Animation Names

These are the names you will have to use when naming your sprites. For example, to automatically replace the double jump animation with a 9 frame sprite, you will name the sprite doublejump_strip9.png. Other names than those listed are acceptable for sprites, but will not be automatically used for any states.

idle
walk
walkturn
jump
jumpstart
walljump
to align this sprite to the wall correctly, the origin should be 22px from the edge of the sprite
doublejump

airdodge
airdodge_forward
airdodge_back
airdodge_up
airdodge_upforward
airdodge_upback
airdodge_down
airdodge_downforward
airdodge_downback
if any of the directional airdodge animations are not included, it will just use the normal “airdodge” animation instead

plat
used for the respawn platform. the origin should be at the top-center of the platform

dash
dashstart
dashstop
dashturn

land
landinglag
waveland
pratfall
crouch
tech
roll_forward
roll_backward
parry

hurt
bighurt
hurtground
bouncehurt
spinhurt
uphurt
downhurt
if any hurt animations are missing, it will just use the normal “hurt” animation instead

[attackname]
[attackname]_hurt
attack names list

Buddies’ Animation Names

idle
run
wait
ledge
taunt
turn