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Patch 1.4.22 Notes

  • The game should no longer crash when hovering over a replay saved from the workshop branch.
  • Buffering an attack after a parried jab will no longer put you in parry stun.
    • This does not apply to anything that would cancel the jab.
  • Stage collision extended by 1000px downward to prevent objects like Ranno’s bubble from getting stuck under the stage.
  • Playtest room platforms raised 4px to match the average platform height.
  • Pressing jump and special at the same time while the special is on cooldown will no longer perform a grounded double jump.
  • You can now perform all character-specific special cancels with the right stick set to Special.

  • Uspecial final hit starting base knockback decreased from 8 > 7.
  • Uspecial final hit final base knockback increased from 5 > 6.

  • Dstrong hitbox moved 20px upward (now only reaches as far down as Wrastor’s feet).
  • Nspecial no longer goes into the landing state when it ends on the ground.
  • Nspecial endlag increased from 16 > 20.
    • This makes up for the 4 frames of landing that were removed.

  • Dspecial spikes ground detection width adjusted from the full sprite width > 9px.
    • This will cause them to be destroyed even if the edge of the spike is touching the ground, like in this clip:

  • Empowered Nspecial returns Forsburn’s double jump right when the smoke appears (6 frames earlier than before).
  • Hitting Forsburn’s clone with bubbles will no longer deal damage to Forsburn.

  • Jab 2 no longer goes into parry stun.
  • Jab 2 can now be canceled into jab/tilts even on whiff.

  • Sweetspot fair hitstun modifier decreased from 1.0 > 0.9.
  • Cloud kick hitpause decreased from 12 > 9.
    • There are now 3 fewer frames where the cloud kick is at full strength.
  • Hitting Absa during the 8 frames between placing a cloud with Fspecial and the hitbox appearing will cause the hitbox to not appear.
    • Same behavior as if you hit Absa before she releases special during Fspecial.

  • Jab animation updated.
  • Tilt boost window expanded by 1 frame.
  • Fstrong hit 1 SDI multiplier decreased from x1 > x0.
  • Hitting a player with Uair restores your Uspecial.
  • Getting hit during Fspecial will destroy all of your icicles (15 frame window after icicles are created).
  • The lifespan of strong attack shards now increases by a smaller amount with full charge: +10 frames > +4 frames.
    • This prevents the shards from interfering with Etalus’ own attacks:

  • Bair sweetspot knockback scaling decreased from .6 > .55.
  • Bair sweetspot active frames decreased from 8 > 3.
  • Bair sweetspot’s removed active frames are now a new hitbox that has the same knockback stats as the sweetspot, except weaker base knockback that decays from 7.5 to 5.
  • Bair sourspot knockback scaling decreased from .55 > .5.
  • Bair sourspot base knockback now decays from 8 > 5.
  • Bashed projectiles that are sent straight vertical will now face the same direction Ori is facing instead of always facing right.
  • Sein will no longer disappear if Ori is KOd while performing a team-up strong attack.

  • Tech roll speed decreased from 11 > 10.
  • Fair strong hit (non-spike) inward range decreased by 8px.
  • Needles will no longer break Kragg’s pillar from above.
  • Dspecial’s air stall is not used up if the grounded version is interrupted.
  • Bubbled enemy drift acceleration increased from .25 > .4.

  • Bair max pin time decreased from 192 > 96.
  • Bair sweetspot width reduced by 8px (still has the same max range).
  • Bair strongest sourspot moved slightly outward to reduce the deadzone between it and the sweetspot.
  • Bair now has 10 frames before it can be cancelled on whiff.
  • Ustrong has 2 new hitboxes between the existing ones. They have the same knockback as the weaker of the two hitboxes that surround them.
  • Fspecial hurtbox reduced on the top.

  • Ori’s spirit flame will no longer remove Dynamo Mail’s charge if it doesn’t deal knockback.

New Hire – Rivals Programmer

The Rivals of Aether team is thrilled to welcome a new addition to our growing crew today: Giik! With big plans for Workshop features on the horizon, we brought on one of the top workshop community developers to help us out.

Giik’s Workshop character “Mollo”

Giik joins the team as we set our sights on the future of Rivals with the Definitive Edition well on its way. He’ll begin working on some of our already announced Workshop plans like Advanced Stages and Workshop Skins.

Giik’s Workshop character “Mycolich”

In addition to these updates he’ll also be heading up long term support for Rivals and the Workshop developer community, ensuring that the fun lasts with new features and developer options.

We’re excited to have Giik on the team and to see what the future of Workshop has in store.

If you’re interested in working on a Rivals related project with the team, check out our latest posting for a Unity Programmer for Creatures of Aether.

Australian Rivals Online Championship Series

Last week, we announced the Rivals Online Championship Series for North America, an online competitive circuit filled with some exciting new prizes and rewards. Today we are excited to open up circuits for Europe and Australia! These circuits will contain six bi-weekly events and a finals, with the same point structure and a few key differences regarding rewards structure and dates. Let’s dive in!

 Rewards

  • All first-time participants in any AU ROCS event will receive a brand new Champion Orcane Skin.
    • Players must check in and complete their matches, simply registering is not enough!
  • Top 8 of each AU ROCS event will receive a brand new Champion Sylvanos Skin.
  • The Top 32 players of each event will receive points towards the Finals.
  • The Top 6 players, by points, after the six qualifying events will be floated directly into the second wave of the Finals on July 15th.
  • Players earning 125 or more points during the qualifiers will earn a unique trim and name color DLC for their in-game profiles.
  • All participants in the AU ROCS finals will receive the brand new Champion Sylvanos Skin.
    • Once again, players must check in and complete their matches, simply registering is not enough!
  • Top 8 of the ROCS Finals will receive a brand new Champion Maypul Skin.
  • The AU ROCS Finals winner will receive a cash prize of 200 USD.

Full Australian Event Schedule

To accommodate the Australian region, events will alternate between Wednesdays and Tuesdays. Sign up for the next event on the league page: smash.gg/ROCS

  • April 22nd
  • May 5th
  • May 20th
  • June 2nd
  • June 17th
  • June 30th
  • Finals – July 15th

Circuit Point System for Qualifiers

Placement Circuit Points Earned
1st 100
2nd 70
3rd 45
4th 25
5th 15
7th 10
9th 5
13th 3
17th 2
25th 1

Registration is now OPEN for all events, good luck!

European Rivals Online Championship Series

Last week, we announced the ROCS for North America, an online competitive circuit filled with some exciting new prizes and rewards. Today we are excited to open up circuits for Europe and Australia! These circuits will contain six bi-weekly events and a finals, with the same point structure and a few key differences regarding rewards structure and dates. Let’s dive in!

Rewards

  • All first-time participants in any EU ROCS event will receive a brand new Champion Orcane Skin.
    • Players must check in and complete their matches, simply registering is not enough!
  • Top 8 of each EU ROCS event will receive the new Champion Sylvanos Skin.
  • The Top 32 players of each event will receive points towards the Finals.
  • The Top 12 players, by points, after the six qualifying events will be floated directly into the second wave of the Finals on July 15th.
  • Players earning 125 or more points during the qualifiers will earn a unique trim and name color DLC for their in-game profiles.
  • All participants in the EU ROCS finals will receive the new Champion Sylvanos Skin.
    • Once again, players must check in and complete their matches, simply registering is not enough!
  • Top 8 of the ROCS Finals will receive a new Champion Maypul Skin.
  • The EU ROCS Finals winner will receive a cash prize of 200 USD.

Full European Event Schedule

To accommodate the European region, events will take place on Sundays. Sign up for the next event on the league page: smash.gg/ROCS

  • April 19th
  • May 3rd
  • May 17th
  • May 31st
  • June 14th
  • June 28th
  • Finals – July 12th

Circuit Point System for Qualifiers

Placement Circuit Points Earned
1st 100
2nd 70
3rd 45
4th 25
5th 15
7th 10
9th 5
13th 3
17th 2
25th 1

Registration is now OPEN for all events, good luck!

Rivals Online Championship Series

Announcing the Rivals Online Championship Series

In light of the recent COVID-19 pandemic forcing Stay-At-Home orders and event cancellations across the globe, the Rivals team is proud to present an online circuit to satisfy some of the competitive hunger this coming Spring and Summer! While we do plan on having some wonderful Season 5 RCS local events, we wanted to help fill the void many players find themselves in with locals being scarce to nonexistant for the foreseeable future.

The Rivals Online Championship Series (ROCS) will encompass six events over the course of two months, leading up to an epic finale on July 11th. In the past, online events have been supplemental to our greater RCS Seasons; this will be the first completely independent online circuit, complete with it’s own unique point system distributed to players in the Top 32 of each event.

Similar to previous RCS Online events, we are excited to unveil some new Champion Premium Skins to reward competitors for their participation and placements along the way. However, since the ROCS is going to be a circuit of it’s own, we figured we could spice up the incentives a bit more… check out our full breakdown below!

Circuit Point System for Qualifiers

Placement Circuit Points Earned
1st 100
2nd 70
3rd 45
4th 25
5th 15
7th 10
9th 5
13th 3
17th 2
25th 1

Which Champion skins do you want to see next?

Rewards

  • All first-time participants in any ROCS event will receive a brand new Champion Premium Skin.
    • Players must check in and complete their matches, simply registering is not enough!
  • Top 8 of each ROCS event will receive a second brand new Champion Premium Skin.
  • The Top 32 players of each event will receive points towards the Finals.
  • The Top 32 players, by points, after the six qualifying events will be floated directly into the second wave of the Finals on July 11th.
  • Players earning 125 or more points during the qualifiers will earn a unique badge and name color DLC for their in-game profiles.
  • All participants in the ROCS finals will receive the second brand new Champion Premium Skin.
    • Once again, players must check in and complete their matches, simply registering is not enough!
  • Top 8 of the ROCS Finals will receive a third brand new Champion Premium Skin.
  • The ROCS Finals winner will receive a travel voucher to the RCS Season 5 Finals.
    • This would be converted into a cash payment in the event that the COVID-19 pandemic is still affecting events.

Rewards Update – 7/10/2020

As the Finals appear on the horizon, we wanted to give participants another chance to earn the upcoming badge and name color DLC. While this prize is meant to be difficult to obtain, it may have been slightly too elusive for some of our top talent. Because of this, we have decided to lower the point requirement from 125 to 100, and to allow the finals from each region to produce points as well! This will make the prize achievable for a few players who make a run in their final event. Good luck!

Full Event Schedule

Sign up for the next event on the league page: smash.gg/ROCS

  • April 11th
  • April 25th
  • May 9th
  • May 23rd
  • June 6th
  • June 20th
  • Finals – July 11th

Registration is now OPEN for all events, good luck!