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Season 6 RCS Top 50 – Introduction

Each year we look back on the previous competitive season and the players who influenced our scene by creating a Top 50 Players list. Season 6 (September 2021 – April 2022) was an exciting return to form, with our first offline Majors since COVID in 2020 sharing the spotlight with four unique online events.

Our first event back, Riptide, shattered records in both offline attendance and in registration speed – capping our 256 player Rivals singles event just hours after it was announced! Meanwhile online events let players all across the country get involved, with new competitors and old vets alike. The RCS Finals at Genesis 8 saw a delay from its initial January date due to COVID concerns before finding a new home in April and becoming our largest in-person finals to date.

The power rankings this year are a unique case from previous seasons due to the balance of online and offline events in a truly hybrid season. Our adaptation of mixing four online events and three offline events during the post-vaccine period of the COVID-19 pandemic has shaped Season 6 into a truly one-of-a-kind experience. Our wonderful community full of competitors, tournament organizers, volunteers, commentators, and spectators have made Season 6 an incredible ride. Thank you to everyone that has been a part of such a beautiful and complicated era of Rivals.

Before we delve into the rankings this year, here’s an introduction on how the list was formed along with our events list and hidden bosses.

View more articles in the Season Six NA Rankings Series:

Player Qualifications

Our goal for Season 6 initially was to require a minimum of three events in order to be ranked on this year’s Top 50. Given the difficulty of accurately placing players with only two events under their belts, and the variety of available online events, this seemed like the best option. We announced every event that would count towards the rankings at the start of the season, but an unexpected delay to our Finals at Genesis 8 threw a wrench into things.

After some deliberation, it was decided that players who would miss our Finals due to the date change should not miss out on their opportunity to be ranked. The decision was made to lower our required events to two, since players could have been counting on their ability to attend Genesis 8 as their last event.

For the Season 6 RCS Rankings, we only considered players with two or more events from the list below to be eligible for the Rivals Top 50.

Season 6 Ranking Events
Riptide
RCS Hot Springs
Heat Wave 4
RCS Fireworks
RCS Melody
RCS Crystal
Genesis 8

Methodology

This year we brought back the panel system from Seasons 3, 4, and 5 with a bit of a twist to accommodate the hybrid season. Players were ranked based on their best three eligible events, including consideration for their wins and losses to land them at their results. Disqualifications from losers bracket were considered as losses for the player that DQd, while not giving their opponent an artificial bump beyond their better placement. Finally, players who entered the minimum number of events (two) were scrutinized more heavily than others due to the lack of data to go off of. In the end, neither the considerations for DQs, nor the minimum event considerations affected player placements too heavily.

Events carried the same weight potential between online and offline except for the RCS Finals, which was weighted heavier due to the high stakes and the fact that it was our grand finale. While the overall weight of the six majors had the potential to be the same, it was clear that some events were strictly more competitively stacked than others. The weight of events in order are as follows: Genesis 8, Heat Wave 4, Riptide, RCS Crystal, RCS Fireworks, RCS Hot Springs, RCS Melody. In general, the council favored consistency among events above individual peaks.

Once this ranking system was completed, a council made additional adjustments to the order based on head-to-head results, activity, and other data. This group consisted of players and tournament organizers from across the country in order to accurately represent the various regions of North America: Jack Ryan (formerly EDC | Junior), MSB, Nbad, Protagify, SBS, and Sparx21. Additional data was provided by Menace13, who had no input regarding final placements of the Top 50.

We’d like to thank all of our panelists for dedicating their time to putting this together for the community, as well as Tax1k for our sleek Season 6 steampunk player cards, and CyberHex for additional graphic design support.

Hidden Bosses

Players given the title of Hidden Boss were recognized by the panel as major threats to tournaments this season that just didn’t quite meet the requirements to be ranked.

Bullets, Halite, Lattim, Proux, Squanto

Patch 2.1.2.1 Out Now on Switch!

Our major update for the Workshop Four-Pack is out now on Nintendo Switch. In addition to the latest bugfixes, this update also includes the latest balance updates for the four newcomers. Check out the balance changes for versions 2.1.1.0 and 2.1.2.0 that have been added to Switch from previously released updates for PC.

Switch Bugfixes and Improvements

    • Entering Abyss mode after reaching level 10 with a character will no longer crash the game.
    • Fixed a crash that could occur when adding/removing joycons or other controllers in the console menu.
    • The stats menu should no longer cause a crash when scrolled through.
    • Portrait and other various menu and victory art has been updated to correct odd shader behavior and/or stray pixels.
    • Multiple tutorial improvements made for the four newcomers. Improved descriptions, controls, and reduced difficulty of some steps.
    • Fixed multiple rune and gameplay related issues in Abyss mode.
    • Fixed odd animations when moonwalking as Olympia, Pomme, Mollo, or Hodan.
    • Fixed Olympia, Pomme, Mollo, and Hodan not getting an animation when you unlock their milestone.
    • The Random Stage button should now be able to choose from any stage skins you’ve unlocked.
    • Closed up a gap in collision boxes on Neo Blazing Rail that let players go under the main ground.
    • Fixed dash dancing desyncing replays.
    • Multiple small visual bugs in menus and gameplay have been fixed.
    • Fixed Kragg’s pillar persisting under the bottom blastzone.
    • Addressed various other bugs.


Mollo balance changes included in this Switch patch can be found at 2.1.1.0 and 2.1.2.0.

    • Adjusted how Mollo bombs blow up in his hand, which also fixed a crash. (The fuse does not tick down during hitpause if it triggers this way, so moves that modify hitpause afterwards like Bash don’t desync the bomb’s timer.)
    • Bomb and explosion readability has been improved.
    • Super armor now armors through Mollo’s flashbang, but will be put into the same amount of hitpause as the flashbang normally does.
    • Bug Fix: Fixed the Flashbanged double-visioned effect not displaying correctly.
    • Bug Fix: Fixed various issues with Ori bashing Mollo bombs.


Hodan balance changes included in this Switch patch can be found at 2.1.1.0 and 2.1.2.0.

    • Increased BKB of Hodan’s Ustrong grab hitboxes: 0.1 -> 4. While this doesn’t really affect the move’s balance (slam hitboxes have their own BKB), this fixes crouch-cancelling it on platforms.
    • Things that destroy projectiles (Vince/flowers/etc.) will now destroy sweatwhirls instead of only destroying their hitbox.
    • Fixed Hodan keeping a grabbed sweatwhirl after respawning.
    • Fixed Hodan’s O rune not being able to consume fire on some strongs.


Pomme balance changes included in this Switch patch can be found at 2.1.1.0 and 2.1.2.0.

    • Bug Fix: Updated Pomme’s portrait colors to match shaders better. (Also got rid of a red pixel on her custom color sprite.)


Olympia balance changes included in this Switch patch can be found at 2.1.1.0 and 2.1.2.0.

    • Olympia’s crystal now has an additional color option in the custom colors menu.
    • Adjusted Olympia’s tutorial so hitting bair into another aerial should be easier.
    • Bug Fix: Olympia’s walljump should no longer cause a crash.
    • Bug Fix: Olympia’s crystalized effect should now use consistent colors instead of blinking between swapped colors.
    • Bug Fix: Mollo’s flashbang no longer causes Olympia to zoom offstage if she armors a flashbang.
    • Bug Fix: Fixed a bug allowing Ori to bash Olympia’s Crystal repeatedly.

     

Get Ready for the RCS Finals at Genesis 8

We’re just about a month out for the Rivals Championship Series finals and we can’t wait to return to the big stage! The historic finals event was on hold due to COVID concerns, but things are launching back into action on April 15th – 17th where our Season 6 Champion will be crowned.

This event has tons in store and plenty to look forward to for players and spectators alike. In addition to a player being crowned the season 6 champion, they’ll also be getting the lion’s share of our massive compendium pot bonus – currently sitting at over $12,000 dollars thanks to our amazing community.

Make Your Finals Preparations!

  • 1. For those planning to watch from home make sure to stay tuned for the final stream schedule coming soon. We’ll be announcing the stream schedule along with commentators in the coming weeks. Due to the date change, we have also had several commentator slots open. If you’d like a chance to do commentary for Rivals at Genesis 8 please apply via our commentary and volunteer form.
  • 2. For those attendees and competitors coming in person – please double check your travel information, event registration, and hotel reservations to ensure everything goes smoothly. Due to the date change we urge you to double check that your reservations are all set for the correct dates: April 15th – 17th.
  • 3. Familiarize yourself with the rules. This year will be the first year that a finals event has special character legality rules. A new section has been added to account for the Workshop Character Pack:
It was decided before Genesis 8 took place that due to the Workshop Pack release date – Olympia, Hodan, Pomme, and Mollo would not be legal by default at Genesis 8. Upon review we have decided to uphold this ruling even in light of Genesis 8’s date change. However, in the interest of allowing willing players to play the full cast – Olympia, Hodan, Pomme, and Mollo may be played by Gentleman’s Rule. This means that these characters may be chosen provided both players consent to their use. Once players agree that any one of the four new characters listed above are usable during a set, all characters are legally allowed to be used from then on for the entirety of that set. As with any gameplay rules violation, it is the player’s responsibility to stop the game immediately if an opponent is breaking the rules (e.g. playing Olympia, Hodan, Pomme, or Mollo without the consent of both players).

Get ready for the return to offline events with our biggest stakes and stage of the season with the Rivals Championship Series Finals at Genesis 8. We can’t wait to see everyone there!

Workshop Character Pack Release Date

The time has come! Last April, we announced the inclusion of four community-created characters into the base cast of Rivals of Aether. After an intense year of development we’ve worked internally, with the original creators, and with our closed beta team to finally bring these characters to life in our next free update on February 3rd, 2022 on PC and Nintendo Switch.

What’s Included

Our latest FREE update.

The workshop character pack is filled to the brim with new content. Each of our four new characters come with their own stages, music, and Abyss Runes right out of the gate. Players familiar with their Steam Workshop versions will find updated kits, animations, sound effects, and much more.

Players who already own Rivals of Aether on Steam or Switch will automatically receive the Four-Pack update for free.

Check out that fancy new Character Select Screen!

Mollo

The Smoldering Rage from the future is here! Mollo is taking a break from the rebellion against the treacherous Loxodont to utilize his explosive arsenal of weapons in an all new battlefield. Item management and stage control are key to mastering this moth, as he can do serious damage from a distance, or up close and personal.

Hodan

The Hot Springs Sage cannonballs into Rivals of Aether! Hodan uses his expert technical abilities to empower himself when the time is right. Build charge by holding a downward directional input, then unleash the beast with powerful secondary versions of key moves.

Pomme

The Superstar Songstress has arrived on the scene and is ready to put on a show! Pomme’s unique understanding of sound waves allows her to quite literally float through the air, making her a potent threat in even the hardest to reach corners of the battlefield.

Olympia

The Amethyst Fist puts her deep understanding of martial arts to the test as she brawls her way through Aether! Olympia is a fundamental warrior with a clear game-plan of hitting her opponents hard and making each hit count. Stand your ground and strike fear into your opponents, because this one is going to hurt.

Rollback Netcode

Finally for those playing on Steam, we are excited to announce that Rollback Netcode is leaving our open beta branch to officially become part of the base game with the February 3rd update. Experience the Workshop Character Pack in all its glory with the launch of the long awaited rollback netcode update on PC.

We hope you check out the newest additions to Rivals of Aether this Thursday on Switch and Steam. Thank you to our wonderful community for being with us on this journey. These new characters would not have been possible without the fantastic Workshop community that has blossomed over the years. We hope everyone will have as much fun with them as we have.

Oceania RCS Season 6 Wrap-Up

Season 6 of the Rivals Championship Series kicked off last September with an expansion of our Australian region to include all of Oceania. As New Zealanders officially joined the fray, players battled over four events themed after our upcoming characters, followed by a high stakes finals event that concluded this weekend. It didn’t disappoint as the Oceanic RCS saw one of its most fierce battles to date, featuring titans from events across the season.

Special thanks to @LichgoFGC for running the finals stream.

A Look Back at the Season

RCS Hot Springs
The season opener saw last year’s Champion, SNC, tear out the gates to secure his win in the biggest event of the year. A grand finals reset over OSU left Jet and Gabe smelling blood in the water at 3rd and 4th place respectively.

RCS Melody
After finding his way back to grand finals from winners side, SNC fell to Jet twice to award the legendary Wrastor his first of two victories in Season 6.


Some of the final standings for season 6.

RCS Fireworks
A return to form for Australian giant, Gabe, as he secured a flawless victory over both SNC and Jet. Gabe’s crown marked the third unique winner in three months, with one tournament to go before the RCS Finals in January.

RCS Crystal
After three events, the Oceanic region finally sees its first repeat champion. Gabe fell to Xenix in winners semis, setting up a losers run where he would eventually double eliminate Jet to take home the victory in the last regular season event of the year. Now with the finals on the horizon, Gabe managed to secure two RCS victories while sticking to the Elemental theme of each event.

The Season 6 OCE Champion

The RCS Finals
With the regular season out of the way, Jet had earned his spot at the top of the RCS leader-board, while Gabe remained the only player in the region to secure multiple championships.

The stage was set for an epic finale between the two players, with Jet and his teammate, Random7Flame striking an early blow with a victory in doubles on day 1. Day 2 did not disappoint, because this time it was Jet’s turn to get upset in winners semis, allowing for a losers run of his own. Jet managed to drive home back to back set wins over Gabe to top off his RCS mastery of Season 6.

Our OCE Champion – Jet!

After the dust settled, we reached out to our champion for a brief interview regarding his journey:

SBS: How did you first hear about Rivals and get into the scene as a competitor?

Jet: Before Rivals, I had given a few different games a go as a competitor, Battlefield 3, Dota 2, and Rocket League, with varied success. So when I learnt about Rivals of Aether from a youtube video back in 2015, I thought it would be a great game to try my hand at competitively. Played around with all 8 characters at the time, and found Wrastor to be my favourite to play,

Stuck with it ever since.

SBS: How long have you been playing Rivals for? How long did you play the game before entering brackets?

Jet: Just over 6 years now, having started playing Rivals around late 2015/start of 2016. I believe the first bracket I played was Dreadful Duels XII, which was hosted January 14th, so around 3 weeks of playing before I entered my first bracket…

A blast from the past…

SBS: This season was hard fought from beginning to end, with tournaments won by three separate competitors. What was your most difficult hurdle on your climb to the top?

Jet: Physical health has been my biggest hurdle. Like many others I have dealt with my fair share of hand and arm injury, a product mostly from practicing guitar as much as I do. It is a struggle to play some tournaments when your arms and hands are aching, so in the lead up to RCS finals I took a break from playing guitar and went to the physio to get myself fixed up. Of course I ended up getting covid a half a week before the RCS finals. But it wasn’t enough to hold me back..

SBS: One of your toughest hurdles this season looked like the return of former Australian champion, Gabe. His first active season since Season 3 came with a fourth and two first place finishes during the regular season, before ultimately leading to a grand finals clash with you in the RCS Finals. What was your approach to overthrowing him with the championship on the line?

Jet: Most of my friendlies have been played against Gabe this season, we have adapted a lot to each other’s playstyle and pushed to improve our gameplay. With so many games, there comes a lot of mental notes on how they play. So I went into Grands feeling confident that I would have the answer to his overall gameplan, and that clearly showed in the Grand Final Set.

SBS: Now that you have won your first RCS Finals event on top of owning the regular season leader-board for a second consecutive year, what are your competitive goals moving forward?

Jet: I have had my sights set on EU & USA for a little while now, I really believe I would put up a great fight overseas, and learn a lot from different playstyles and metas. But most likely won’t be able to visit for a few years due to funding. So in the meantime I think I’ll just keep winning here in Australia..

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Stay safe and thanks for playing! Keep an eye out for more 2022 official season news this spring.