should only affect cases where he lands on a Kragg pillar that breaks while Wrastor still in landing lag.

  • Bug Fix: Fixed a replay bug that would show Forsburn losing a stock on the bottom tracker if clone died in a blastzone.

  • Bug Fix: Fixed multiple instances of teammate projectiles being deleted in the Down Special plasma field. (Mollo bombs, Pomme field, Orcane bubbles).
  • Bug Fix: Fixed being able to counter a Mollo bomb that wouldn’t hit Clairen normally.

  • Bug Fix: Parrying a petal wave over a flower now properly removes the grass around the flower.

Mollo had a lot of bugs related to his bombs still rattling around prior to this patch that we were able to pinpoint thanks to a wide net of community feedback.

  • Bug Fix: Bombs hitting an opponent the same moment they are parried will now apply knockback.
  • Bug Fix: Parrying a bashed bomb now sends it at the Ori that bashed it.
  • Bug Fix: Landing out of Tumble no longer sets off primed bombs.
  • Bug Fix: Getting hit by a 0 hitstun move such as Ori Neutral Special no longer detonates primed bombs.
  • Bug Fix: Kragg hitting a bomb with Forward Special now only gives him the article jump cancel window.
  • Bug Fix: Hitting a bomb downwards through a platform now always sends it through the platform.
  • Bug Fix: Bombs clipping into the stage the frame they’re thrown no longer teleport to the other side of the stage.
  • Bug Fix: Fixed bashed firecrackers only hitting Mollo once.
  • Bug Fix: Fixed reverse-DI from flashbang only applying to grounded opponents.

  • Bug Fix: Fixed the splash hitbox of Charged Down Strong not triggering if the parry landed on the last frame.
  • Up Strong: The spike hitbox now buries opponents when they hit the ground. (Grounded hitbox still bounces them upwards.).
    • A general consensus was that using Hodan up Strong on platforms (on stage) could be a bit detrimental since players could simply tech out. Given the massive size of the move, having the throw bury opponents gives Hodan a chance to follow up on his attack, while not making the move too powerful.
  • Bug Fix: Players grabbed by Up Strong can no longer walltech before the move throws them.
  • Down Special: Dodge cancelling now works at any point in hitpause.
  • Down Special: Slam hitboxes now have hit lockout for the rest of his recovery frames (24 frames).
  • Down Special: Slam hitboxes no longer make opponents immune to mud waves.
    • These changes to Down Special should keep the odd double bury situations from previous patches out of the game, while fixing the side effect of getting hit, then freely moving through mudwaves across the stage.

  • Bug Fix: Fixed crystalizing appearing wrong in playtest.
  • Bug Fix: Crystalizing now must be moving downwards to break off the ground. This fixes a rare case where Kragg could avoid crystalizing by being inside a rock on that frame.
  • Bug Fix: Fixed aerial stall decay not being applied if cancelled in-field.
  • Bug Fix: Fixed being able to use Neutral Special during a parried gem’s break animation.
  • Bug Fix: Neutral Special projectile no longer has hitpause scaling.
  • Bug Fix: Gem now gets bashed properly.
  • Bug Fix: Fixed being unable to turn around when cancelling the windup of Down Special.

  • Bug Fix: Bombs now bounce off of Vince.

The People of Rivals of Aether: Europe – hok0ri

This article is part of a community-made interview series featuring some of the top players and volunteers behind the grassroots European scene.

Good morning! to close off these interviews, I thought I’d answer the questions myself as well!


View the other interviews from this series:

Who are you?

I am hok0ri, a commentator, small-time graphic maker, Shovel Knight main from the UK and someone who is very passionate about this game and its community.

 

When did you first join the community?

Well, I first played the game in 2020 on Xbox, I was first introduced to Rivals the same way many may have been, through Alpharad, the videos that really stick out in my memory were some of his alpha vids, his video from when Abyss mode was being added and specifically his videos on Shovel Knight being added.
A year later, in June I picked the game up on steam and decided to foolishly enter that seasons RCS Finals, a week after picking the game up, since then I have spent the past two years being as active as I could be in the community, entering our our amateur brackets, crew battles, ft5 exhibitions and even got the chance to meet the friends I made in locals.

 

What has been your best/favourite moment with Rivals?

It’s a close tie between Rivals Odyssey Winter 2022 and Spring 2023, it was my first time leaving the UK on my own accord, and while both trips had hiccups when it came to travel, they both gave me some of my fondest memories, whether it was competing against people I had only met online, or being able to commentate two amazing tourneys live. Both events ended with a group of us taking photos together and going out for dinner. though if I had to pick just one moment it would have been commentating Grand Finals of Odyssey Spring, OliveOily vs TheDripCollector, both of their runs were fantastic, ending with an unforgettable final set, being able to commentate that with MidoMidori and hear everyone else reacting was such a surreal experience.

 

How would you describe your playstyle in Rivals?

Goofy. I just play in a way that I find fun, while I have fundamental and technical knowledge of the game, my application of said knowledge isn’t the best, Shovel Knight was always gonna be my main, because their moveset is perfect for my Rivals mentality.

 

What are you looking forward to most in Rivals 2?

Seeing how this community adapts to all the additions and changes, seeing new champions rise and how they master the game. Also seeing more of the roster in 3D and their costumes.

 

Any closing statements?

I am truly lucky to be a part of this community. It’s unreal how much a platform fighting game has affected my life. I have met some of the best people I know and made lifelong friendships because of this silly platform fighter
I want to thank Silva, our RAS TO for being a great friend recently, Frikinin for being such a ray of sunshine for the whole community, Readek for running basically everything behind the scenes for streams, my friends in Cobalt for being so kind for years, of course to all of you for the impact you have let this game have in the past 7 years and to everyone in the Rivals of Aether: Europe Discord server for welcoming me in and giving me opportunities to not only commentate, but to make something like these interviews happen.

 

I hope you all enjoyed reading through these, it was an honest pleasure to hear from these people and to get a better look into the community I love.
This was made possible thanks to everyone who chose to buy things from the RCS Championship Chest and put the proceeds to Europe’s Finals Pot.

Look forward to the community combo video and perhaps another surprise for our community… <3

The People of Rivals of Aether: Europe – Fireicey

This article is part of a community-made interview series featuring some of the top players and volunteers behind the grassroots European scene.

We’re reaching the end here and what better of a way to finish this off than with the one and only Lion of the North, Fireicey!


View the other interviews from this series:

Who are you?

My name is Jakob, but most people know me as Fireicey, and both are for some reason frequently misspelt. I’m just a laid-back guy who gets overly invested in anything I enjoy, Rivals happened to be in a sweetspot of fun and convenient, so I’ve ended up sticking to it for a good while. Aside from Rivals I enjoy ball sports, most forms of fiction excluding live action (books, anime, games, manga), dried fruit and I try to live healthily, which my horrendous work shift schedule makes a lot more challenging.

 

When did you first join the community?

I think I started playing the game sometime around mid to late 2017 while I went to folkehøgskole (Folk high school), and got invited to the European Discord server not long after. However, I didn’t really start interacting with the community until the start of 2018, when I discovered a secret alcove in the attic of the library on campus where there was ethernet access. Finally armed with stable internet I started entering tournaments, and after a particularly good run where I got double eliminated by Transco for 2nd, he suggested I turn up to Destination Fight 4. I hadn’t really considered entering offline events before that moment, but with some help I was allowed to register after the deadline, and I ended up meeting many of the old staples of the European community for the first time, like Slimepuffen and OliveOily.

 

What has been your best/favourite moment with Rivals?

It would probably have to be winning Traction 5, since a lot of things came together for me at that event. It’s my biggest offline tournament win and my biggest tournament win without dropping a game. It was also my first tournament win with Transco in attendance and it clinched my first rank #1 on the PR.

 

How would you describe your playstyle in Rivals?

I’d say I’m a rather opportunistic player, who tends to be aggressive. By putting a lot of pressure on the opponent I can create openings and make it difficult for them to find space, and with a precise punish game I make it hard for them to fight back effectively. I’m a bit careless at times, so I can be prone to taking some unnecessary risks in neutral and offstage. Luckily, I have some of the best DI and slide offs in Rivals, which often makes up for it.

 

What are you looking forward to most in Rivals 2?

The main thing I’m looking forward to is the community being bigger. There are definitely advantages to the smaller community around a niche game like Rivals of Aether, but a larger community should lead to more opportunities to improve and compete, and more spectacle around the game with bigger tournaments and more creators.

 

Any closing statements?

Ahh, yes. I’m looking to buy a modded Xbox One model 1708 controller with a left stick snapback capacitor, mechanical ABXY buttons and a USB C port, or any of these mods. So to anyone who does Xbox One mods or knows someone who might be interested, please reach out to me on Discord.

 

Such words of wisdom, join me Thursday as we finish up The People of Rivals of Aether: Europe!

The People of Rivals of Aether: Europe – Transco

This article is part of a community-made interview series featuring some of the top players and volunteers behind the grassroots European scene.

Time for a bit of a throwback with our next interview, A long time member of the community and overall deadly force, Transco!


View the other interviews from this series:

Who are you?

Online, My name is Viktor Eriksson and I am from a small town called Skelleftea in Sweden. Online in Discord/roa and many other games I go by the name Transco.

 

When did you first join the community?

I found Rivals of Aether randomly on steam. At the time I was practicing/competing in Smash 64, and learning the basics of melee. the pixel style, how smooth it was and the short Q time got me hooked.


I felt that my earlier platform fighter experience translated quite well also. After some weeks of online play I looked it up on reddit and found out that tournaments were being held through an app called “Discord”.


I downloaded Discord and joined the community, entering my first tournament around October 2015.

 

What has been your best/favourite moment with Rivals?

I think being a part of the community throughout the years, meeting up at locals and making friends along the way (the cheesy answer but also true).

 

How would you describe your playstyle in Rivals?

I have not been the lab type of player, studying replays or anything like that. Learning by doing has been my general way to go. In Rivals I was rewarded for having a more read based / aggresive type of playstyle which made it all so much fun.

 

What are you looking forward to most in Rivals 2?

I love platform fighters in general, and taking the good parts of Rivals and adding some Melee mechanics onto looks promising, I will of course play it but I am not sure if I will be competing, depends how hooked I get.

 

Any closing statements?

Still and always will be grateful for the time with the community and Rivals of Aether. Altho I am retired now and stacked with life (becoming a dad) I can’t wait to play with you all in Rivals of Aether 2.

 

Join me next Tuesday as we continue The People of Rivals of Aether: Europe!