News

Character Reveal: Clairen, The Flame’s Salvation

This weekend at GT-X we revealed our newest Rival – Clairen, The Flame’s Salvation. She’ll be joining Ranno on Steam in a two-character pack in just a few weeks for $4.99.

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Clairen is a seasoned warrior from a distant future where both Zetterburn and Forsburn have vanished and never return. In her time, Loxodont grew to become a powerful emperor and expanded his domain over nearly all of Aether. Through the years the fire people lost their connection with the flame and could no longer control it. To offset this, their soldiers were issued plasma weapons as the Fire Empire became reliant on technology to retain its power.

One young girl realized she could still control the flame and plasma. After enlisting in the Imperial Guard, she hatched a plan to destroy the endless Loxodont hoping that it would return the flame to the people. But Loxodont had grown invincible over time and his corporeal form was replaced with fortified machinery. Clairen was defeated in the throne room and was set to be executed. But there were others who also despised Loxodont, and Clairen’s bravery motivated them. An unlikely ally helped Clairen escape using a machine to go back to a time when Loxodont was still vulnerable.

Now Clairen is on a mission in the past. To find the missing heroes that inspired her resistance and to destroy the endless emperor before he become invincible.

Clairen Hero Shot

Elemental Powers:

Ionized Tip – Unlike the other future soldiers, Clairen manipulates her blade to be two-toned. The end of Clairen’s sword is super-charged, allowing her to stun enemies who are hit precisely with the tip.

Plasma Echo – Clairen dashes forward with her Side Special to quickly escape. The deadly plasma resonance left behind can damage enemies and even KO opponents with its sweet spot.

Energy Field – Performing a Down Special right before an attack hits Clairen will trigger her energy field. This field damages and pushes other Rivals away on activation. The zone that remains will nullify all projectiles that try to enter it.

Gameplay:

Clairen plays like a sword fighter you would find in other platform fighters. Her blade is much longer than Forsburn’s dagger and she relies on disjointed hitboxes in order to keep her opponents at bay. Clairen excels at medium range but can struggle at both close and far ranges from her opponents.

Clairen’s Ionized Tip is a critical aspect of the character that players will have to master. When spacing her attacks correctly, she gets stronger knockback and can stun her opponents which opens up combos that are only possible by using the tip of the blade. Players can see clearly when they landed the Ionized Tip by the plasma stun effect that envelops their opponent.

Clairen’s Side Special is Plasma Echo. She can use it to get back on stage, but its real strength is the hitbox that it leaves behind. When spaced perfectly the attack can be lethal or set up for a long combo. The attack comes out where Clairen was, not where she is going, which requires some practice both when using the ability as Clairen and when fighting against it.

Finally, Clairen’s Down Special is her Energy Field. This ability is the first counter in Rivals of Aether with a truly electrifying result. When successful, Clairen spawns an Energy Field that makes up for her lack of projectile. The field creates a large null zone that destroys all enemy projectiles inside it.

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NA RCS September Monthly

Join us this Saturday for our free, online monthly tournament! Whether you’re a new player or returning veteran this event is open to everyone. All first time entrants will receive a Champion Etalus skin, and if total registrants reaches 250, all players will also receive a Champion Kragg.

Champion Wrastor
Champion Etalus
Champion Kragg

Details

Date and Time: 9/16 (this Saturday) 4PM PDT / 6PM CDT / 7PM EDT

Register: https://smash.gg/tournament/na-rcs-september-monthly

Livestream: twitch.tv/RivalsOfAether

RCS Rivals Championship Series Logo

More info on skin codes: You’ll only receive skin rewards if you play in the event, though your record doesn’t matter. Make sure you show up to lock yours in! Codes will be sent to the email registered to your smash.gg account 2 days after the event.

Community Roundup #13

Welcome back for the latest community roundup, where we highlight our favorite fan-made Rivals art, music, videos, and more. Read on to catch up on some great community pieces you might have missed.

ART

 

 

 

 

 

 

 

While we’re on the art category, it’s also worth mentioning that there’s now a dedicated #art-gallery channel in the official discord. There’s tons of great artists in the community and the gallery is just another place to highlight them. Take a look or post your own at discord.gg/RoA.

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A cool Rivals version of King from Cave Story by Brawlitup99 from the discord #art-gallery:
king-rivals-sprite-by-BrawlersinZone

 

A dunkmaster Etalus skin from /u/ChiuceBox:
jersey-etalus-by-ChiuceBox

MUSIC

Dekanai over on soundcloud put together this awesome symphonic metal version of the abyss track “Formless Onslaught” from the OST.

VIDEOS And CLIPS

One of the first combo videos to feature Ori was put together by Cupz and Adam Carra. This is a great early showing on what this character can do. Hopefully we’ll see some more flashy Ori play in the RCS this weekend.

bAK47ed put together a bunch of cool Ori and Sein tutorials and early tech videos for the pair. Here’s just one useful one on how to do team-up smashes. Check out his channel for others on Sein spiking, bindings, and more.

/u/Chewyoo shows off a beautiful light grenade shot that leads to a kill.

OTHER GOOD STUFF

golden-elite-profile-pictureGolden Elite has some fantastic guides and just recently put out a new one focusing on helpful stuff for newer players. This guide compiles all kinds of things from common Rivals terminology, character specific techs, and even links to other guides and community hangouts.

I highly recommend this for any players that are looking to take a step deeper into the game. Check it out here: Golden Guides: The Basics

Here’s one of our favorite moments from PAX West:

 

Most underappreciated (best) recent video:

That’s it for this community roundup! Let us know in the comments if we missed any of your favorites, and be sure to give the creators some love.

Shine 2017 Wrap Up

Shine 2017 is over and it was a landmark tournament in more ways than one for Rivals of Aether. From the community raising over $5,000 in support through the compendium to a new competitive landscape emerging, there was lots of excitement to go around. If you missed the action this recap should bring you up to speed.

Rivals Singles Results

This tournament was one of the most stacked events this year, and certainly our most international with players from 7 different countries participating. Four players were even sent through the compendium thanks to the generosity of the community. Following some of the highest level of play we’ve ever seen, T2 | CakeAssault stood on top. Congratulations to him for his first place finish and his clinic on just how terrifying Forsburn can be.

You can watch the VoDs from the event on Big Blue Esports’ channel.

If you’re interested in just the highlights, Jarek4 Gaming has got you covered with a fantastic highlight reel covering both singles and doubles:

Final Standings:

Standing Player Character
1st T2 | CakeAssault
2nd Burrito | LBO
3rd Edax | FullStream
4th Fable | MSB
5th Kaos
5th Mentality | Handbuttt
7th Risky
7th VexX | DolphinBrick
Full Standings >

Rivals Doubles Results

Doubles at Shine was a ton of fun because just about every team consisted of top players. This gave us the opportunity to see some crazy matches throughout the entire bracket. True to his prediction in his interview, Kaos and Burrito | LBO secured first place in convincing fashion. Big Blue Esports has the VoDs here:

Standing Player Character
1st Burrito | LBO / Kaos
2nd VexX | AZCards / VexX | DolphinBrick
3rd Edax | FullStream / Turquoise
4th Penguin / Lord Bagel
Full Standings >

Shine Interview Series

Before Shine Trent Murray spent some time talking to top competitors traveling to the event. He brought together their history, insight, and goals for the tournament into our Shine Interview series. If you missed any of these and want to check out which predictions from the players came true, you can find them here:

Gabe Couch Warriors Top 3-cropped Shine Interview Series: Gabe – an interview with the top Australian Rivals player known for his skill and community effort.
Kaos at G4 Rivals doubles Shine Interview Series: Kaos – an interview with the best European Rivals player including some of his history in other esports.
Shine Icon Shine Interview Series: Last Words – a collection of thoughts from multiple top players in attendance before the event.

Upcoming events

Even though summer’s almost over we haven’t seen the last of big Rivals events yet for the year. We’ve got some cool tournaments coming up on the west coast, so if you’ve been stuck at home for all of the east coast events make sure you hit these! Ori and Sein will also be legal for any RCS tournament after 9/13.

Rivals Summer Events Date
PAX West 9/1 – 9/4
Balcy’s Palace 9/8 – 9/10
Heat Wave 9/23
GameTyrant Expo 2017 9/29 – 10/1
[RCS Finals] Genesis 5 1/19/18

Patch 1.1.2 – Ori and Sein

Today is a monumental day for Rivals of Aether players everywhere. One of the most prevalent questions of our times (“When’s Ori?”) can finally be answered. That’s right, Ori is now.

Tonight we’re releasing major patches on two systems at once. PC players will get access to the Ori and Sein DLC along with some balance changes, while Xbox One players will move from Game Preview to Full Release. Read on for patch 1.1.2 notes or head here for what to expect on Xbox One.

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New Content – Ori and Sein + The Spirit Tree

Ori and Sein along with The Spirit Tree stage are now available! These are our first guest characters, visiting Aether from the world of Ori and the Blind Forest. They are purchasable for $4.99 as DLC on Steam or the Microsoft Store .

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Ori and Sein bring their abilities learned throughout Ori and the Blind Forest and put them to the test in Rivals of Aether. While Ori works to Bash, Stomp and Glide their way to victory, Sein can use the Spirit Flame or the Charged Flame to put enemies between a rock and a hard place.

  • SPIRIT FLAMESein follows Ori around the battlefield. Ori can tap Neutral Special to have Sein quickly fire a Spirit Flame from wherever Sein is. Ori can hold Neutral Special to have Sein use the Charged Flame.
  • BASHOri can use Down Special to Bash nearly anything in Rivals of Aether – from characters to projectiles to rocks and plants. Ori can also move around the stage by bashing the Light Grenade that is thrown by using Forward Special.
  • TAG TEAMWhen Ori and Sein are close enough, Ori can use Strong Attacks to initiate tag team combos. These Strong Attacks have more powerful properties as Sein assists Ori for a more devastating blow.

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The new Spirit Tree stage comes with both a casual Aether version and competitive Basic version. On the Aether version, players will have to look out for Kuro as she dives toward the screen, striking those who have not taken cover under the platforms. Gumo, a fan favorite from Ori and the Blind Forest, also makes an appearance on the Aether version of the stage as he moves a platform around. Competitive players can play on the Basic version for a fair fight while enjoying some great music inspired by Ori and the Blind Forest.

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We’ve made lots of changes since our last major patch, so a few screens you’re familiar with might look a bit different. We’ve also updated dev mode to fix some of the moves that were outdated along with some other quality of life changes.

  • Community News – The main menu now shows news and other things of interest to the community. Use your mouse to view sections you’d like to read more about. If the web pages don’t open for you, follow this quick guide.
  • Profile Icons – Profile icons now save from session to session so you don’t have to select one every time. Ori and Burrito Kragg icons have been added and can be unlocked with their respective DLC.
  • Respawn Invincibility Time – Invincibility time on respawn has been reduced from 120 frames to 90. Two seconds of invincibility was proving a bit long (especially on the smaller stages) which is why we’re reducing it to 1.5.
  • Hurtbox Updates – Many animations that use the default hurtbox rectangle (jump, double jump, airdodge, walljump, hurt sprites) have been re-positioned to match the hurtboxes better. There are no framedata or other gameplay changes around this, the intent is only to give more visual clarity.
  • Reverse Hits – Many kill moves that could reverse (sending a character the opposite way that the attack faced) have been changed to disallow this. You’ll see it mentioned on multiple Rivals below but this is a change across the board and not targeting any specific character.
  • Character Select Screen – We’ve got an extra character to fit in! Ori and Sein have been added to the roster. Selecting Ori will allow you to purchase them right from the Steam overlay.
  • Stage Select – The stage select layout has been changed with The Spirit Tree and future stages in mind. If you own The CEO Ring you can also now select this stage directly by toggling using the icon over The Rock Wall.
  • Dev Mode – Updated the properties and data for some character’s moves to bring them up to date with current gameplay.

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Zetterburn has been seeing a lot of play lately at the highest level. While his strong offense on stage is something we intended, we think his recovery options off stage are a little too good right now, especially when that was supposed to balance out his strengths.

  • Dspecial no longer gives back your double jump immediately. Instead, it gives you your double jump 20 frames after the dive starts (noted by a white flash on Zetterburn)
  • After 30 frames of Dspecial’s dive, you can cancel it with a double jump, an air dodge, or Uspecial (you can still walljump out as usual).
  • Dspecial no longer spawns a fire puddle when parried
  • Dspecial hit 1 no longer stuns grounded opponents for unecessary lengths of time when trading
  • Fair sweetspot can no longer reverse

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Orcane was perfect last patch and has been perfect for a long time. However, he is now EVEN MORE perfect after we decided to add 1 more damage to his Dair hits.

  • All hits of Dair now do 1 more damage
  • Dstrong angle flippers changed to avoid strange reverse hits
  • Fair can no longer reverse

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We’ve given Wrastor a little more kill power on his Fstrong’s sourspot. He also got a visual upgrade on his Ftilt to give him the style he deserves.

  • Ftilt has a new, smoother animation (less reach, same frame data, same knockback)
  • Fstrong sourspot scaling increased from 1.0 > 1.1
  • Utilt can no longer reverse

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Kragg is a simple Rival who doesn’t need much. With the addition of his Burrito skin and this rock throw change below, he’s one happy bug.

  • Neutral rock throw can now be reversed
  • Fair can no longer reverse

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Forsburn’s specials are really cool right now and hitting all of our marks for a deception based character. Some of his other moves however were a little lackluster, so we’ve decided to make a few changes that give him more options.

  • UpStrong hit 1 (cape) replaced with a shorter, wider cape swing
  • Bair sweetspot active frames increased from 2 > 3
  • Bair sourspot active frames increased from 6 > 13
  • Both Bair hitboxes made bigger and moved to match animation better
  • Bair whifflag decreased from 7 > 3
  • Nair1 front hitbox active frames increased from 1 > 3
  • Up Strong Startup has been increased from 12 to 14 frames.
  • Uspecial hitstun modifier increased from .85 > 1.0
  • Uspecial base knockback increased from 6 > 8
  • Fspecial is now hidden/silent when used behind smoke (so sneaky)

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Even with the addition of Ori, Maypul is still the fastest Rival around. We’ve cleaned up a few of her hitboxes this patch to make certain moves match their animations better.

  • Fstrong hitbox made slightly bigger
  • Added 2 hitboxes to Dstrong in order to match the animation better
  • Strong attack wrap time scaling increased from .1 > .13
  • Fair can no longer reverse

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Absa has started to show up consistently in tournaments which is nice to see. We’ve made a few QoL changes to her in addition to making Ftilt1 slightly harder to abuse, since the move shouldn’t be so good that it’s all she wants to do.

  • Ftilt 1 startup increased from 4 > 7, hitbox moved VERY slightly forward and narrowed (removed about 4px of backward range)
  • Ustrong hitboxes made taller to reach crouching Orcane
  • Bair sweetspot can no longer reverse
  • Fstrong can no longer reverse
  • Interrupting Absa while she’s charging her cloud pop will now cancel the cloud pop instead of having the cloud auto-charge into the strong hitbox

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Etalus’s presence on stage is big and that’s just how we like him. We’ve made a small change to ice armor this patch to keep him from getting overwhelming.

  • Ice armor is now eaiser to break, damage needed decreased from 50% > 40%
  • Fstrong (both with ice armor and without) can no longer reverse
  • Uair now functions correctly when hitting multiple enemies

Thanks for playing, and we hope everyone enjoys Ori and patch 1.1.2. If you’re looking for some more Rivals action this weekend make sure you tune into Shine to watch the top 8 on twitch.tv/BigBlueGG at 9EDT / 8 CDT/ 6 PDT.