Returns the unique index (real) for any built-in game asset – including sounds, objects, and sprites. Can be used, for example, to assign a specific sound effect to a character attack.
To get the index of a custom (loaded with your character) asset, use
sprite_get( sprite ) Reference→sound_get( sound ) Reference→
functions instead.
Argument | Type | Description |
---|---|---|
asset | :string | The name of the game asset to get the index of |
Example, called from bair.gml:
// sets the sound effect assigned to the 3rd bair window:
set_window_value( AT_BAIR, 3, AG_WINDOW_SFX, asset_get( "sfx_swipe_medium1" ));