Returns the persistent global variable of that player slot.
Argument | Type | Description |
---|---|---|
player | :real | ID of the player to get the synced variable of |
Example, called from init.gml:
// This character gets a slower dash speed and higher jump if something has changed its synced variable to 1 before the match starts, likely as a custom menu option:
if (get_synced_var( player ) == 1) {
dash_speed -= 2;
jump_speed += 3;
}