Frees up the character to perform any action.
Example, called from attack_update.gml:
// this attack is cancellable on hit:
if (window == 3 && has_hit){
iasa_script();
}
Frees up the character to perform any action.
Example, called from attack_update.gml:
// this attack is cancellable on hit:
if (window == 3 && has_hit){
iasa_script();
}