- The game should no longer crash when hovering over a replay saved from the workshop branch.
- Buffering an attack after a parried jab will no longer put you in parry stun.
- This does not apply to anything that would cancel the jab.
- Stage collision extended by 1000px downward to prevent objects like Ranno’s bubble from getting stuck under the stage.
- Playtest room platforms raised 4px to match the average platform height.
- Pressing jump and special at the same time while the special is on cooldown will no longer perform a grounded double jump.
- You can now perform all character-specific special cancels with the right stick set to Special.
- Uspecial final hit starting base knockback decreased from 8 > 7.
- Uspecial final hit final base knockback increased from 5 > 6.
- Dstrong hitbox moved 20px upward (now only reaches as far down as Wrastor’s feet).
- Nspecial no longer goes into the landing state when it ends on the ground.
- Nspecial endlag increased from 16 > 20.
- This makes up for the 4 frames of landing that were removed.
- Dspecial spikes ground detection width adjusted from the full sprite width > 9px.
- This will cause them to be destroyed even if the edge of the spike is touching the ground, like in this clip:
- This will cause them to be destroyed even if the edge of the spike is touching the ground, like in this clip:
- Empowered Nspecial returns Forsburn’s double jump right when the smoke appears (6 frames earlier than before).
- Hitting Forsburn’s clone with bubbles will no longer deal damage to Forsburn.
- Jab 2 no longer goes into parry stun.
- Jab 2 can now be canceled into jab/tilts even on whiff.
- Sweetspot fair hitstun modifier decreased from 1.0 > 0.9.
- Cloud kick hitpause decreased from 12 > 9.
- There are now 3 fewer frames where the cloud kick is at full strength.
- Hitting Absa during the 8 frames between placing a cloud with Fspecial and the hitbox appearing will cause the hitbox to not appear.
- Same behavior as if you hit Absa before she releases special during Fspecial.
- Jab animation updated.
- Tilt boost window expanded by 1 frame.
- Fstrong hit 1 SDI multiplier decreased from x1 > x0.
- Hitting a player with Uair restores your Uspecial.
- Getting hit during Fspecial will destroy all of your icicles (15 frame window after icicles are created).
- The lifespan of strong attack shards now increases by a smaller amount with full charge: +10 frames > +4 frames.
- This prevents the shards from interfering with Etalus’ own attacks:
- This prevents the shards from interfering with Etalus’ own attacks:
- Bair sweetspot knockback scaling decreased from .6 > .55.
- Bair sweetspot active frames decreased from 8 > 3.
- Bair sweetspot’s removed active frames are now a new hitbox that has the same knockback stats as the sweetspot, except weaker base knockback that decays from 7.5 to 5.
- Bair sourspot knockback scaling decreased from .55 > .5.
- Bair sourspot base knockback now decays from 8 > 5.
- Bashed projectiles that are sent straight vertical will now face the same direction Ori is facing instead of always facing right.
- Sein will no longer disappear if Ori is KOd while performing a team-up strong attack.
- Tech roll speed decreased from 11 > 10.
- Fair strong hit (non-spike) inward range decreased by 8px.
- Needles will no longer break Kragg’s pillar from above.
- Dspecial’s air stall is not used up if the grounded version is interrupted.
- Bubbled enemy drift acceleration increased from .25 > .4.
- Bair max pin time decreased from 192 > 96.
- Bair sweetspot width reduced by 8px (still has the same max range).
- Bair strongest sourspot moved slightly outward to reduce the deadzone between it and the sweetspot.
- Bair now has 10 frames before it can be cancelled on whiff.
- Ustrong has 2 new hitboxes between the existing ones. They have the same knockback as the weaker of the two hitboxes that surround them.
- Fspecial hurtbox reduced on the top.
- Ori’s spirit flame will no longer remove Dynamo Mail’s charge if it doesn’t deal knockback.
what
Maybe next time we can get some movement buffs on Clairen. Also love what’s going on with Etalus in this patch!
why kill ori lmao
yall hate me i knew it
<.< cool
woag
MAKE CLAIREN BAIR SLIGHTLY STRONGER AND SLIGHTLY LESS ENDLAG AND I PROMISE YOU SHE’LL BE BUSTED. 🙂
What kind? Something to make her movement tech a little easier?
not a kill move btw
Aether crystal <3
Rip sylv bair.