» Uncategorized Posts

Creatures of Aether Patch Notes [1.5.3.0] – Slade Makes Landfall!

Patch 1.5.3.0 adds a completely new Rival from our upcoming Dungeons of Aether roguelite – Slade! His penchant for stealing led him from the Polekai Islands to a swashbuckling pirate life.

When Slade is played, you are able to take any creature on the field in your control and swap it out with a card in your hand. This ability can even capture enemy Rivals, allowing you to use their abilities against your opponent!

Slade makes landfall with his Thief’s Gambit ability in our newest Rivals Pass, available now!

Slade’s ability opens up a lot of unique interactions, let’s look at some specific scenarios involving Thief’s Gambit:

Forsburn:

  • The Slade player still cannot hide vanillas inside smoke.
  •  The Slade player can move Forsburn (if they own him).
  •  If the Forsburn player takes Forsburn back, they can still move Forsburn.
  •  If the Slade player retakes Forsburn, they’ll still be able to move him.

Fleet:

  • Once stolen, Fleet regains all of her pips (usable by the Slade player).

Elliana:

  • Elliana’s overheat depends on the number of cards the player has, so by this logic she is not reset but has an overheat equal to the number of cards played.

Slade:

  • A Slade cannot steal another Slade.

Bug Fixes:

  • Fixed a bug where some sound effects ignore the sound settings.
  • Fixed a bug where AI Forsburn would softlock the game.
  • Added a scroll functionality to the rival selection view.

Download Creatures of Aether on iOS and Android.

If you haven’t already please wishlist the game on Steam! It helps a lot with Steam placement on launch day. The more people that wishlist the more new players there will be!

Australian Rivals Championship Series – S5

RCS Season 5 Goes Down Under

Following our recent announcement of the North American RCS, and coming fresh off the heels of a record breaking tournament series in the ROCS it is time to bring back the beloved Rivals Championship Series to Europe and Australia!

We’re going Infamous for Season 5!

Format and Schedule

Similar to the North American Series, the Australian RCS will play host to four elemental themed Majors followed by a Finals event over the course of five months with similar incentives detailed below.

We understand that some will miss the frequency of events and the lower stress environments provided by the ROCS qualifiers, so we have something in store for those looking for more chances to play with lower stakes. Each month leading up to our January finals will play host to weightless bi-weekly events every other Tuesday in the Australian Smash Discord. These events will begin giving out rewards in September, so be sure to hop in the Discord for more information!

Here is our official schedule:

Event Date Region
Fire Major September 19th Online (AU)
Air Major October 17th Online (AU)
Earth Major November 14th Online (AU)
Water Major December 12th Online (AU)
RCS Finals TBA Online (AU)

More information introducing events to Europe and North America can be found in our recent News updates.

Monthly Themes

Season 5 continues to evolve as we introduce elemental themed months with a plethora of prizes for competitors and spectators alike! Starting in September, each month leading up to our January finals will have a special theme that will affect how the community interacts with the series including special bundles from our newly updated shop, a chance to acquire brand new and previously retired champion DLC skins, and even unique prize opportunities for competitors participating in each major and the less competitive weekly events hosted through the Australian Smash Discord.

When each month’s major event comes around, we highly encourage players to record every character used on their tournament runs. The highest placing competitor to exclusively use rivals matching the month’s elemental theme will receive an item from the Season 5 RCS shop. If a player happens to WIN the monthly major using only Rivals matching the month’s elemental theme, they will be awarded a special controller from us by our friends at Controller Chaos.

The season opens with Fire, so start practicing your Zetterburn!

Australian Season 5 Reward Structure

As mentioned above, there will be special rewards for the highest placing player(s) using only rivals matching each month’s elemental theme, but that’s not all. Each month will have a prize pool of up to $100 and our finals will have a prize pool of up to $500, all funded by new and updated goals in our shop. On the DLC front, we are bringing out a Brand New Name Color and Trim, which will be awarded to every player in the top 16, by points, after the Water Major in December.

Finally, this season we are happy to introduce Champion Skins for the remainder of the cast (including our guests!) in addition to chances to earn every single one of our previous Champion Skins as well! Check out the details below.

September – The Month of Flame

  • All participants that make it to phase 2 of the Fire Major will receive a brand new Champion Clairen Premium Skin.
  • All participants in the Fire Major will receive a Champion Zetterburn Premium Skin.
  • Bi-Weekly tournaments ran through the Australian Smash Discord will provide all first time participants with a Champion Forsburn Premium Skin.

October – The Month of Air

  • All participants that make it to phase 2 of the Air Major will receive a brand new Champion Elliana Premium Skin.
  • All participants in the Air Major will receive a Champion Wrastor Premium Skin.
  • Bi-Weekly tournaments ran through the Australian Smash Discord will provide all first time participants with a Champion Absa Premium Skin.


November – The Month of Earth

  • All participants that make it to phase 2 of the Earth Major will receive the extremely rare Champion Maypul Premium Skin.
  • All participants in the Earth Major will receive a Champion Kragg Premium Skin.
  • Bi-Weekly tournaments ran through the Australian Smash Discord will provide all first time participants with a Champion Sylvanos Premium Skin.


December – The Month of Water

  • All participants that make it to phase 2 of the Water Major will receive a Champion Ranno Premium Skin.
  • All participants in the Water Major will receive a Champion Etalus Premium Skin.
  • Bi-Weekly tournaments ran through the Australian Smash Discord will provide all first time participants with a Champion Orcane Premium Skin.


January – Finals

For the RCS Finals we plan on spreading the wealth of our collective prize pool. Prize money will be distributed to players beyond just our champion! The exact payout structure will depend on numerous factors, but we pride ourselves on spreading compendium money to a reasonable extent at each of our RCS Finals, and that won’t change here!

To reward players for consistently placing well throughout the season, we are bringing back a familiar prize introduced during the ROCS. The top 6 players, by points, of the four elemental Majors with be automatically advanced into the second phase of bracket!

  • All participants in the Finals will receive a Champion Ori Premium Skin.
  • All participants that make it to phase 2 of the Finals will receive a Champion Shovel Knight Premium Skin.

Links!

We are aware that this post has a lot of information to digest, so please refer to all relevant links in this one convenient spot!

Registration is now OPEN for all events!

European Rivals Championship Series – S5

RCS Season 5 Comes to Europe

Following our recent announcement of the North American RCS, and coming fresh off the heels of a record breaking tournament series in the ROCS it is time to bring back the beloved Rivals Championship Series to Europe and Australia!

We’re going Infamous for Season 5!

Format and Schedule

Similar to the North American Series, the European RCS will play host to four elemental themed Majors followed by a Finals event over the course of five months with similar incentives detailed below.

We understand that some will miss the frequency of events and the lower stress environments provided by the ROCS qualifiers, so we have something in store for those looking for more chances to play with lower stakes. Each month leading up to our January finals will play host to weightless weekly events every Friday in the European Rivals of Aether Discord. These events will begin giving out rewards in September, so be sure to hop in the Discord for more information!

Here is our official schedule:

Event Date Region
Fire Major September 13th Online (EU)
Air Major October 11th Online (EU)
Earth Major November 15th Online (EU)
Water Major December 13th Online (EU)
RCS Finals TBA Online (EU)

More information introducing events to Europe and North America can be found in our recent News updates.

Monthly Themes

Season 5 continues to evolve as we introduce elemental themed months with a plethora of prizes for competitors and spectators alike! Starting in September, each month leading up to our January finals will have a special theme that will affect how the community interacts with the series including special bundles from our newly updated shop, a chance to acquire brand new and previously retired champion DLC skins, and even unique prize opportunities for competitors participating in each major and the less competitive weekly events hosted through the European Rivals Discord.

When each month’s major event comes around, we highly encourage players to record every character used on their tournament runs. The highest placing competitor to exclusively use rivals matching the month’s elemental theme will receive an item from the Season 5 RCS shop. If a player happens to WIN the monthly major using only Rivals matching the month’s elemental theme, they will be awarded a special controller from us by our friends at Controller Chaos.

The season opens with Fire, so start practicing your Zetterburn!

European Season 5 Reward Structure

As mentioned above, there will be special rewards for the highest placing player(s) using only rivals matching each month’s elemental theme, but that’s not all. Each month will have a prize pool of up to $100 and our finals will have a prize pool of up to $500, all funded by new and updated goals in our shop. On the DLC front, we are bringing out a Brand New Name Color and Trim, which will be awarded to every player in the top 32, by points, after the Water Major in December.

Finally, this season we are happy to introduce Champion Skins for the remainder of the cast (including our guests!) in addition to chances to earn every single one of our previous Champion Skins as well! Check out the details below.

September – The Month of Flame

  • All participants that make it to phase 2 of the Fire Major will receive a brand new Champion Clairen Premium Skin.
  • All participants in the Fire Major will receive a Champion Zetterburn Premium Skin.
  • Weekly tournaments ran through the European Rivals Discord will provide all first time participants with a Champion Forsburn Premium Skin.

October – The Month of Air

  • All participants that make it to phase 2 of the Air Major will receive a brand new Champion Elliana Premium Skin.
  • All participants in the Air Major will receive a Champion Wrastor Premium Skin.
  • Weekly tournaments ran through the European Rivals Discord will provide all first time participants with a Champion Absa Premium Skin.


November – The Month of Earth

  • All participants that make it to phase 2 of the Earth Major will receive the extremely rare Champion Maypul Premium Skin.
  • All participants in the Earth Major will receive a Champion Kragg Premium Skin.
  • Weekly tournaments ran through the European Rivals Discord will provide all first time participants with a Champion Sylvanos Premium Skin.


December – The Month of Water

  • All participants that make it to phase 2 of the Water Major will receive a Champion Ranno Premium Skin.
  • All participants in the Water Major will receive a Champion Etalus Premium Skin.
  • Weekly tournaments ran through the European Rivals Discord will provide all first time participants with a Champion Orcane Premium Skin.


January – Finals

For the RCS Finals we plan on spreading the wealth of our collective prize pool. Prize money will be distributed to players beyond just our champion! The exact payout structure will depend on numerous factors, but we pride ourselves on spreading compendium money to a reasonable extent at each of our RCS Finals, and that won’t change here!

To reward players for consistently placing well throughout the season, we are bringing back a familiar prize introduced during the ROCS. The top 12 players, by points, of the four elemental Majors with be automatically advanced into the second phase of bracket!

  • All participants in the Finals will receive a Champion Ori Premium Skin.
  • All participants that make it to phase 2 of the Finals will receive a Champion Shovel Knight Premium Skin.

Links!

We are aware that this post has a lot of information to digest, so please refer to all relevant links in this one convenient spot!

Registration is now OPEN for all events!

Patch 1.4.3 – Time to Rank Up

We are still hard at work on netcode and matchmaking changes but before we can release those, we wanted to give players a chance to experience our new Ranked Mode updates. We have reworked the progression and rewards and are excited for players to progress! We also have some balance changes targeting our three newest characters who came out earlier this year.

Ranked Mode Update

  • We have replaced Ranked Score as the main progression in Ranked Mode with a Ranked Tier system. There are 6 Ranked Tiers which each have 5 Ranked Levels inside their Tiers.
  • Players progress through the levels by earning Stars. Each star that you earn progresses you higher into the Ranked Level. You’ll need 5 Stars to complete a Ranked Level such as going from Bronze 5 to Bronze 4.

  • There are three different ways to earn stars:
    • Winning: Each set win gives you one star.
    • Win Streaks: While on a win streak of 3 or more, you earn 1 extra star. While on a win streak of 5 or more, you earn 2 extra stars.
    • Tier Difference: If you play an opponent who is a higher tier than you, you’ll earn 1 star for each tier they are above you.
  • Each Tier has its own rules and rewards:
    • Bronze Tier:

      • Rules: You cannot lose stars.
      • Matchmaking: Bronze, Silver, Gold
      • Rewards: Player Icon
    • Silver Tier:

      • Rules: You cannot lose stars.
      • Matchmaking: Bronze, Silver, Gold
      • Rewards: Player Icon, Tier Border
    •  Gold Tier:

      • Rules: You cannot lose a star to drop a Ranked Level.
        (ex. from Gold 3 to Gold 4)
      • Matchmaking: Bronze, Silver, Gold
      • Rewards: Player Icon, Tier Border, Ranked Color Palette
    •  Platinum Tier:

      • Rules: You cannot drop below Platinum 5.
      • Matchmaking: Platinum, Diamond, Master
      • Rewards: Player Icon, Tier Border, To be Decided
    •  Diamond Tier:

      • Rules: You cannot drop below Diamond 5.
      • Matchmaking: Platinum, Diamond, Master
      • Rewards: Player Icon, Tier Border, To be Decided
    •  Master Tier:

      • Rules: Your Master Score is your position on the Ranked Leaderboard. You no longer win or lose stars.
      • Matchmaking: Platinum, Diamond, Master
      • Rewards: Player Icon, Tier Border, To be Decided
  • Ranked Mode still uses Ranked Score (ELO) behind the scenes for every set even before reaching Master. This score is used to calculate your leaderboard position.
  • We have lowered the Disconnect Rate punishment from 35% to 20% so players with high disconnect rates will have low Master positions.
  • We now have a system to reset the Ranked Level and Ranked Score of repeat cheaters. Please report cheaters WITH their Steam Profile URL to [email protected] and we’ll investigate the reports.

Character Mastery:
  • While playing Ranked Mode, you can level up your characters from 1-10 by playing Ranked Matches.
  • Each win will earn you more experience than a loss but just playing a single match with that character will net you some experience!
  • Here are our current plans for rewards:
    • Character Mastery Level 3: Character Emote Unlock.
    • Character Mastery Level 7: Character Emote Icon.
    • Character Mastery Level 10: To Be Decided

Emote System

  • Ranked and all the other online modes benefit from the introduction of a new Emote System.
  • Players can now share pre-built messages with each other while matched in a game lobby. The messages vary from greetings to questions to small suggestions.
  • If you progress your character mastery levels, you can unlock fun messages to send your opponent while matching your favorite character.
  • Let us know on the subreddit or discord what kind of new Emotes you would like to see added to the game!

Rivals Rep Icon Contest

In concert with the ranked progression changes above, we’re moving forward into the 4th season of Rivals ranked play. To make the start of this season even more exciting we’re announcing the return of a fan-favorite special event, the Rivals Rep Icon Contest, where you can help your favorite featured team get a skin in the game!

To find out more details on this community competition read the full post here.

Flash Point Hound Esports ManDown Esports MVGLeague Tuxedo Esports Vireo.pro

Christmas Colors

Tis the season! Err… or at least close enough. Your Halloween colors have been replaced with festive Christmas skins. As always, these are usable in all game modes and can be accessed simply by rotating through your Rivals’ colors on the character select screen.

Gameplay and Balance Changes

  • Landing no longer clears the right stick’s buffer. Instead, it turns it into a normal 6 frame buffer instead of the 8 frame right stick buffer.
  • Tilt stick will no longer allow you to cancel a jab into a backward tilt.
  • Purple aether kill effect logic adjusted: now checks all even numbered DI angles (19 total) instead of just checking 7.
    • OLD:
      • check full DI in
      • check no DI
      • check full DI out
      • check 12 degrees in
      • check 12 degrees out
      • check 6 degrees in
      • check 6 degrees out
    • NEW:
      • do all old calculations
      • check remaining even numbered angles (12 different angles)

  • Jumping during the hitpause of Nspecial will always buffer a jump after hitpause ends.
    (This is useful for jumping after hitting a pillar or activating the purple kill effect)
  • Uspecial’s final hitbox now has knockback staling: BKB starts at 7 and goes down to 5 (the current value) by the end of movement. This makes early hit Uspecial stronger.
  • Dspecial’s spike hitbox is no longer techable and forces a missed tech instead of bouncing the opponent off the ground.

  • Standing on overlapping puddles will no longer cause Fspecial to fail to absorb the puddle.

  • Hitting Ranno’s bubble and Sylvanos’ flower with Fspecial now only lets you jump cancel for the next 20 frames instead of indefinitely.

  • Clone will no longer get locked out of exploding if his first explosion is interrupted (such as pillar breaking under him during the move’s startup).

  • Can no longer hit himself when throwing a rock with Uair.
  • Can no longer fastfall while being hit during armored Uspecial.
  • No longers gets the benefits of being on ice when standing under low, ice-covered platforms.

  • Can no longer bash Lily when she’s being despawned.
  • Double jumping while trying to use Uspecial while it’s unavailable will no longer cause Ori to superjump.

  • Bubble knockback will no longer reverse for outward hitting moves if the attacking player is facing left.


Sylvanos is getting a minor rework where we looked at his entire kit and wanted to balance out some of his annoying tendencies and distribute power elsewhere. We reworked his final two jabs to make them more varied and to differentiate Jab Special more from Neutral Special. We also took a look at the Neutral Special Flower to open up some creativity in how Sylvanos players choose to use grass instead of just coating the bottom platform with grass as often as possible.

    • Jab 1 range shortened.
    • Jab 3 replaced with large repeatable jabs.

  • Jab special now spawns lower and travels a very short distance, allowing Sylvanos to place flowers on the ground underneath platforms. It will now also combo if the opponent DI’s jab 2 inward.
  • Ftilt projectile now deals no knockback ever.
  • Ftilt startup: 7 > 5 (reverted to pre-1.4.0).
  • Utilt startup: 6 > 8 (reverted to pre-1.4.0).
  • Sylvanos no longer jumps upward during the startup of Utilt, making the move significantly better as an anti-air.
  • Dstrong angle: 55 > 50.
  • Uair solo hit2 removed.
  • Uair 2 base knockback: 7 > 8.
  • Uair 2 knockback scaling: .5 > .65.
  • Nspecial multihit damage: 2 > 1 (total damage: 14 > 10).
  • Can now have 3 flowers out (when 3 flowers are active, the oldest flower is colored differently from the other two).
  • Flowers only grow a small area of grass instead of the full platform (they still prevent the whole platform’s grass from dying when Sylvanos is away).
  • Flowers now destroy the grass around them when they are hit.
  • Flowers no longer have a single tile of grass missing.
  • Grass no longer ages while Sylvanos is in hitpause from hitting an opponent.
  • Jump cancelling Fspecial locks him out of airdodging for 10 frames.
  • Uspecial’s bite is now invincible until the hitbox comes out.
  • Dspecial now has a visual to show the howl’s range.
  • Grass on the left edge of a platform will no longer die when using Dspecial.


Elliana is getting a couple buffs but she might have more in store down the road. She is a unique character with a meta that is still developing so we want to be careful when it comes to buffing and nerfing this hothead.

  • Dash attack endlag: 18 > 16 (27 > 24 on whiff).
  • Ftilt startup: 9 > 7.
  • Fair hitbox size increased.
  • Fspecial will no longer trigger the purple kill effect if the opponent is stuck.


Shovel Knight is FUN! Just like in his own game, the character is very fun to play as and against. The buffs we have for him are to make him more effective when he is playing well. By racking up damage a bit faster, he can start going for his unique kill options earlier.

  • Jab/Nair damage: 5 > 6.
  • Ftilt/Fair damage: 3 > 4.
  • Utilt damage: 5 > 8.
  • Utilt will no longer break Kragg’s pillar after it loses its hitbox.
  • Dair damage: 6 > 7 (normal hit) and 7 > 10 (spike hit).
  • Dstrong strongest hit hitpause scaling: 0 > 1 (bug fix).
  • Mobile Gear now gets destroyed at the bottom blastzone instead of slightly above it.
  • Uspecial’s spike hitbox is no longer techable and forces a missed tech instead of bouncing the opponent off the ground.
  • Dstrong’s spike hitboxes force a missed tech instead of bouncing the opponent off the ground.

Berry Blast Orcane Plush

Symbiote Studios, who we partner with for our high-quality plushies, has just released a brand new festive look for our popular Orcane plush. Berry Blast Orcane maintains all of his original cuteness while also bringing a fresh look just in time for the holidays. He even comes with an exclusive Orcane pin!

This plush is available for pre-order now on SymbioteStudios.com and is available worldwide, with the first batch estimated to ship in early December.