Input Names

Use these names when checking a character’s input variables. For example, special_pressed will check if the special button was pressed within the last 6 frames while down_down will check if the joystick is currently held downward.

Note: There is no strong_pressed. Use [direction]_strong_pressed instead.

attack
special
jump
shield
strong
taunt
up
down
left
right
[direction]_strong
[direction]_stick