With The Bigger Balc coming up this weekend we wanted to put in some changes we’ve been working on before the big event. Though most of this patch was catching up on bugs, we’ve made some changes that will affect competitive play as well as big improvements to keyboard controls. We’ve also added the Champion skins that people earned last Saturday during the Road to Shine. Read on for the full patch notes.
Stage Updates
Several of the new stages have been tweaked with competitive play in mind.
- Tempest Peak – Platforms now indicate when they are about to move with visual cues on the air council statues. The platforms also move less often. Top blast zone reduced by 16px and side blast zones increased by 16px.
- Aethereal Gates – Players now start the match further apart.
- Endless Abyss – The huge space, lack of platforms, and massive blast zones really limited approach options and caused some slow play that was uncharacteristic of Rivals. We’ve reduced the size of this stage all around, taking 36 pixels off the sides and decreasing the total ground width by 160.
Skins
New promo skins are on the way as we get ready for summer events and season 2 of the Rivals Championship Series.
- New Seasonal Colors: Summer – In honor of the beautiful weather and summer themed events coming our way, a new set of summer colors are available for each character.
- New Champion Skins – Champion Kragg and Champion Wrastor have been added to celebrate the start of season 2 of the RCS. Earn these by playing in free online RCS events. You can sign up for NA, EU, and AU events on smash.gg.
Miscellaneous
- Team Spawns Updated – Spawn points for team matches have been made more symmetrical. Teammates now also spawn on the same side of the stage so that players can no longer start in an advantageous position below their opponent.
- Keyboard C Stick – Right stick buttons have been added to the keyboard controls.
- Sound Test Menu – You can now listen to the Rivals soundtrack in-game, accessible through the ‘Sound Test’ menu.
Bugfixes
- Zetterburn’s Fstrong hit 1 is now properly untechable again
- Etalus can no longer pull frozen enemies through moving platforms
- Fixed an Etalus shader issue that caused him to become oddly shiny in playtest
- Etalus Freeze can no longer cause an invincibility bug on the Aether version of Air Armada
- Players are no longer able to be frozen when standing on ice after a successful parry of hit 1 of Etalus’ Dspecial
- Orcane’s puddles now behave properly on platforms
- Strong attack press no longer makes Maypul Fstrong to the right in playtest
- Throwing a rock down now pops Kragg up the same amount whether he is on the ground or a platform
- Fixed a parry invincibility bug discovered by Arcanine:
- Fixed a crash that could occur when equipping runes and switching characters
- Fixed a playtest issue that produced a fatal “Out of Bounds” error
- Fixed a crash with Etalus ice in online playtest
- Fixed a crash involving Abyss XP Piñatas
- Fixed a replay desync issue involving custom controls
- Stage data corrected on stage select menu
- Hitboxes can now correctly hit both a rock and a pillar, instead of just one or the other
- Red team is no longer invincible to lightning on the Aether version of Tower of Heaven
- Cleaned up stray pixels on Absa’s character art
- Corrected menu issue where the cursor didn’t work for some players in the Custom Color menu