- You can now start training mode with only 1 player.
- If hitpause is interrupted by another hit, your ASDI will happen immediately.
- ASDI is still checked in the middle of hitpause, so you won’t be able to ASDI if hitpause is interrupted before then.
- Incompatible replays will now show the version number in the replay menu.
- Holding the walk button will now prevent tap jumping with the dpad/keyboard controls.
- Dashing left now behaves identically to dashing right.
- Previously, dashing left would override dashing right, while pivoting right would override pivoting left, leading to inconsistencies in both empty pivots and pivot babydashes.
- Fstrong and Dstrong fire consume hitboxes angle adjusted from 361 > 45.
- It already used angle 45 almost all of the time due to the hitpause movement from the normal 2nd hit of both attacks, so this keeps the moves essentially the same aside from a few unpredictable edge cases.
- The burn effect can now be removed by parrying a projectile instead of just by parrying a physical hitbox.
- Ustrong no longer has extended parry stun.
- Ustrong no longer has upper-chest invincibility on startup.
- Clone now spawns on fire if Forsburn is on fire.
- Can now B-reverse Cloud Pop Nspecial.
- Fspecial icicles now have a landing hitbox that lasts 1 frame.
- Fixes issues like these:
starting stream a little late tonight
in the meantime, enjoy this clip that summarizes the etalus-forsburn matchup pic.twitter.com/h1914xeL1z
— PG | FullStream (@FullStream) May 13, 2020
- Dair no longer goes into the landing lag state after ending on the ground.
- Ustrong no longer has extended parry stun.
- Getting parried now removes his Nspecial charge.
- Fspecial can now ledge cancel.
- Projectiles that spawn inside the plasma field but have the speed to escape the plasma field in 1 frame will now be halted in place so that they get destroyed.
- Previously, they would escape the plasma field but be unable to hit anything, as the plasma field disables their collision immediately when they’re created, but doesn’t actually destroy the projectile until the next frame.
- Nspecial’s fist no longer detects collision with the ground/platforms on the first frame it is created.
- This allows it to hit a mine placed on the ground when fired from directly above.
- Nspecial’s fist can no longer pass through platforms.
No Shovel Knight Buffs?
What do you mean Ranno loses his needles on parry? Here I am hoping to god that needles get a buff because disjoint characters like Clairen eat them for breakfast and the Needles disappear on parry?
sk doesnt need buffs >.>
Shovel Knight is in a great place right now imo
Please add a way to autorun by default and then walk if you hold a key for both mouse and keyboard & controller. The whole forced into walk after run attacking, makes the game very unemployable to play tbh. If I wanted to walk attack, I’d press the walk key. I dont see why needing to re-adjust the moving direction after every run attack is needed to run attack again.
I hope that one day Rivals will support Linux and or Mac support but overall I like this update. Keep up the great work!
kragg sad
Please buff my mans Forsburn. I know cakeassault is winning with him but that’s because cake is a beast beating everyone with below average character. Just some simple things like maybe being able to use smoke while clone is out, but if you’re feeling extra nice change Utilt pls. That move is so mediocre as an anti air. Just give my boy something please, he’s too honest of a character compared to the rest of the cast.
<.< Cool
<.< Forsburn ftilt should be changed to a 3 hit combo like meta knight in smash
“Here before Cork says cool” gang
Just want to say thank you for making Rivals of Aether, and for making it fun to play
Have a good day to whoever reads this
@jr_flipper on twitter
Bro, we should just be grateful there are no SK nerfs.
You are asking for too much
Shovel Knight is very good bro he probs might be getting nerfs instead of buffs soon lol.
No shovel Knight buffs?
Why can’t he ledgecancel up b tho
Linux support through steam has been perfect. I’m glad there is a way to play even if it isn’t quite native support.
Play around with settings, you can already do that ^.^
Exactly what I’m saying 😂
Needles are fine
On keyboard you can turn autorun on and then use the key binded to run as your walk key. On controller you can adjust the sensitivity and make it so any stick movement is registered as a run, but I don’t advise it.
Xbox rivals community deserves and update! Xbox still on ver. 3.8.20something. Help George!