It’s the holiday season so we’re getting into the spirit early this year. Patch 1.2.3 brings the gifts of new seasonal colors, replay controls, some surprise stage skins for Ranno and Clairen, and more. Read on for the full patch notes below.
Seasonal Christmas Colors
It’s that time of year again and the seasonal Rivals colors are back. Share the Christmas spirit with your opponent in any mode (including ranked) for a limited time.
New Feature – Replay Controls
We’ve added tons of controls to make viewing replays easier. You can now change the game speed, toggle frame advance, show hitboxes, DI lines, toggle the HUD, and even take control of the replay right from the pause menu.
Whether sharing some perfect slow-mo moments with your friends, or studying replays for some tournament practice, these added controls should be a big help. More replay options are planned for future updates as well.
New Content – Ranno and Clairen Stage Skins
Ever since we released Ranno and Clairen, people have been clamoring for stages from their homelands to get a glimpse into what they’re like. Today we’re pleased to announce that if you own Ranno and Clairen, you now also own both of their stage skins. Set on Merchant Port and Fire Capital respectively, each skin brings new life (and an awesome new soundtrack) to these old favorites.
You can choose these skins by toggling the original stages on the select screen.
Full Patchnotes
- You can no longer cancel hitpause with a walljump.
This corrects some weird momentum shifts that could occur when walljumping. - Holding left or right when starting an utilt or dtilt will force your character to face that direction.
- Fixed a bug that could cause keyboard controls to take 3 extra frames to crouch.
- Seasonal Christmas colors have been added for all Rivals.
Training Mode
- Pressing back now starts frame advance without the requirement of turning it on in the menu. The menu option now just toggles the frame advance UI.
- Added 1.5x, 2x, 3x, and 4x speed options.
Replay Mode
- A pause menu has been added to replay mode. It includes options to change the game speed, toggle frame advance, show hitboxes, DI lines, toggle the HUD, and even take control of the replay. More replay options are planned for future updates as well.
Tempest Peak
- The side blastzones have been widened by 76px.
This puts Tempest Peak on par with our smallest stage from the side platforms. This stage was deceptively small before due to how blastzones are measured. - The platforms no longer move on basic (competitive) mode.
- Fspecial no longer kills nearby projectiles when hitting a player.
- Bair endlag increased from 10 > 13 on hit. Landing lag increased from 4 > 5 on hit.
- Ranno can no longer cancel divekick endlag when he doesn’t have a double jump.
- Uair hit 1 hitstun modifier decreased from 1.6 > 1.3.
This removes the infinite on grounded opponents while making sure enemies still can’t crouch cancel parry between the two hits. - Fair front hitbox shrunk.
- Ustrong bottom hitbox no longer breaks projectiles.
- Original fair hitboxes have been shrunk.
An additional two new hitboxes have been added to better match the art. - Nair hitboxes shrunk to better match the art.
- Nair active frames decreased from 2 > 1.
- Uptilt sour damage increased from 6 > 7.
- Uspecial 2 tipper knockback increased from 7+.35 > 8+.5.
- Jab sourspot base knockback increased from 6 > 8.
- Jab hitstun modifier decreased from 1.0 > 0.6.
- Uspecial tether (only when appearing above your opponent) can no longer be cancelled into an attack.
There are now 7 frames of lag before you can up air. This prevents some degenerate tether combos. - Uspecial can now only drop through platforms if you hit with the move.
- Uair angle increased from 60 > 70 degrees toward Maypul.
This should make DI out more effective.
- Armored strong attacks now have the same size hitboxes Etalus’ normal strong attacks.
Let us know what you think of the new features along with any other thoughts in the comments below! As always, thanks for playing.