These are the names you will have to use when naming your sprites. For example, to automatically replace the double jump animation with a 9 frame sprite, you will name the sprite doublejump_strip9.png. Other names than those listed are acceptable for sprites, but will not be automatically used for any states.
idle
walk
walkturn
jump
jumpstart
walljump
doublejump
airdodge
airdodge_forward
airdodge_back
airdodge_up
airdodge_upforward
airdodge_upback
airdodge_down
airdodge_downforward
airdodge_downback
plat
dash
dashstart
dashstop
dashturn
land
landinglag
waveland
pratfall
crouch
tech
roll_forward
roll_backward
parry
hurt
bighurt
hurtground
bouncehurt
spinhurt
uphurt
downhurt
[attackname]
[attackname]_hurt
attack names list