» Category: Community

EU Season Five Rankings

Honorable Mentions

Players given the title of Honorable Mention were recognized by the panel as major threats to tournaments this season that just didn’t quite make the rankings.

Z0nyx, Bowman, Don’t Swear, Destroyer of Worlds, Zluchs

“I might as well be a chicken nugget”

Rounding out this year’s PR is Defileus. Being his premiere appearance on the rankings he secured his rank by coming out of the gates swinging, taking 9th place at the ROCS finals. He impressed with wins over Slap and Kalamahri making for quite the outstanding bracket run.

The laid back and kind Scotsman is deeply involved with the UK-Rivals scene, both running the UK discord and hosting UK weeklys. While not being able to play for large parts of 2019, he returned to competition by playing in most of the ROCS events leading up to RCS season 5. He slowly got back into the groove of things, ironed out his gameplay and this year he was finally able to show off his uniquely defensive playstyle. While especially fond of bair and neutral special, he’s also adept at using side special for tricky burst movement to catch people off guard.

We hope that moving forward Defileus is able to further develop as a player and stay active. Seeing how quickly he was able to improve in last year’s off season we expect him to do even better moving forward.

“Let’s gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo”

A newcomer to the European PR, J.E.V.B. manages to reach 19th place this season. He improved significantly over his two and a half years of playing rivals and has made quite the name for himself as somewhat of a hidden boss. His season culminated in taking down Transco in the RCS water bracket and snatching himself a 7th place.

J.E.V.B’s presence in the community should not be understated. He’s one of the nicest and most positive people in the European rivals scene. Consistently grinding and exploring obscure techniques, he has also developed one of the most unorthodox Elli playstyles out there.

Considering how much J.E.V.B has improved over the course of the last two and a half years we hope to see him continue improving at a similar rate and rise through the ranks even further.

“Lame truck – Vinny 29-05-2020”

Returning to the PR for the nth time is veteran player FullMetal. His season started with a competent run at the ROCS finals, finishing at 9th.

The definitive high point for Vinny this season was, however, his run in the RCS Earth bracket In which he picked up a win over Hermoise and finished in 7th place.

Fullmetal somehow manages to be a dunkmaster in a game that has neither hoops nor balls. He is so consistent at it that his aggressive playstyle seems almost defined by his ability to sniff out every occurrence of bad DI at the end of a combo. Helped by his many years of experience, Vinny is able to strike fear into even the most seasoned players’ hearts.

While FullMetals placement may not be as high as last season, history tells us that he will continue to place high and down special spike his way onto the next PR.

“Get geshmixed”

After years of high level play, Fat makes his first appearance on the European Power Rankings. His biggest hurdle has always been showing what he can do under the pressure of a tournament set. This season he didn’t let the nerves hold him back and earned consistent high placings in the RCS brackets, peaking with a 9th place finish at RCS Air.

Fat plays a fast, technical Forsburn that emphasizes good movement and quick combo conversions. Instead of hiding behind smoke, Fat will keep the screen clear so you can see just how lost you are fighting him. Even if you manage to survive one of his deadly combos, there’s no time to rest. Fat will not hesitate to chase you down as deep as he needs to go to make sure your stock is gone.

We hope Fat continues showing Europe what he’s made of in future RCS seasons. He’s been making the switch from Forsburn to Ranno while retaining his strong and dangerous playstyle. It’s going to be exciting seeing what new heights his frog will leap to when the next RCS season starts.

“Roses are red, violets are blue. My upstrong is bigger than you, but yet you still howl more than I do. ‘A man of many names'”

Hootsman aka Rossydragondreamboat aka Captain Caveman aka Mr.Handsome aka Mauwstein (Among other pseudonyms) makes his PR debut as Europe’s first and only power ranked Sylvanos main. While his tournament placings were somewhat inconsistent, he had an amazing run at the RCS Air event, where he beat both Hukon and Fireicey in back to back sets to finish in 9th place.

Hootsman’s most noticeable trait as a Rivals player is his deeply rooted faith in the often underestimated character Sylvanos. This fascination with the tree dog has led him to argue many times about the strength of his character. Not one to talk hot air, he has shown several times how strong Sylvanos can be. With the help of technical and tricky setups he’s able to throw most players for a loop. By constantly changing up his playstyle between hyper aggression and strong defense he becomes hard to predict.

Being the enigma he is when it comes to tournament play it’s hard to say with confidence what the next season will bring for the prolific Sylvanos main. Although given his peaks this year we expect nothing short of greatness.

“Did you know that only 30% of my youtube viewers are actually subscribed?”

CookieSmack, Ostrich, WOODDS, Hukon. It may surprise you to learn that a single man is behind each of these legendary players. Over the course of the season Hukon took on a new identity each month. With every reimagining of this classic top player came a new main as well. He’s one of two players on this ranking that stuck to the elemental theme through the whole season. Undoubtedly a risky move, but Hukon pulled it off. He made it to top 32 of every event after having switched his main character less than a month in advance. He wrapped up the season with a top 8 finish in the finals, after going back to his trusty Orcane.

Competition was not the only thing on Hukons mind this year. Despite learning a new character every month he found the time to put out multiple combo videos. His most successful work was his magnificent rendition of the Season 5 PR. There’s no telling what Hukon will do next season. Which characters will come out? What masterpieces will he publish? How many Twitter followers will he lose? Only time will tell.

“Jox sucks”

A returning name on the season 5 PR is the veteran Orcane player Slap. Making a significant improvement in both placement and skill compared to season 3, Slap is this PR’s highest ranking Orcane. Placing 9th in both the RCS Finals and Water event he bagged wins over Fullmetal, Bait and Jimbenator.

The ever mellow Orcane specialist is a true fighting game connoisseur. Playing everything he can get his hands on, he isn’t afraid to step out of his comfort zone when it comes to the genre. This adaptability shows in his play, always trying to sniff out bad approach habits and punishing them viciously with his well thought out punish game. Coupled with his unusually calm demeanor when it comes to stressful situations he makes for a scary opponent under any circumstance.

Given his expertise in everything fighting game related we don’t see Slap falling off any time soon. With offline events returning we hope to see him strive to improve even further and push his incredibly solid play to new heights.

“Shoutouts to Transco”

Dima had an impressive performance this year. In both the Fire and Earth events he gets wins on Transco, Slimepuffen and Slap, while only getting significantly upset once. This nets him 13th place on this season’s PR.

“You should all try the critically acclaimed MMORPG FFXIVs free trial, where new players can journey through the entirety of A Realm Reborn and the award-winning Heavensward expansion up to level 60 for FREE with no restriction on game time.”

An old school player returning to the PR this year is Slimepuffen. Though he officially retired last year, he still consistently performed well throughout the entire season. Hitting top 8 twice and picking up wins over the likes of OliveOily and Kalamahri on the way.

Former EU-cord Admin, avid FFXIV enjoyer, and top level player for many years, Slime has been a core part of both the European and American scene. While technically retired, he decided to enter all but one bracket anyway. When asked for a reason, Slime eloquently answered with “Skins lol”. On top of this, the Olympia obsessed swede is a regular at Workshop events and helps balance a fair amount of WS characters. Despite no longer frequenting singles and leaving his spot as EUcord admin, Slime is still actively helping parts of the community.

For a retired player, his performance this year has been incredible. While his interest in the current base cast of rivals has declined, Slime has expressed interest in returning to singles with the release of Olympia later this year, we hope to see him come back to serious competition soon.

“Totsugeki”

Hermoise returns to the power ranking, dropping one spot from last year’s 10th place. Due to him enrolling in university and a pandemic getting between him and local tournaments, the Ori main decided to take a step back and enjoy the game more casually. Contrary to his thoughts on competing online, he still decided to enter four of this season’s online majors (mostly to complete his collection of champion skins) and showed strong performances throughout. Most notably his 3rd place in RCS Fire with an upset vs Alkihamzie, as well as his 2-0 record on Slimepuffen.

University was not the only thing keeping Herm “Hummus Humtup” oise busy, he continues to help new European players get into the game with his work as both a moderator and a TO of Novice Rivals. He even revamped the entire server to accommodate the influx of players over the year, all while terrorizing the mid-level players in exhibition with his gruesome roll reads. Furthermore, the Scottish player took an interest in film and drama, showing off his skills as an actor and writer in his drama “Read Some Rolls”, documenting the terror he puts people through.

While his Ori stays as flashy as ever and inarguably cements itself as a Top 2 Ori within Europe, he’s been preparing a potential new main. With locals slowly returning, we’re curious to see what his Ori, Sein and Maypul will have in store for us and if he’ll manage to return to the Top 10 in the coming year.

“[̢̀͘͢͢͞͞͞R̵̴̵̨̛͜͢͞e̵̢̨͘͠͝͏̴d̴̨̡̧̀̕͜͢a҉̸̶̢̨̡́͟ć̵̷̢̀͜͢͢t̴́̀̀͘̕̕͡è̸̸̡͜͟͝͡d̢̢̛́̕͘͜͝]͏҉̷̸̵̡̢̧”

Bait has been casually entering tournaments for a long time. This season he seems to have started taking competing more seriously. We saw him go from getting an odd win here and there to consistently taking out top 10 players. His highest placing this season was in RCS Fire where he made a run all the way to 5th place, taking out 3 of our other top 10 players on the way there.

Bait is one of many Wrastor mains to pick up Kragg as a secondary. It was juggling these two characters that enabled him to put on such strong performances throughout the season. No matter which of his characters he’s playing, he’ll always come right at you with unrestrained aggression. He forces a high pace in the match by never giving you, or himself, any time to sit back and think about the next move. You always have to be ready for whatever is coming at you next. If Bait catches you unprepared, you’re getting a free one-way ticket to the blastzone.

After the season ended, Bait moved back to China. Europe is safe from his relentless attacks for now, but we’re sure that when he gets back he’ll be ready to tear through the competition once more. For now we’ll wait for his return and watch him show off his ability in the Asian Rivals of Aether scene.

“Cinnamon finnamon – All frimmanon feminine – All venom and hawk venom is cinnamon”

Sliding onto the PR for the first time is Sportsfreund, giving us an incredible showing throughout the months with her extremely potent Etalus gameplay. She started off the season relatively weakly with a ninth place finish in RCS Fire, but rapidly improved and managed to place in the top 6 of every subsequent tournament. To cement her meteoric rise, she has picked up wins on large portions of the PR, particularly notable is her 2-0 record over Shayd.

Being a goofball through and through, the young Maya has made quite the name for herself in the community. Making friends with pretty much anyone she meets and usually having something nice to say about everybody, she’s a joy to be around. Her unusually relaxed demeanor towards the game makes her especially easy to talk about anything Rivals related.

On the other hand, her gameplay is vicious, technical and aggressive. Sports has a good general understanding of the engine, and combined with her affection for learning niche tech, it has allowed her to round out her gameplay and compensate for her character’s weaknesses in several areas. With an incredible punish game to boot, she’s able to snowball most people into oblivion without much trouble.

As the grinder she is, we don’t see her faltering anytime in the near future either. Despite her making the switch to a new character we expect her to keep doing well in the coming year.

“Shoutouts to ScarCheek for making all of this possible”

If you had only seen his 17th place finish at the ROCS Finals you might be surprised to see him this high on the PR. Nonetheless, newcomer and rising star Kalamahri upped his game significantly throughout the season. Never placing below 9th again, and even gaining a 3rd place finish at RCS Earth, taking down titans like Transco, Jimbenator and Shayd on the way.

As a strong believer in Ori’s potential, he continuously keeps an eye out for and practices new tech he thinks could strengthen his gameplay. A clear result of this is his clean punish and combo game, rarely failing to convert stray hits into deadly stage carries and, with his proficiency in using flame reverse back air, manages to take stocks off his opponents earlier and more consistently than any other Ori main in Europe. Kalamahri’s technical ability is not the only impressive part of his gameplay, due to his seemingly unlimited patience and understanding of positioning he also excels at controlling the pace of the game.

Having overshot his initial goal of making it to 10th place on this season’s ranking, Kala glides into his well deserved spot in 8th, all while finishing his studies as a software engineer. With a strong-looking Clairen pocket pick in the works, we hope to see him compete offline and continue to rise through the ranks in the next RCS season.

“My only goal in Rivals is to make my opponent say “WTH is he doing?” moments before losing a stock”

Jim takes 7th place home once again for this year’s PR. The deeply dedicated Kragg main makes top 8 five times this season and on his many deep bracket runs he picks up wins over strong players like Bait, Shayd and OliveOily.

Jimbenator first joined the community back in early 2018. Bouncing between characters at first, he ended up sticking with kragg. A true believer in the bug, Jim would always push to improve his gameplay in peculiar ways. Be it adding a new rock setup, optimizing punishes off of stray hits or grinding out even the worst matchups, he’d do anything to innovate and push the Kragg meta forwards.

He was however not only known for his tournament prowess or stylish play. Jim was simply a very approachable personality. Frequently discussing game theory within EU-cord, roping new people into the game and making sure newcomers felt welcome. It is hard to ignore Jim’s passion for the game and the community that surrounded it.

Unfortunately, Jim recently passed away. It hit the community hard and it’s a huge loss for everyone involved. Nevertheless, let’s try to remember what Jim did for the community, both as a player and as a personality. We wish his friends and loved ones all the best.

“Shayd > Z0nyx”

Shayd has long been respected as the top Elliana in Europe. As soon as she was released he dedicated himself to mastering the character. While his skill in piloting the mech has been undeniable for years, he’s never made it onto the RCS rankings. Don’t be fooled into thinking that it was his ability to perform holding him back though. Simple inability to enter ranking events kept him under the radar until now, but this season that completely changed. As soon as he could consistently enter, without missing a single event, he claimed his position amongst the very top of Europe.

His Elliana shows great proficiency in many fields. One moment you’ll find yourself struggling to catch him as he slips away all while leaving a minefield of projectiles behind for you to defend against. The next, you’ll be wishing he was a little further away as his explosive punish game melts your stock in an instant.

His ingenious Elliana mechanics are a  force to be reckoned with, but getting past just that won’t be enough to take down the French mastermind. Shayd’s repertoire encompasses far more characters fit for battle. He’s unafraid of bringing out any of his well-trained secondaries in even the tensest of sets. His knack for switching to a different character with a wildly different style is impressive to say the least. Most players will not be ready to face Shayd, and when they think they are, he’ll immediately throw them for a loop.

“Huckons clip sucked”

Once again nestling herself comfortably into the top 5 this season is OliveOily. While not the biggest fan of online tournaments she had standout performances throughout the season. Most notable being her appearances in all but one top 8 and an incredible second place finish in the RCS earth event.

Quite a lot changed over the course of the season for the Wrastor aficionado. While she was able to perform well under the pressure of simultaneously TOing the majors she was playing in, she decided it was a bit much for her. This was also bundled with the fact that she became the owner of EUcord when Slime resigned. Oily may not have developed as much as a player during this season yet still got to show everyone her tournament consistency. Playing in less than favourable conditions and making top 5 on the PR all the same is no easy feat. Outside of rivals she has also gained a newfound interest in more traditional fighting games, dedicating a considerable amount of time to multiple titles in the Guilty Gear series.

With locals being on the horizon we expect Oily’s glorious return to serious competition. An incredibly dedicated theory crafter and grinder in any game she competes in, we hope to see her make a full comeback to rivals.

“Keep it a hunnid baby”

Alki has been tearing up brackets since early 2019 but surprisingly didn’t enter many on-season events that year. Showing that his offseason performance was not a fluke in the slightest, he started the season by placing 2nd in the ROCS finals. On his way there he picked up wins over Slime, Jimbenator and Japal. Similarly spectacular performances followed suit and he has become a household top 8 name in any bracket he enters.

Being sometimes a bit provocative and having a tremendous amount of confidence, Alki comes off as feisty. With the occasional technical problem on his end, his tournament runs can be a bit unpredictable.

Alki impresses with a unique hit and run playstyle, always on the move and trying to sniff out a whiff to punish. Not being afraid to approach either, he is hard to pin down even while playing a rather middling character in terms of raw speed.

“Shoutout to Smash Austria :)”

Making his way back onto this year’s PR as EU’s premier Clairen, Japal has experienced a large increase in both consistency and skill. Showing his excellent tournament consistency, he earned a top 4 placement in all 5 RCS tournaments he entered. In his most impressive performance this year, he double-eliminated Fireicey, last year’s number one, to win the RCS Water bracket. Keeping within the theme of never placing outside of top 4, his only losing head to heads are against his top 4 rivals.

A committed streamer, he usually broadcasts his bracket runs. This gives a lot of people insight into what a top player might be thinking about and how they react to devastating losses but also important wins. Coupled with a healthy temper, a fiery urge to improve and win, his streams are nothing short of thrilling.

The uniquely resolute and patient gameplay often lets him convert small pokes in neutral into huge combos and flashy edgeguards. At the same time he can make it seem impossible to get back to a favorable position.

Given this incredibly well thought-out gameplay and the hard work he has put in over the last two seasons, we predict that Japal will continue to dominate everyone outside of top 5 and improve his already clean gameplay even further.

“Playing neutral? More like playing yourself”

Transco casually claims the number two spot on the European PR for the fourth year in a row. He starts out the season with two phenomenal runs in the Fire and Air brackets respectively. While picking up numerous PR wins on the way to Grands, the truly insane wins are double eliminating Fireicey in the Fire major and Japal in the Air major. This makes him the only player on this year’s PR to have a winning record on both players.

The God king of EURivals himself barely needs an introduction at this point. Creative, technical and aggressive – pretty much everything you want out of a hype player. Transco has the uncanny ability to read everyone and everything. Given his reputation you’d imagine that he spends most of his waking hours playing Rivals. While he does occasionally play rivals outside of brackets, most of his free time seems to be spent on Path of Exile. On Top of this, the elk conqueror overslept the RCS finals event, behavior only describable as kingly.

While picking up the occasional bad loss to an Elli, Transco has shown the ability to adapt to anything thrown at him over the years. Given this, he will most likely keep making high-ranking appearances on PRs for as long as he desires to play competitively.

“PR is coming this summerᵗᵐ”

Fireicey makes his grand return as our number one player this season. By actually sticking to the theme of this year’s RCS season, he shows us how astoundingly adept he is at using various characters. Although this may have led to him being less dominant than last year, he still won half of the brackets and only placed outside of top 2 once.

Fi’s gameplay would be best described as precise. While he may not go much for flashy stuff and he rarely overextends on combos, the moment you’re in an even slightly bad position he strikes with an efficacy unrivaled by anyone in Europe. On top of this, Fireicey has proven to be one of the most consistent top level players in rivals history. Both in terms of execution and tournament play he excels at doing arduous things even under immense pressure. Spurred on by his desire to win he became the biggest grinder in Europe, couple this with an incredible mindset, and Fireicey truly is the ideal player one should strive to be.

Even while working a full time job and playing characters he is less experienced with, he retains the number one spot in europe. It’s hard to imagine someone could challenge his dominion anytime soon either.

Community Creator Spotlight: Muno

Muno is one of the most prominent Workshop creators in the community, amassing a strong variety of characters, stages, buddies, and even mods. Muno has hosted their own Workshop directs, reworked their own classic characters from the ground, and has even won the first ever Workshop Wednesday contest for their technical buddy submission that instantly displays frame data on moves used in Practice Mode.

Muno’s characters have exploded in popularity, seeing use in practically every Workshop series to date, including Coda and Otto coming to Riptide . On top of their character and stage creation, Muno’s attention to detail has introduced some of the most practical mods into the game. We recently reached out to Muno to learn more about them and their history in Rivals community.

How did you first hear about Rivals and get into the scene? As a prominent Workshop developer and community member, how often do you venture into playing the base game?

Muno: I was introduced to Rivals as a player, since I’d heard about it being compared to Smash. At first I mained Kragg and Orcane, but when Elliana dropped, I switched to her because I really enjoy the strategic push-and-pull of her steam mechanic. (she ended up influencing the design of a couple of my workshop characters too!)

Nowadays, I don’t play workshop OR base cast very often, since I focus more on making mods whenever I have RoA open. I enjoy playing friendlies though; I normally just play my own characters and Orcane. (not elli because I’m out of practice and she’s pretty technical).

You have a distinct variety in characters, stages, and even technical mods to the game. What creations are your favorite to create?

Muno: My favorite kind of thing to make is definitely characters, especially ones based on other works (e.g. my favorite games). It’s always really fun to adapt ideas into the gameplay of RoA.

Original characters can be pretty fun because of the freedom offered, but it’s hard to beat getting to work with a property you have an attachment to.

 

Over the course of Workshop’s lifespan, you’ve created several tournament viable characters including Otto and Trummel & Alto. Since then you’ve gone as far as completely remaking them, including sprites and movesets, what compelled you to make these decisions instead of working on new projects?

Muno: The original versions of Otto and Trummel were my first two character mods, and so their coding, design, balance, and (in my opinion) artwork weren’t as good as my later stuff. At the time, I was organizing the big “Muno Direct” where I also revealed my next four characters, so I thought I’d throw these remakes in too – I guess just to have really high-quality versions of what had basically turned into my “mascots” haha.

Here are the updated versions:

What is your favorite aspect of creating a character? Why?

Muno: My favorite part is finishing a new attack and then spending 30 minutes in training mode messing around with it. It’s fun to see the character gradually come together as development progresses. This is especially true in my case, since I basically make up a lot of the normal attacks as I go – instead of prototyping with placeholder sprites, I just animate a move and then immediately add it into the game.

This doesn’t count as “creating a character,” but the most fun part is definitely hearing the voice chat reactions when your trailer gets shown off as part of one of the community “Workshop Directs,” or watching a streamer try your character out.

You have a few game modding buddies in your creation list, including a buddy that recently won our first ever Workshop Wednesday contest. What inspires you to work on game mods instead of other in game elements? How much more difficult are they to create?

Muno: Frame Data Woodcock was actually my first buddy, I think! I don’t normally make a lot of them, but it was a fun change of pace for the contest, and ever since you guys added custom drawing scripts, the scope of what you can do has been expanded a lot. Buddies use the same coding language as characters, so the only difficult part (as a mostly-character dev anyway) is getting used to the different rules imposed on them by the workshop system.

I remember back in early Workshop when you had to devote a whole character to something like a free-flight mode – so it’s cool that buddies let you easily add new ways to play any character.

 

What has been your favorite original creation so far? What about it stands out above the rest?

Muno: The thing that probably stands out is the MunoPhone system, just because it was a really big technical project that adds pretty cool functionality to training mode. The code is messy behind the scenes, which is why I’m also working on a rewrite to help performance a bit haha. And the accompanying stage, Training Town, is definitely my favorite stage to play on, since in VS Mode it randomly cycles between all of the base game stage layouts + my workshop stages whenever someone loses a stock.

Do you have any personal goals or interests outside of Rivals that you’re focusing on?

Muno: Short-term, just college and other uninteresting irl stuff. Eventually I’d like to start doing stuff in game dev, but I probably won’t approach that for a little while. My game jam game from earlier this year actually had a character based on one of my workshop mods! And in a general sense, modding RoA gave me a lot of useful intuition for building my own, similar engine from the ground up. (this time with less older_old_hsp)

Is there anything you would like to say to the Rivals community reading this feature?

Muno: If you enjoy Workshop or find it interesting, you should totally check out the Workshop 2Prints Direct that Zetta is hosting next month, where a lot of creators will be showing off their cool new mod trailers! I have some of my own surprises planned, and if the February one is any indication, so do a lot of other devs. It’s gonna be a really fun time!

Thank you for having me, and take care!

Community Competitor Spotlight: LunaRay

LunaRay has been the top competitor in the Creature of Aether scene for quite some time, collecting wins at five of seven monthlies in 2021. On top of their competitive accolades, LunaRay has collected data on every deck used by top competitors and by those that volunteer their information since their first event during the Creatures Beta League. LunaRay’s incredible CoA Cards and Tournament Decks sheets display information from raw deck data to community terminology, individual card data, and everything in between – serving as a perfect medium for players to get into the game on a more in-depth level. We recently reached out to LunaRay to learn more about them and their history in Creatures of Aether.

How did you first hear about Creatures and get into the scene as a competitor?

I’m actually a big fan of Dan’s works; I first stumbled upon a YouTube video way back in 2015 and fell in love with RoA’s art style. I’m not really someone who pays for games so I looked around and spent a long time playing the free versions of Elementimals and Super Smash Land on Dan’s old website. When Creatures was first advertised, I jumped on to sign up as a closed beta tester but unfortunately did not make the cut.

I only started playing Creatures some time in August 2020 as an open beta player; and as soon as I got comfortable with deck building, I started joining tournaments even without unlocking all the cards at that time. I do play around with new and trending decks but my all-time favorite deck styles would definitely be Mono Sylvanos, followed by Avatar Clairen and Avatar Etalus decks.

How long have you been competing in events and what about them appeals to you beyond just laddering?

My very first event was on the 3rd of September 2020, the Creatures Beta League Week 8 Tournament , where I placed 21st amongst 47 participants. I’ve been participating in most weekly and monthly events all the way till today so that’s about 10 months of playing competitively. Back when I was a relatively new player, I aimed for the free orbs and coin raffles and the Tournament-exclusive Champion skins as a participation prize. Right now, I still do aim for those, but with an added motivation to aim for the top placings for orbs and coins.

How often do you play the game outside of tournaments? How often do you theory-craft and practice new decks?

Outside of tournaments, I play for about an hour a day just to clear off the daily tasks. Creatures is partly theory-crafting and partly playing against the opponent. I tried to first find a deck that I was comfortable playing with. I used to theory-craft a lot back when there were a variety of decks that were not optimised; but when Sylvanos was released and I crafted my favorite Mono Sylvanos deck, I slowed down on theory-crafting to work on improving my game sense. I normally try out new decks when there are discussions about them in discord, just to get to know the ins and outs of how the deck works.

You won the 4 of the monthlies so far in 2021, and have cemented yourself as the undisputed best Creatures player right now. How do you achieve such consistency in a card game format?

I would say that this is mostly due to my experience of how cards work in Creatures. Of course, playing this game for a relatively long time helps when playing an opponent, but I also tend to think of different mechanics that may happen such as Clairen’s Field interactions, Forburn’s smoke interactions, and many other abilities against other cards’ abilities. Knowing what would happen and optimizing your next move, would aid in solidifying your victory.

What has been your proudest moment throughout your career?

Handling the CoA Tournament Top Decks Sheet, players would send me their decks used and I would log them onto the sheet as an archive. I believe my sheet is a great resource for new players to refer to, to read up on strategies, terms and cards that they have not seen before, on top of the weekly and monthly top tournament decks.

Do you play Rivals at all? If so, who do you use, and when did you get into the game?

I ended up buying Rivals after playing around with Elementimals and Super Smash Land, but soon realized that I was horrible at games like Rivals and only played the campaign mode exclusively. I do enjoy playing Zetterburn as his kit is relatively simpler.

Before Rivals and Creatures, I played a lot of Hearthstone since its release and even joined a few tournaments. I guess the games I enjoy are turn-based and have an aspect of pixel-art 🙂

What’s the thing you’re looking forward to most this Summer?

I’m really looking forward to when Creatures ports over to Steam and is available on PC. That way, the game would be more accessible for players on PC instead of just mobile, increasing its player base and accessibility. As mentioned, I enjoy turn-based games with pixel-art so I really can’t wait for Dungeons of Aether as it perfectly fits what I enjoy!

Do you have any personal goals or interests outside of Creatures that you’re aiming your sights on?

For now, it would be to hop right onto Dungeons of Aether as soon as it comes out and keep my eye on the expanding Aether Universe 🙂

Is there anything you would like to say to the Aether community reading this feature?

Hey there! I’m LunaRay, I handle the CoA Cards and Tournament Decks Sheet and you can find me on discord at LunaRay#3147 🙂
I’m so honored to be a part of this community! Thank you all and see you around!~

Community Commentator Spotlight: Wisely

This week’s community spotlight features a multi-faceted commentator whose work is well known in Rivals and across several Platform Fighter communities. Wisely has been a staple in the Rivals community for years, bringing professionalism in commentary style and presentation while building his portfolio as a versatile content creator. We recently reached out to Wisely to learn more about him his history in Esports.

How did you first hear about Rivals and get into the scene as a competitor?

Wisely: I learned about Rivals after the early beta announcement; I remember hearing about it through Smash Reddit and talking about it with my friends. I tried out a bunch of characters, but because I play duo and puppet characters I LOVED the broken Forsburn where you could control the clone the entire time. I never got to entering tournaments or anything at that point though.

A few years later I lived in Philly for a bit and couldn’t enter local Smash events for a while. I started playing Rivals a lot more again and saw there was a big online event getting some notice so I signed up. I ended up beating SFAT and PewPewU back-to-back, and that kinda kicked the entire thing off for me. Without the super OP clone Forsburn I was playing Zetter at this point, and picked up Ori as a co-main down the line.

How long have you been doing commentary? How did you get started and what eventually attracted you to hone your craft for Rivals?

Wisely: I got into Melee and PM through the original Smash Documentary and was immediately drawn to the storytelling and humanity of it all. I heard Prog on the mic and I wanted to tell those stories too. Before esports, I’d already done a lot of public speaking through debate and forensics in high school, so I felt really comfortable with that aspect of it, and jumped in headfirst at my locals for those games.

When I started diving into Rivals, it felt really natural to start doing commentary there too. I love being able to show people why it’s such an exciting game, whether that’s in the gameplay, the storylines, or the people involved. Rivals really deserves that kind of spotlight and I want to help out however I can.

What has been your favorite event to commentate and why?

Wisely: Commentating Genesis 7 was an experience I’ll never forget. Not only was it the RCS Finals, but Genesis is an event I’d been watching for years. G3 was the first national I ever traveled for. Being a part of it in that way really felt like I had made it for commentary.

I have a soft spot in my heart for SnS (and now Riptide) too! The atmosphere of that event is incredible, and I’m so excited that Riptide is the first in-person event coming back. I’ll see you all there!

What players do you enjoy commentating the most? What about their gameplay makes them stand out to you?

Wisely: I’m biased here, but I love watching people do things with my main Ori that I’ve never even thought of. Kusi, Jesier, and while I’ve never been able to commentate a set of hers I’ll still go back and watch Sister Eden’s combo videos all the time. Any time I see something totally new, that’s Rivals at it’s most exciting for me.

Beyond that, there’s nothing quite like commentating a tense back and forth set between some of the best players in the world. Sit me in front of a top 8 with crazy adaptations, new strategies, and incredible movement and I’ll be happy.

What were some of the biggest challenges as a commentator when transitioning to an entirely online world for more than a year?

Wisely: Online commentary gave me some opportunities I never would’ve had otherwise, but it’s just not the same as in-person casting. Hearing the crowd yelling and playing off the venue energy can’t be replicated online. Ironically online lag hits the commentators too, it’s definitely harder to not talk over each other a bit while doing discord casting.

How much time do you spend researching recent results and player stats before big events?

Wisely: I usually spend a couple of hours before RCS events looking through previous results and looking at big upsets. If it’s an in-person event that locks earlier, I really like being able to look through predicted bracket runs, seeing where potential upsets might happen, and even talking with players about what they’ve been focusing on lately in their gameplay. Being able to talk about smaller gameplay changes (matchup strategies, new tech, practice partners, etc) they’re trying to implement helps tell the stories just as much as large bracket trends.

Wisely and Brosa at CEO Dreamland

You work in several different Esports scenes while creating content beyond your commentary. What about the world of Esports motivates you to be active on such a grand scale?

Wisely: Like I said earlier, I love being able to help showcase and promote communities, especially ones that might not get that kind of support otherwise. If I enjoy a game and I’m active in its esports scene, there’s a good chance I’ll make content for it. “Here’s why I think this thing is so cool” is really at the heart of a lot of what I do.

Beyond commentary, I stream on Twitch and make videos for YouTube, typically focused on my experience in different esports scenes or showcasing the personalities in those games. I’ve been super busy starting a new job this month, but those should both be coming back in the next week or two now that I’m settling in!

As a multi-platform creator, what sort of content do you enjoy doing the most? Why?

Wisely: I really enjoy taking a fun idea and running with it for a YouTube video. Usually, those are created from my streams, but the entire point from the beginning is to get my thoughts onto YouTube. I tend to view the stream as part of the creative process, and the uploaded video as the final creation.

I’ve been planning a bunch of challenges and alternate game mode videos to hit the ground running once I’m back again. I’m hoping to be able to introduce our personality and flair to a new audience!

What are your interests outside of the Rivals/Platform Fighter community?

Wisely: Outside of esports and gaming, my hobbies are music and rock climbing! I play a handful of instruments, and I’m planning to get right back to going to concerts once it’s safe again. I hadn’t been able to climb at my gym for most of the pandemic, so I’m getting back into that too and having a great time.

Is there anything you would like to say to the Rivals community reading this feature?

Wisely: Shameless plug, but I just started a new job as the Gaming and Livestream Specialist for the Children’s Cancer Research Fund. I’ll be working with influencers, players, industry folks, events, etc to raise money for charity. While most of that is outside of our platform fighter community, I’m always down to connect and I’d love to partner with Rivals streamers and events in the future!

Community Tournament Organizer Spotlight: Junior

This week’s community spotlight features one of the most prominent, yet under-the-radar Tournament Organizers (TO) in the Aether universe. Junior has been the head TO for Creatures of Aether since Open Beta began in August 2020 and one of the main TOs for official Rivals of Aether events since RCS Season 5 in September 2020. We recently reached out to Junior to learn more about him and his ability to balance responsibilities for several different communities both online and offline.

How did you first hear about the Aether universe and get into the scene as a competitor?

Junior: I found Rivals of Aether from YouTube content, the furthest back I can remember was when Absa and Etalus were just revealed. I purchased the game for myself around when Clairen and Ranno had been revealed. I remember seeing the Ranno Reveal live at Smash Con 2017; I was there for a vacation rather than for competing, it was my first tournament experience ever. I went on to play the game casually with friends for a few weeks then moving on to other games.

In August of 2020, SBS reached out to me about running events for the new mobile game Creatures of Aether. I was a part of the closed beta and played in a few events by that point, but I wasn’t too competitive with it. I enjoy running brackets and my local had been shut down due to COVID, so I accepted the offer!

I started to put time into Rivals around the same time. I was invited into AZCord for something relating to Creatures TO work and ended up just playing Rivals with Plastic Dinos and SBS instead. I loved getting my [butt] kicked, and I wanted to learn how to do the stupid stuff they did to me. So I guess I really wanted to get good at Rivals because the people around me were already amazing and I wanted to share in that interest. Fast forward to today and now I run Rivals at my own local.

How long have you been running events? How did you get started and what motivated you to get active in the community?

Junior: I was a part of a small Smash 4 community in Early 2018, I kept asking how I could help, and eventually I became their head TO. We transitioned to Ultimate when it was released in November and still run it now. I joined mainly due to a lack of friends at the time, I kinda was lost and just wanted regular human interaction every week. Now that I’m a community leader the dynamic is a bit different, but I’m really glad to have met some really cool people in my time with Smash.

I started to run events in both Rivals of Aether and Creatures during quarantine, I enjoyed running events and kept asking if there was anything else I could do to help. All of a sudden I’m running a Creatures event every week and helping with RCS and official offseason events every month.

What are some of the major differences between running a card game like Creatures and a platform fighter like Rivals?

Junior: Swiss. Card games run Swiss format primarily due to how long rounds are, in the case of Creatures I expect a best of three to last between twenty-five and thirty minutes. In a double-elimination style event with thirty-two players, there are only five rounds on the winners side, but the losers side has eight. It leads to long periods of waiting for both the player in Grand Finals and occasionally in Losers Semis if one vein is slower than the other. Swiss allows all players to play in uniform rounds to minimize wait times and gives players way more matches overall, assuming there are an “infinite” amount of setups so everyone plays at the same time. There’s a place for both formats but I prefer to play as much of the game as possible when I compete, so it’s always a treat to play in extended formats like Swiss and Round Robin.

As a primarily local TO before 2020, what was it like making the shift to online brackets? On a larger scale, what were the biggest differences between helping with online majors and local RCS events?

Junior: I surprisingly enjoyed some aspects of Online bracket management more than local play. I treat brackets like an RTS [Real Time Strategy]; I need to manage players and setups, record scores, and accept payments for main event signups at the same time. It gets a bit hectic at times but I really enjoy it. Online does all of that for me, so my focus is more on ping checks and player mistakes, like missing check-ins or changing scores on smash.gg. The one thing I missed the most was the face-to-face interactions. During Elemental Monthlies I would just be sitting at home listening to music and just wait for someone to ask for help. Now that local play is back I get to yell at people to stop playing friendlies on the tournament setups, so that’s pretty cool.

Photo by ESA | Alma.

With local tournaments slowly coming back in some capacity, have you had an opportunity to return LAN events to your region? What advice would you give to organizers looking to start something in a safe and organized manner?

Junior: My locals have returned! I tend to be more strict with my guidelines to make sure everyone is safe. We enforce proof of vaccination and require all participants to wear a mask for the duration of the event. I message every player directly for their vax info if I don’t already have it. It adds a ton of extra work before any event, but it’s very necessary to make sure everyone is safe. For organizers planning on starting LAN events, I would recommend having the same precautions. It really comes down to you to enforce your own rules, so stay diligent and be prepared to correct improper behavior.

You’ve been a major part of the Creatures community over its lifetime as a TO, Discord Moderator, Beta Tester, and even as a guest with Dan to show off upcoming content.  What advice would you give to community members that want to get more involved with their passions?

Junior: Just keep asking to help! I originally was only asked to be a bracket runner, but I kept asking what else I could do to help and my role expanded from there. Now I’m in charge of advertisement, prize distribution, and league point management for the tournaments. My role there led me to become a Tester for the game, and I even had the privilege of showcasing Ranno and Elliana on my personal Twitch channel. If you are looking to be more involved in any aspect of your community, just ask to help and keep asking.

What are your interests outside of the Aether community?

Junior: I’m pretty big on Windjammers, a 1994 Arcade game for NeoGeo. I’ve played at a competitive level for a few years, I met SBS through the game and placed well in a few events including winning the side event at Heat Wave 3. I’m just waiting for the sequel to release so I can play it nonstop. I also stream occasionally on Twitch, you can find me HERE.

What’s the thing you’re looking forward to most this Summer?

Junior: I can’t wait for Riptide! I’m super looking forward to meeting the many people I’ve interacted with online as well as helping run the main event as a pool captain. I also am looking forward to Hodan’s inclusion in Rivals, I really like the monkey. 🙂

Is there anything you would like to say to the Rivals or Creatures community reading this feature?

Junior: Support your locals! Even if it’s once a month, try to make it out consistently. It goes a long way for event growth and shows the Organizers that you care about Rivals at their event. Also, please give Creatures a shot when it releases on Steam on August 2nd!