» Category: News

New Hire – Esports Manager

Today we’re thrilled to welcome Stephen Sobansky (who you might know around the scene as SBS) to the Rivals Dev Team as Esports Manager! He’ll be working part-time with the team to keep Rivals Esports going strong in 2020.

We’ve got lots of exciting esports projects that he’ll be joining in on – from our Season 4 Top 50 list to upcoming events like Frostbite, CEO: Dreamland, and more still in store with the Definitive Edition on the horizon.

Stephen "SBS" Sobansky

We first met Stephen back all the way back in 2016 when we were expanding Rivals Esports with the freshly announced Rivals Championship Series.

Since then it’s been almost four years of passion for him – cultivating his local scene, hosting the largest Rivals-only event for years on end, and even spearheading his own league project in partnership with grassroots organizers across the country.

We know he’ll do a fantastic job on official events and can’t wait to see competitive Rivals evolve this year. If you’d like to reach SBS, you can talk to him on twitter @SBSarizona or message @SBS on discord.

Web Update – We’re Back!

After some downtime last week rivalsofaether.com is back up and running! We’ll need a few extra days to make sure our extensive news archive and patch notes are in order, but all of our resources in the Workshop Manual, character sections, and other pages are available immediately.

Thank you for your patience during this unexpected downtime.

Patch 1.4.20 Notes

A small patch containing mostly fixes for some odds and ends. This patch will be what the RCS World Finals are played on at Genesis 7 later this month!

  • Basic version of Merchant Port/Swampy Estuary dimensions fixed to match the Aether version (side blastzones increased by 2px).
    • This fixes a bug with Sylvanos on Merchant Port that allowed him to grow grass underneath already existing grass.

  • Environmental collision is now disabled when Orcane teleports to a puddle until the first hitbox disappears. This prevents situations like these.

  • Vertically moving seeds will no longer be destroyed when touching Lily unless she is idle.

  • Ice on the ground can no longer freeze opponents when they are invincible due to their hurtbox being nonexistant (e.g. Clairen’s Dspecial).

  • When parried, Dair will go into pratfall when bouncing off an opponent/object.

  • Holding the special button during Dspecial (spawning the bubble) will now allow you to freely move the bubble as if you had performed another Dspecial with the bubble out.

  • Ftilt physical hitbox BKB reduced from 6 > 4.75.
  • Ftilt physical hitbox angle changed from 55 > 30.
  • Ftilt physical hitbox is now untechable.
    • Previously, DIing away and teching in place would cause you to be actionable 4 frames before Sylvanos, making the move punishable on hit.
  • Flowers now have a distinct visual for when they’re projectile immune and a more distinct visual for when they’re the oldest of 3 flowers.

Rivals Workshop Official Side Event

As part of the excitement surrounding the Rivals Championship Series finals, our community came together to back a Workshop side event later this month at Genesis 7. This will be our first time featuring original characters from the community at a major event – complete with their own stream time and prize pool!

Character List

We’re excited to see what players can do with new characters in a tournament setting. To help make the event manageable we’ve chosen a 16 character roster players can compete with:

You can download all of these characters at once in this G7 Workshop Steam collection.

Stage List

Only the official in-game stages will be usable during this event. We did find some great workshop creations, but opted off of a workshop list for game stability reasons.

Other Details

If you’re attending Genesis 7, you can sign up for this event in person at the Rivals area any time Friday or Saturday morning. This event has a $500 prize pool funded by the community from the Genesis compendium.

For viewers at home, keep an eye out for a future announcement with the full stream schedule including where and how to watch all of the Rivals goodness at G7. For now you can bookmark Saturday January 25th as the date until more time/channel details are available.

Job Opportunity – Netcode Consultant

Hello everyone, we are looking for a Networking Engineer Consultant to come in and help us get across the finish line for Rivals of Aether Defintive Edition. This is a remote, part-time position. We are looking for someone to help us fix issues in our logic and get the new netcode running at 60 FPS.

  • Requirements:
    • 2+ Years working on online multiplayer games. Peer to Peer connection experience is required.
  • Ideal Candidate Experience:
    • Experience working on Fighting Games particularly online features.
    • Familiarity with Game Maker Studio 1 or 2.
    • Familiarity with reading Haxe. Alternatively reading C#/TypeScript/ActionScript.
  • Qualities:
    • You can work remotely as a team and use Discord for communication.
    • You have familiarity with GitHub and other Source Control tools.

This is a paid, remote contractor position that we’re trying to fill as soon as possible. Rate is negotiable based on your experience and resume. This is a short, part-time position. We are anticipating only 10-20 hours of work total to help us get our logic sorted out. The majority of the work will be discussion on Discord and reviewing our repository on GitHub.

There are two ways to apply.

First, reach out to me on twitter @danfornace. If your Twitter profile is updated and relevant, we can discuss details on Twitter.

Second, if you don’t have a Twitter presence or have time, email us more information. Please send a short cover letter in the body of an email, with your available start date in the heading, and an attached resume (.pdfs only please) to [email protected]. Please Label the subject line: Netcode Consultant – Your Name.