These indexes are used when setting attack grid and hitbox grid values, as well as checking attack variables of players and hitboxes.
AT_JAB
AT_DATTACK
AT_NSPECIAL
AT_FSPECIAL
AT_USPECIAL
AT_DSPECIAL
AT_FSTRONG
AT_USTRONG
AT_DSTRONG
AT_FTILT
AT_UTILT
AT_DTILT
AT_NAIR
AT_FAIR
AT_BAIR
AT_DAIR
AT_UAIR
AT_TAUNT
Extras
Must be implemented and activated manually in set_attack.gml. The labels are arbitrary, but can help you organize attacks as you implement them.
AT_NSPECIAL_2
AT_NSPECIAL_AIR
AT_FSPECIAL_2
AT_FSPECIAL_AIR
AT_USPECIAL_2
AT_USPECIAL_GROUND
AT_DSPECIAL_2
AT_DSPECIAL_AIR
AT_FSTRONG_2
AT_USTRONG_2
AT_DSTRONG_2
AT_FTHROW
AT_UTHROW
AT_DTHROW
AT_NTHROW
AT_TAUNT_2
AT_EXTRA_1
AT_EXTRA_2
AT_EXTRA_3