This patch includes some standard bug fixes and quality of life improvements, as well as balance changes that we wanted to see before the August events get into full swing. As always let us know your thoughts in the comments below or on social media.
- Airdodging horizontally or downward toward the ledge while slightly under it (up to 16px) will now raise you onto the ledge, similar to wavelanding while slightly under a platform.
- Shorthop and Fullhop buttons should now buffer correctly offline.
- Moves that throw rock can no longer do so while the rock is already in hitpause.
- Armoring through an attack will no longer restore your walljump.
- Idle/crouching hurtboxes that reached 1px below platforms have been raised 1px.
- While in grounded hitstun, characters will use their normal hurtbox instead of their hitstun hurtbox.
- Transitioning from dtilt to crouch will no longer give you a standing hurtbox for 1 frame.
- Purple kill effect now takes SDI modifiers into account.
- Bug Re-Fix: During the hitpause of the purple kill effect, moving platforms can no longer move the hit player (When this was fixed in 1.4.9, it created a new bug. Upon fixing that bug, this one re-broke. Now both bugs should be fixed).
- Parried projectiles that cause parry stun now only cap their owner’s speed when they aren’t in hitstun.
- Fstrong’s hurtbox fixed.
- Uspecial’s multihits can no longer cause the purple kill effect.
- Uspecial sweestpot knockback angle changed from 361 > 45
(Unchanged vs aerial opponents. Angle 40 > 45 vs grounded opponents).
- Rock and pillar are no longer destroyed when a nearby character is hit by Ranno’s tongue.
- Pillar breaking under invincible opponents will no longer remove their invincibility.
- Pillar breaking under characters with respawn invincibility will no longer send them into pratfall.
- Uspecial hit lockout reduced from 20 > 0.
- Dspecial hurtbox adjusted to match sprite better.
- Uair hit 1 can no longer cause the purple kill effect.
- Uspecial can now be cancelled with a walljump at the same time it can be cancelled into a double jump (allows Etalus to buffer a walljump without wasting his double jump).
- Fspecial that hits an existing patch of ice after Dspecial’s shockwave is triggered will no longer prevent the ice from exploding.
- Default and crouching hurtbox shrunk horizontally by 10px in front of Ori.
- Utilt startup decreased from 9 > 7.
- Utilt hits 1 and 2 active frames increased from 4 > 6 (now there is no gap between the hitboxes).
- Spirit Flame will no longer restore the opponent’s walljump if it does not cause hitstun.
- Using a special attack during Charged Flame’s startup will no longer shorten the startup.
- Now uses Orcane’s crouching hurtbox (shorter and wider).
- Utilt startup decreased from 10 > 8.
- Nspecial no longer shares a cooldown with Dspecial.
- All Nspecial needles will now reflect when one is parried.
- Non-poisoned enemies caught by Fspecial will now be trapped in bubble for 20 frames (down from 40 frames. Bubble time on poisoned enemies unchanged).
- Crash Fix for when the object that Fpsecial is tethering to disappears under specific circumstances.
- Uspecial divekick will now properly go into pratfall when a pillar breaks under it.
- Bubble is no longer moved when a nearby character is hit by Ranno’s tongue.
- Both Dair hitboxes now use rounded rectangles instead of circular hitboxes.
- Aerials no longer have extended landing lag when not on grass.
- Flowers are no longer destroyed when a nearby character is hit by Ranno’s tongue.
- Dspecial can no longer be detonated by Fspecial or Nspecial while they are caught in Ori’s Bash (prevents the situation where bashing Fspecial or Nspecial while stuck would allow Elliana to use Uspecial to instantly detonate the mine).
- The mine spawned by Dspecial is now hittable while the hitbox is active. Hitting it will cause it to fly away from the attacker with speed relative to the base knockback of the attack. Mines cannot attach to the last person to hit them.
- Crouch animation altered to match the hurtbox better (Dtilt slightly changed as well).
- Utilt claw hitbox shrunk slightly vertically.
- Utilt pre-launch frames increased from 18 > 24.
- Utilt hit lockout decreased from 30 > 20.
Utilt only has 10 frames of endlag, so previously there were 20 frames where Elliana was actionable but could not hit the opponent. - Parrying a single steam cloud for the first time now changes the ownership of ALL related steam clouds.
- Max-charge strong attack heat loss value: 900 > 600 (for reference no-charge releases 150 heat).
- Bug re-fix: Fspecial can no longer cause the purple kill effect while the enemy is stuck.
- Uspecial will now properly go into pratfall when a pillar breaks under it.
- Uspecial hitbox size: 180 > 130 (also centered better with animation).
- Parrying Uspecial after Elliana is already finished rebuilding her mech will now properly send her into parry stun.
- Dspecial explosion hitpause scaling: 1 > 0 (Explosion time is now consistent at all percents).
- Uspecial will now properly go into pratfall when a pillar breaks under it.
- Dstrong will no longer hit treasure piles every frame while diving.
- Ghost Glove endlag decreased from 24 > 12.
- Dtilt startup decreased from 8 > 6.