Patch 1.4.1 – Temperatures Rising

Now that players have gotten some game time with our latest character, Shovel Knight, we have a few updates we wanted to squeeze in before our next major event. This includes a new way to spend your Aether coins along with some balance updates. Stay safe during any upcoming Heat Waves and read on for the full notes below.

New Profile Icons and Icon Shopping

You can now shop for profile icons with all those Aether coins you’ve been hoarding! In any online mode, scroll through your icon pages to see purchasable ones designated by a golden lock. These feature non-playable characters you might recognize from story mode and even others you might not be so familiar with from throughout the world of Aether.

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Whew this one’s pretty pricey. Who is that guy anyway?

Halloweeen Skins

You might have noticed these snuck in during a hotfix, but if not, our Halloween skins are here to begin their reign of terror for the Halloween season. You can choose these skins in any game mode (including ranked) where these colors will be available until the next season rotation.

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Gameplay Changes

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  • Your Double jump is now restored if interrupted on the very first frame; aka Double Jump Protection: 0 > 1 (was 6 before 1.4.0).
  • The last 5 frames of tech options can no longer be cancelled into jumpsquat.
  • On hit, the last 5 frames of landing lag can now be cancelled into jumpsquat for all moves, not just moves that have the same landing lag frames as the character’s natural land frames.
  • Frozen players will now break free and go into prat fall when the ground under them disappears.
  • Bug Fix: Jumpsquat can now be cancelled into Uspecial.

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  • Forward Special can now interrupt attacks again.
  • Wrastor Fspecial now deals no hitpause/hitstun against crouching opponents. It also has a new sound effect on frame 1 to make it more reactable.
  • Prat Land time after Neutral Special reduced from 24 > 18. Prat Land time after Up Special remains at 24.

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  • The Rock will now hit enemies in the direction that it’s moving.
    This fixes the weird reversal issues that could occur when The Rock hits someone after bouncing off of something else.

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  • Down Air hit-2 hitbox now matches the animation better.
  • Combust hitstun scaling decreased from 1.0 > 0.8.

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  • Forward Air hitbox now matches animation better.
  • Forward Special will no longer auto-reverse after reversing a tether to an opponent.

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  • Forward Smash scaling increased from 0.7 > 0.8.
  • Down Smash scaling increased from 0.7 > 0.8.

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  • Dash attack sweetspot hitpause increased.
  • Ori can only cancel dash attack after hitpause is over (adds 2 frames before you can cancel).

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  • Forward Special will now follow moving platforms.

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  • Clairen has a new tipper visual effect!

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Sylvanos Notes

  • Forward Tilt projectile now only deals knockback if the opponent is already in hitstun (similar to Ori’s Spirit Flame).
  • Multiple Forward Tilt projectiles can now exist at the same time.
  • Forward Tilt projectile damage increased from 1 > 2.
  • Forward Tilt hit lockout increased from 3 > 4.
  • Down Smash scaling increased from 0.85 > 1.0.
  • Forward Smash scaling increased from 1.05 > 1.15.
  • Forward Smash angle adjusted from 361 to 45.
  • When Sylvanos hits an opponent with both hits of his Up Air, the second hit’s hitstun scaling is now 0.85 (down from 1.0).

Elliana Notes

  • Down Special Mine now arms properly on parried enemies.
  • Neutral Special now causes parry stun.
  • Elliana will now rebuild her mech after breaking free from Maypul’s wrap.
  • Elliana will no longer gain invincibility when parrying steam that has already been parried.

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  • The dirt block created by Up Strong will no longer cancel respawn invincibility when it’s destroyed.