Patch 1.3.5 Notes: Don’t Mine If I Do

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GameMaker Studio 2 Migration Complete

It’s our first patch on an upgraded engine – that’s right – we’ve completed our move to GMS2! This is good news as you’ll see some immediate benefits like texture updates and other optimizations to help gameplay run smoother. This also sets us up further down the road to bring Rivals to more platforms.

If you have trouble launching the game, graphical issues, or controller problems on the newest patch please run DXDiag and send us some information about your PC by using the “Save All Information” button. To run DXDiag simply type ‘DXDiag’ into your start bar.

Moonwalking

We’ve added even more movement options to Rivals this patch with the advent of moonwalking. This advanced tech is great for microspacing or when you just want to show off.

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Japanese Localization

RIVALS OF AETHER is now available in Japanese! We’re excited to announce that our first localization efforts are complete, allowing players to switch from English to Japanese text through the in-game options menu.

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Character Specific Notes

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  • Forward Special now has double the endlag if it whiffs, but only if it was started on the ground (or within 32px above ground) and was not reversed.

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  • Clones will not jump for 10 frames after you release the Special button.
    This change is to make it possible to command super clone to attack offstage while still preventing his jump, since previously he would jump on the frame that you released special.

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  • Last patch 3 frames of extra endlag were added to Absa’s Up Special. This endlag now only happens on whiff, instead of always.

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  • Armored Up Strong final hitbox position changed to match non-armored Up Strong.

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  • Down Air can now be cancelled with Up Special (at the same time that it can be cancelled by jumping).
  • Charged Flame sweetspot knockback scaling decreased from 0.75 > 0.6.
  • Bug fix: Ori can no longer issue orders to Sein while teching the ground.

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  • Forward Special now checks 32px downward to determine if it will be cancellable.
    This prevents Clairen from doing short hop instant Forward Special to avoid the endlag of grounded Forward Special.

Sylvanos Notes

  • Off-grass landing lag multiplier decreased from 2x > 1.5x.
  • 10 frame hit lockout added to Up Strong, Down Strong, Back Air, Down Air (spike hit only), Forward Special, and Up Special bite (to prevent Neutral Special from cancelling their knockback).
  • Solo Up Air2 Base Knockback increased from 7 > 9.
  • Forward Air endlag increased from 10 > 12 on hit.
  • Forward Air landing lag increased from 6 > 8.
  • Sweetspot Forward Air base hitpause increased from 6 > 10.
  • Jab 1 endlag increased from 12 > 15 (still cancellable on same frame).
  • Jab 2 endlag increased from 12 > 18 (still cancellable on same frame).
  • Forward Tilt now reaches 8px farther inward.
  • Up Tilt hits 1 and 2 angle adjusted to 90 > 75 inward.
  • Dash Attack endlag increased from 16 > 19 on hit.
  • Forward Strong knockback scaling increased from .95 > 1.05.
  • Down Strong knockback scaling increased from .8 > .85.
  • Back Air endlag increased from 18 > 25.
  • Up Special startup increased from 4 > 8.
  • Down Special now activates grass attacks radially away from Sylvanos instead of all at once.
  • Bug fix: Up Air2 sound effect fixed.
  • Bug fix: Up Special no longer crashes the game when breaking the walls on Aether Frozen Fortress.

Elliana Notes

  • Up Air endlag increased from 16 > 20.
  • Steam Strong attacks now have real hitboxes that accompany the steam.
  • Strong attack cooldown removed.
  • Charged Forward Special knockback scaling increased from 0.7 > 0.9.
  • Up Special rebuild time increased from 24 > 32 frames.
  • Using Up Special now destroys Down Special’s mine.
    Elliana now has to sacrifice her Down Special to use Up Special as a combo breaker or recovery tool. This gives the opponent a strategy once they’ve been stuck: get Elliana offstage so she has to Up Special.
  • Down Special’s mine explosion will now remove the mine from stuck players.
    This makes it impossible to stick someone with Down Special while they’re trapped in the Down Special explosion. Elliana can still stick opponents immediately after the 3rd explosion hits (making the required timing a little more precise).