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Smash’N’Splash 5 Event Wrap-Up

Season 4 of the Rivals Championship Series started off this year with our insanely stacked opener event at Smash’N’Splash 5. Amazing sets, rising stars, and upsets galore dotted this bracket. If this is any indication of what’s to come then it’s going to be a great year for competitive Rivals. Read on for a recap featuring highlights, event photos, and more.

VODS

Let’s start with the VoDs in case you’re here to avoid spoilers. You can find everything we had on stream over at VGBootCamp. Days 2 and 3 (Top 32 and Top 8) are currently live, with day 1 singles pools and doubles top 4 coming soon.

TOP 8 HIGHLIGHTS

If you’d rather skip right to the end and see some of the action from top 8, we’ve put together a highlight video from the Sunday finals with the help of JarekBloodDragon.

THE CHAMP

Congratulations to Penguin for his first place finish in singles. He’s been waiting in the wings for his first win at a major this size and securing it here is obviously a great start to his season. Penguin also took down doubles from loser’s side with the help of his teammate CakeAssault.

SINGLES RESULTS

Our top 32 was incredibly diverse at this event. Combined with new players and some top 16 upsets this led to some surprising matchups in top 8.

Standing Player Character
1st Penguin
2nd CakeAssault
3rd AF | Windows
4th TUX | DolphinBrick
5th Seggo
5th Jesier
7th SNT | MSB
7th ISG | Sparx21
Full Standings >

DOUBLES RESULTS

Standing Player Character
1st 27.98 (Penguin / CakeAssault)
2nd Explosions galore (gracefulknight / PG | FullStream)
3rd MS-DOS (SNT | MSB / OCE | Dos Rogers)
Full Standings >

EVENT PHOTOS

We were thrilled to once again have Xenos capture our event. Check out his album to see what an RCS event looks like.

We hope you enjoyed the first event of the season. Make sure to sign up or join us on stream at the next stop for the RCS, one of the few online events of the season, our July Online Major.

NA RCS Season 4 Schedule Revealed

Season 4 of the Rivals Championship Series kicks off today, and this year we’re revealing the entire regular season schedule at once. You can register for some events right now (with more to follow this month) so you can start planning your year of competitive Rivals.

Rivals Championship Series 2019 Schedule

Event Location Date
Smash’N’Splash 5 WI Dells, WI May 31st – June 2nd
RCS Online Major Online July 20th
EVO 2019 Las Vegas, NV August 2nd – 4th
Super Smash Con 2019 Chantilly, VA August 8th – 11th
Glitch 7 with Ultimate Rivalries Laurel, MD Sept. 14th – 15th
Heat Wave 3 Tempe, AZ Oct. 19th – 20th
DreamHack Atlanta Atlanta, GA Nov. 15th – 17th
RCS Online Major Online Dec. (Date TBA)

Download PDF Version

Season 4 Events Primer

One of the first things fans will notice this year is that there’s now more time between events. Even though there’s no shortage of great tournaments to be a part of, we would rather make the pacing more manageable instead of forcing attendees to pick and choose.

Our goal for the circuit is to make each event one worth traveling to. Each stop on the circuit promises new cities, more games, high quality production, and the biggest stages for Rivals players to compete on. This year we’ve continued the tradition of representing our community alongside the greater FGC, and have even expanded to some exciting new events to keep tournaments bigger and better.

This season also features much fewer online events than previous years. While online events are easy to join, we’ve heard loud and clear that players prefer the competitive integrity of offline events for the official circuit. The ones we do feature on the circuit this year will be huge, but not a place to get your weekly or monthly tournament fix like previous seasons. Make sure to visit our discord server and check out the tournament section for daily online events.

Finally, one other notable reason we’ve slimmed down our event schedule is to allow the flourishing grassroots scene room to grow. This is something we’ve been honored and humbled to see happening, and this year seemed like the right time to let these events really come into their own. These are events where Rivals is the focus, the schedule is dedicated to it, the stream is dedicated to it, and the fans are coming out for it – so make sure to support these events when you can.

We hope you’re excited to watch and attend our events this year! Let us know what you think of the schedule in the comments below.

Russian and Custom Language Support

Привет, русскоязычное комьюнити 🙂 Как вы уже поняли из заголовка этого поста, Rivals of Aether наконец-то переведена на русский! Идея перевода родилась как только меня пригласили в команду в сентябре прошлого года – программировать интерфейсы и интегрировать Steam Workshop. Я всегда мечтал перевести что-то крутое на русский, а Rivals of Aether оказалось не просто крутой, но по-настоящему офигенной, так что энтузиазм захлестнул меня с головой. И, как обычно бывает, его хватило на несколько дней. Дальше началась рутина, нехватка времени, нехватка мотивации, технические проблемы и далее по списку. К счастью, мне удалось закончить перевод, хоть и спустя чудовищный промежуток времени; надеюсь это будет поводом для вас снова запустить игру и пригласить в нее ваших друзей. И да, я ни в коем случае не профессиональный переводчик, а перевод никак не тестировался до этого момента, так что возможны ошибки. Даже грубые. Пожалуйста, сообщайте о них по почте ([email protected]) или в социальных сетях.

Rivals of Aether now includes Russian as a language option! Localized by our very own team member Nick (ampersandbear), you can access it by navigating to options > display > language in the settings.

Since this localization is something Nick has been working on in addition to normal development tasks, we’re including it as a “beta” version. As we get closer to open support for other translations we welcome our Russian speaking community to play this version and offer your feedback. If you have any improvements or comments to share please send them to [email protected], or contact us through any of our social media.

Custom Language Support

Attentive players might also have noticed that we now have a “Custom” option listed in the language settings after Russian. This allows you to add your own localizations.

This custom language is completely editable by you and controlled through a file we’ve included in the game’s directory. Since external language support is currently under development (as mentioned above), not all text characters may display properly yet. You can reference one of our LOC files and edit the LOC_CUSTOM file to begin your own localization.

To get started:
1. Right click on Rivals of Aether in your Steam library and select “Properties”.
2. In the “LOCAL FILES” tab select “BROWSE LOCAL FILES…”.
3. Open up “LOC_CUSTOM.txt” and one of our “LOC” files (EN,JP,RU) for reference in your favorite text editor.

We’d love to see what people do with this, so feel free to reach out to us and share any translations you’re working on.

Hotfix 1.4.12

Here’s a little hotfix before Smash’N’Splash 5, wrapping in a few Sylvanos and Elliana changes we’ve been testing along with some fixes for a few strange interactions. We’ve also added Russian localization! Check out our separate post on that and how to add your own custom languages, or read on for the hotfix details.

  • The results screen will no longer ignore Forsburn’s victories on The Forest Floor.
  • Run stop can no longer be cancelled into initial dash on the first 2 frames.

  • After parrying an attack that breaks pillar, buffering a double jump will no longer cause you to fall downward while wasting your double jump.
  • Hitting a pillar/rock immediately after hitting a pillar/rock will now refresh the jump-cancel window properly.

  • Team-up Fstrong back hitbox shrunk horizontally (still reaches the same distance backward, just not as far forward).
  • Team-up Fstrong back hitbox now has priority over the front hitbox.
    The back hit pulls enemies forward, while the front hit does not, so this makes it link more reliably at ranges where the enemy would have previously been clipped by the back edge of the front hitbox:

To avoid stuff like this.

  • Ftilt now only spawns a projectile if you hit a flower with it, destroying the flower.
  • Ftilt projectile base knockback increased from 0 > 6.
  • Ftilt projectile now spawns grass under it as it travels.
  • Ftilt projectile now causes extended parry stun when parried.

  • Nspecial’s fist can no longer be broken by projectiles that deal less than 8%.
  • When landing after Uspecial, Elliana will have 99% heat that quickly drains over 8 frames.

Patch 1.4.11 – Change of Scenery

In this patch it’s all about location, location, location. Today we’re introducing size variants for a couple of favorite stages, a new place to train, and even a revamped starter stagelist for both competitive singles and doubles. Read on below for the full patch notes.

  • The Forest Floor now has a unique variation for 2-player matches.
  • Treetop Lodge now has a unique variation for 4-player matches.
  • The 1v1 starter (neutral) stagelist is now:
    • Tower of Heaven
    • Merchant Port
    • Aethereal Gates
    • Julesvale
    • The Forest Floor
  • The 2v2 starter stagelist is now:
    • Tower of Heaven
    • Merchant Port
    • Aethereal Gates
    • Fire Capital
    • Treetop Lodge
  • The Practice Room now replaces the Random stage in practice mode, giving you the option to practice on the grid.
  • Bug Fix: Objects on ground (Lily, Puddle, Mobile Gear, etc.) all function normally when placed either on or under a Rock on a moving platform.

  • Forward Special can no longer be destroyed by projectiles.

  • In hotfix The background creatures on The Forest Floor will no longer watch Forsburn when he’s behind smoke or has a clone out.

  • When cancelling the first 4 frames of double jump into Up Special, Etalus’ vertical speed is now set to 0 instantly.
    This prevents Etalus from using the double jump forgiveness mechanic to gain a large amount of height while recovering.

  • Grounded Forward Special hitbox extended 18px inward on the first frame.
  • Bug Fix: Ranno no longer gets “stuck” in Forward Special when a solid object (like a Rock) blocks the path to his tongue.

  • Parried Forward Specials (such as Zetterburn’s Fireball) can no longer break your own flowers.
  • Flowers will no longer play the “planted” sound effect when they fail to plant (extremely rare now).

  • Up Tilt maximum knockback (based on heat) increased. Old range was 7+0.6 – 7+1.1. New range is 7+0.6 – 9+0.9.
  • Steam now fades away instead of instantly disappearing.
  • Uncharged Forward Special pillar destruction radius decreased from 64 > 32.
    This was adjusted because when Elliana’s projectiles are destroyed near a pillar, they destroy the pillar, since they don’t actually have an explosion hitbox.
  • Charged Forward Special will no longer get “stuck” on the ground when hitting it at specific angles.

  • Up Tilt linking hits base knockback increased from 2 > 4.
  • Up Tilt linking hits angle flipper adjusted from 2 > 9.
    Originally it sent toward Ori’s center, now it sends toward the hitbox’s center.
  • Up Tilt linking hits can no longer cause flinch, even if crouch cancelled.