Patch 1.4.21 Notes

  • Hitboxes that hit on their last active frame will no longer disappear during hitpause.
  • Most projectiles now have their hitboxes visible in training mode.
  • Red team will always start the match on the left side of the stage.
  • Waveland is now jump-cancellable on frame 4 for all characters (was previously frame 6 for heavy characters).
  • Fixed a bug that allowed players to crouch in the air for 1 frame, restoring their airdodge.
  • Strong Attack mechanics adjusted to work consistently regardless of control scheme.
    • Strong Attack is now always a 3-frame input. Previously was a 6-frame input with a joystick and a 4-frame input with keyboard/dpad.

  • Fstrong hit 1 SDI multiplier adjusted from x1 > x0 (so the 2nd hit connects more consistently when the move is used at the ledge).
  • Uspecial final hit knockback increased from 7+.5 > 8+.6.

  • Nair bounce no longer restores double jump, walljump, and airdodge.
  • Uspecial can now be canceled with a walljump anytime Orcane isn’t moving upward.
  • Bubbles now clear the opponent’s airdodge buffer if they were grounded, so missing a parry doesn’t buffer an airdodge.

  • Ftilt hits 1 and 2 angle flipper adjusted from 4 (Horizontal knockback sends toward the center of the hitbox) > 9 (Sends toward the center of the hitbox).
  • Ftilt hits 1 and 2 are now untechable.
  • Nair animation updated.
  • Nair hit 2 hitstun modifier decreased from x1.0 > x0.8.
  • Nair endlag increased from 6 > 8 (9 > 12 on whiff).
  • Time between nair hits decreased from 12 > 8.
  • Uair center hit angle adjusted from 80 > 75.
  • Uair center hit KB scaling increased from .3 > .4.
  • Nspecial endlag increased from 11 > 16.
  • Double jumping right after using Fspecial while it’s on cooldown will no longer use all of your double jumps.

  • Jab 1 and Jab 2 animations have new recovery frames.
    • Kragg no longer leaves his arm extended for the entire duration of Jab 1’s recovery.
  • When a player leaves a falling pillar, it will continue to fall for the next 20 frames.
  • Fspecial is no longer locked out of turning for 8 frames when the rolling animation starts over.
  • Fspecial jump cancel timer no longer counts down while in hitpause (values adjusted so that the cancel window feels the same as before).
  • Uspecial pillar will only rise to the minimum height if started more than 80px below it.
    • Normal Uspecial raises you up by 80px. Previously, if you were 1px below the minimum pillar height, it would raise you 1px instead of 80px.
  • Rock Uthrow and Dthrow can now be reversed.

  • Ftilt endlag decreased from 10 > 8 (15 > 12 on whiff).
  • Utilt endlag decreased from 12 > 10 (18 > 15 on whiff).
  • Utilt hits 1 and 2 angle flipper adjusted from 4 (Horizontal knockback sends toward the center of the hitbox) > 9 (Sends toward the center of the hitbox).
  • Utilt hits 1 and 2 are now untechable and cannot cause a ground bounce.

  • Lily will no longer try to attack enemies whose hurtboxes aren’t touching her (unless they’re invincible, in which case she will activate the same as previous versions).
  • Lily can no longer eat a seed on the frame it is created (this prevents Lily from eating seeds that would otherwise mark a player between Maypul and Lily).
  • Hitting players immediately after they’re wrapped by Lily will no longer result in no knockback.
  • Parrying will no longer remove Maypul’s mark if the Maypul is on the same team as the parrying player.
    • This also applies to Clairen’s Dspecial.

  • Parrying Absa’s Fspecial will force her into parry stun even if she is no longer in the attack’s animation.
  • Parrying another character’s Fspecial projectile will no longer prevent Absa from creating a cloud with Nspecial.
  • Uspecial both hits knockback scaling decreased from .2 > .15 (slightly reduces the frame advantage on hit against grounded opponents).

  • Fspecial’s cooldown can no longer be avoided if the move is interrupted.

  • Spirit Flame will no longer target players in the respawn state.

  • Jab endlag decreased from 14 > 12 (21 > 18 on whiff).
  • Uair tipper hitbox shrunk by 2px on the bottom (to remove the 1px of tipper sticking out from under the sourspot).
  • Aerial Fspecial recovery frames before cancel window starts increased from 18 > 20.
  • Aerial Fspecial’s recovery will now only be cancellable on whiff if the recovery window starts on the ground.
  • Fspecial walljump window is now always halfway through the endlag window, instead of being later on whiff.
  • Uspecial part 2 pratland time decreased from 18 > 15.

  • Fstrong final hit hit lockout increased from 0 > 10.
  • Fair sweetspot angle adjusted from 45 > 40.
  • Bair priority swapped (tip has highest priority, base has lowest).
  • Bair sweetspot shrunk 14px outward horizontally.
  • Bair endlag decreased from 25 > 20.
  • Bair sweetspot damage increased from 12 > 16.
  • Fspecial damage increased from 6 > 8.
  • Hurtbox fixed when cancelling Uspecial into Taunt.
  • Fspecial cancel timer no longer counts down while in hitpause.
    • Values adjusted, but this shortens the cancel window by 5 frames when hitting a flower, since the flower only deals half hitpause.

  • Fair hits 1 and 2 no longer force flinch.
  • Fair hits 1 and 2 damage increased from 2 > 3.
  • Dair hits 1 and 2 damage increased from 2 > 3.
  • Dspecial will now correctly fall off of Forsburn’s clone when using Uspecial.

  • Bair hits 1 and 2 damage increased from 2 > 3.
  • Bair final hit damage decreased from 6 > 4.
  • Holding up immediately when Dstrong leaves the ground makes Shovel Knight jump higher.

5 responses to “Patch 1.4.21 Notes”

  1. Cork says:

    <.< cool

  2. Kaleb Advent says:

    Patch 1.4.21 in a Nutshell:
    Zetterburn didn’t get much but it’s only buffs.
    Orcane got a mixed bag, some buffs and some nerfs.
    Wrastor got nothing but buffs and general changes. No objective nerfs here.
    PRAISE THE KRAGG BUFFS (also pillar)
    Forsburn and Maypul got nothing but buffs.
    Absa got a couple buffs and one nerf.
    Etalus’ only change is a nerf.
    Ori’s only change is a buff.
    Clairen is mostly buffs. One change that might be a nerf.
    Sylvanos got some nerfs, but a lot of buffs.
    Elliana got a mixed bag, similar to Orcane.
    Shovel got a buff and a nerf that cancel each other out. Also I have no idea what that last one means.

    In conclusion: PRAISE THE KRAGG BUFFS

  3. Ezra Morris says:

    FINALLY some Sylvanos buffs!- Sylvanos mains REJOICE! WOOOOO!- also I thank you Dan force for making a wonderful game and to this day, still work on it- I don’t want to be rude but perhaps have the next update on the workshop contain bug-fixes for crashing when playing customs online- I assume you’re already working on it and you find it annoying when people say stuff like that but like- it’s broken…like really, REALLY broken

  4. Wildlands says:

    ^_^

  5. danny says:

    what is strong hit input…????????????
    i kinnda confuse
    DcI didn’t know that…

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