» Category: Announcement

Web Update – We’re Back!

After some downtime last week rivalsofaether.com is back up and running! We’ll need a few extra days to make sure our extensive news archive and patch notes are in order, but all of our resources in the Workshop Manual, character sections, and other pages are available immediately.

Thank you for your patience during this unexpected downtime.

Steam Workshop Open Beta is Now Available

This Article is Out of Date
This article was originally posted for the release of the Workshop Beta in 2019. If you are a new Rivals player looking to use the workshop, do not follow the beta steps mentioned in this article. Instead:

1. Download items you like from the Steam Workshop.
2. On the character select screen, change rules to “ON” for Workshop at the top.
3. Select the gear above Shovel Knight to choose from your list of downloaded workshop characters.

Just one month ago we announced that Steam Workshop support was coming to Rivals of Aether. This feature opens up a whole new world in Rivals for people to create, discover, and play with community-created characters, stages, skins, and buddies.

As we launch the Workshop Open Beta today, we’re including two full example Workshop characters for you to play and tinker with to help create your own Rivals. This Beta build also combines our previous open beta (New Netcode) with the Steam Workshop to allow both features to be accessed on one testing client.

How do I get it?

The Workshop Build can be accessed through Steam exclusively. Find Rivals of Aether in your Steam Library and then Right Click it to bring up the option menu. From there:

  • (1). Select Properties. Once that opens, navigate to the Betas Tab.
  • (2). Open the Dropdown menu and select Workshop Beta.
  • (3). Finally, once it is selected you can close the menu.
  • (4). After you select this branch, you should see that Rivals has an update queued. If you do not see that, then close Steam and reopen it until Rivals of Aether has an update. When you open the game, you will know you are on the right branch if you see the Steam Workshop Open Beta Loading Screen.

Getting Started with Steam Workshop

In the time leading up to this release we’ve already seen a flurry of amazing character art and designs floating around from eager creators. If you’re someone who can’t wait to make your own character or you just want to play some fan-created Rivals, here’s everything you’ll need to know:

1. First, make yourself familiar with the Steam Workshop tab that is now visible on the Rivals of Aether app page on Steam. Here is where you can view, vote on, and download people’s creations. It’s important to note that if you want to use these characters online, both players will need to subscribe to the character here.

Note: Online play is temporarily disabled while we work out a few last minute bugs. We’ll update it as soon as we can get it fixed which will likely take a couple days. You can still begin creating your characters and play locally for now.

2. Once you’ve subscribed to a workshop character, you’ll be able to play them by selecting that character with the new menu button next to “random”. If you just want to play workshop characters this is the last step you’ll need to do (besides going back to the workshop page on Steam and voting for your favorites).

3. If you’d like to create your own workshop characters, a great place to start is by using the two example characters we created. Sandbert is a good example of a simple character while Guadua is more in-depth with some exotic moves to get your creative juices flowing.

Workshop characters that you are working on need their files placed within your AppData folder. Files stored locally in this working directory can even be updated during a match by pressing “F5” to apply your latest changes.

To find workshop content that you’ve downloaded from Steam and move a copy into your working directory, search within
C:\Program Files (x86)\Steam\steamapps\workshop\content\383980
and copy it here:
C:\Users\{Your Account}\AppData\Local\RivalsofAether\workshop

If your steam library is installed in an area that’s not the default, you can also do a search for the Rivals app ID (383980) to find Steam’s Workshop download folder. If done correctly you should now see the additional content in your game.

Success!

Steam Workshop Modding Manual

In addition to the example characters we’ve also put together a Modding Manual. In it you can find all of the technical details and references you’ll need when creating your own character.

Keep in mind that our Steam Workshop Feature and Modding Manual are currently in beta. If you find an error in the manual or area we can improve, please let us know through either our social links at the top of this page or by email at [email protected]. Letting us know when something goes wrong helps us make sure that when the workshop fully launches it’s an excellent experience for both players and creators.

We hope you enjoy Steam Workshop in Rivals and can’t wait to see what people create!

New Netcode Open Beta is Available now on Steam!

The time has come! The new netcode that we have spent parts of the last two years working on is now available on Steam. The feature is not ready to go live yet, but we want your help to stomp out all the bugs and put the finishing touches on all the new features.

How do I get it?

The New Netcode Open Beta can be accessed on Steam. Find Rivals of Aether in your Steam Library then Right Click it to bring up the option menu. From there:

  • (1). Select Properties. Once that opens, navigate to the Betas Tab.
  • (2). Then open the Dropdown menu and select nectode_branch – New Netcode Beta.
  • (3). Finally once it is selected, you can close the menu.
  • (4). After you select this branch, you should see that Rivals has an update queued. If you do not see that, then close Steam and reopen it until Rivals of Aether has an update. When you open the game, you will know you are on the right branch if you see the New Netcode Open Beta Loading Screen.

How can I help?

You can get started by joining the Official Rivals of Aether Discord. Once you join, you’ll want to navigate to the #new-netcode channel. From there you can discuss the beta with other players or find players to play with and against.

If you run into bugs, you’ll want to navigate to the #bug-submission channel. There you can easily submit bugs with the help of BeetleBot. You can use this command generator form to get your bugs in a bot-friendly format.

If your bug gets approved, then you can track it on our Rivals Netcode Open Beta Trello. On this Trello, you’ll be able to track our fixes and see what is coming in the next update and what is marked as fixed already. With your help, we can make the online experience as amazing as possible!

What Features are in this Open Beta?

The new netcode has many improvements over what Rivals of Aether currently has. The biggest change is that online multiplayer is increasing from the previous two player limit. Let’s go through the changes one by one.

First of all, Ranked Matches have been reworked from the December 2018 Update. The first improvement is that the matchmaking has been updated. It will now match you with players in the same tier as you. (example: Bronze to Bronze. Gold to Gold. etc.) After a short period of time, it will expand to one tier above and one tier below you but you can’t match with someone past that.

We like the star system and ranking up from the 2018 update, but we didn’t like how it discourages people from playing their secondaries when they reach a high ranking because you are more likely to lose on your secondary. So we have made a ranking system for each character including random. Ranking up each character will be part of the fun! Each tier will have a different reward. Rank up to Silver to get the first Emote for your character. Rank up to Gold to get your character’s Ranked Skin!

Ranked remains a best 2 out of 3. And yes, you can still counter-pick. But you can only change to a character within the same tier or lower than the character that you queued up with initially. Stars will be awarded to the character that won the last game in the set and losses will be awarded to the character that started the search.

Next, Casual Matches have been updated and overhauled now that lobbies have increased past our previous 2 player limit. Casual Matchmaking allows for you to search for three types of Casual Matches – 1v1, 2v2 and Free-for-All. You can even queue up for all three options at once! Casual Matches remain best 2 out of 3. When playing Free-for-All, the set ends when one player reaches 2 wins, so can continue past 3 matches. Both Casual 2v2 and Casual Free-for-All require four players in order to for the set to begin. If one player leaves then the remaining players search for a replacement and start a new set after finding one.

Next up, Friendly Matches have been improved as well. The biggest change is the lobby size has increased not just to 4 players but you can have even more spectators. This allows players to spectate even 2v2 matches or do rotations while their friends play. You can also turn on Teams in Friendly Matches at any time as long as all players in the lobby agree. Friendly Lobbies will be the place to go to get either casual or competitive matches with your friends.

Next up we have improved the Online Settings for online play. The biggest change is that Regions now determine your matchmaking settings. By default, all regions will be able to be matched with you, but you can turn off any region other than your own. Be warned, lowering your region options can greatly increase your search times!

Next we have added a new feature called Wi-fi Mode. If you have played Rivals of Aether extensively, you will notice that the New Netcode has better ping and smoother connections than the past. However, this can cause issues if you have an erratic connection such as a wireless connection. If you experience lag spikes, you can turn on Wi-fi Mode in the settings which should have your connection function similarly to the old Netcode. When the setting is on, your input lag will increase but the connection should be more stable and be less susceptible to lag spikes. Only turn on Wi-fi Mode if you are having issues with lag spikes as it will increase your input lag when playing online.

Where’s Rollback?!

If you have been following the development of Rivals, you would know over 2 years ago, we announced that we were working on rollback netcode. If you are unfamiliar with rollback netcode, you can read more about it here. Since then, we have been working on redoing the netcode in tandem with all our other development. We made a ton of progress thanks to YellowAfterlife, Ampersandbear and Juju Adams. You can thank them for all the improvements you see in the above section. We did make a lot of progress toward getting rollback working with Rivals. We got the game state to be saving and loading correctly without desyncing. But we weren’t close to having the save and load times small enough to run smoothly. The game was running around 1-2 frames per second initially.

Thanks to YellowAfterlife and Juju, we were able to optimize the game a lot over a couple of months and managed to get the frame rate up to 55-60 FPS on PC. But this still wasn’t functional because we still needed the game to be able to run multiple game logic frames in a single frame in order to roll back and we were right up against the edge . The months were flying by and while we made great progress, the steps to get where we wanted were uncertain. We had to make a call if we were ever going to get the Definitive Edition actually released. The netcode revamp had already consumed a ton of development time. We decided to stop working on rollback and continue developing the new netcode using a lock-step solution similar to the old Rivals netcode.

But it’s not all doom and gloom. The optimizations that we made really do improve the game and help it run on Switch much more smoothly. All those improvements are still on this branch. They might result in some new gameplay bugs that we don’t see on live, but we’ll get those stomped out during this open beta. Even without Rollback, the gameplay itself does feel way smoother on the New Netcode and I hope you all find good matches with low ping!

Make Your Mark: Panda Etalus

Events with the Make your Mark banner offer a prize like no other – a chance for the winner to get their very own skin in the game. We’ve been working hard behind the scenes on our latest one and are excited to finally reveal Panda Etalus. This skin is inspired by FullStream’s win at Genesis 6 and his team Panda Global.

Because this is a full reskin (meaning every frame has been drawn over to give Etalus an adorable panda face), this skin is priced at $3.99 on Steam. We are splitting the revenue 50/50 with FullStream and hope to see him at many more events this year!

EU RCS Season 4 Schedule Revealed

The European region of the Rivals Championship Series is getting a big expansion this year, debuting for the first time ever at several major European Smash events. Along with these new inclusions we’re also happy to announce that Rivals will be returning to some community-run favorites. Sign-ups are available now for Summer events with more information to follow on ones later in the year. Many of these events have an entrant cap so make sure to plan out your year of competitive Rivals ahead of time and register now.

EU Rivals Championship Series 2019 Schedule

Event Location Date
June Online Monthly Online June 30th
Albion 4 London, UK July 6th – 7th
Awakening 5 Munich, DE August 16th – 18th
September Online Monthly Online September 1st
Bifrost III – Sessrumnir Huddinge, SE September 20th – 22nd
Syndicate 2019 Utrecht, NL October 25th – 27th
November Online Monthly Online November 10th
Traction 5 Leerdam, NL Nov. 30th – Dec. 1st

EU RCS Rewards Update

In addition to our traditional travel voucher awarded to first place, we’re also adding some new rewards for our European community this year. This season first through eighth place in the standings will receive limited edition RCS prizes.

With each season seeing more competition and dedicated players we wanted to extend the prizes beyond the current first place focus. We’ll be revealing more about what exactly the limited edition items entail later this year!

We hope you’re excited to watch and attend European RCS events this season. Let us know what you think of the schedule in the comments below.