By Giik — June 21, 2019
Prompts the article to despawn, but not immediately deleting it. Using this on a custom article only sets its destroyed variable to true, meaning the article might not be able to be destroyed.
Argument | Type | Description |
---|
instance_id | :real | The Instance ID of the article to destroy. |
Example, called from update.gml:
var near = instance_nearest(x, y, asset_get("rock_obj"));
article_destroy(near);
Categories: Functions, Programming, Workshop | Comments: 0
By Giik — June 21, 2019
Sets character-related UI sprites and sounds, such as the victory theme or their HUD icon.
Uses the ▼ following indexes
UI_WIN_THEME
UI_WIN_BG
UI_WIN_PORTRAIT
UI_WIN_SIDEBAR
UI_HUD_ICON
UI_HUDHURT_ICON
UI_OFFSCREEN
UI_CHARSELECT
Argument | Type | Description |
---|
type | :real | The type of UI element to set |
value | :int | The custom asset to set it to |
Example, called from load.gml:
set_ui_element( UI_WIN_THEME, sound_get( "custom" ));
Categories: Functions, Programming, Workshop | Comments: 0
By Giik — June 21, 2019
Returns the resulting amount of hitstun a player would get if they were hit with the specified stats. Note that hitstun is not hitstop; Hitstun is how long the player remains inactionable after being hit.
Argument | Type | Description |
---|
player damage | :real | The current damage of the target before being hit |
player knockback_adj | :real | The target's knockback multiplier, usually under knockback_adj |
KB mulitplier | :real | The general KB multiplier, usually defined by match settings |
hitbox damage | :real | The amount of damage the hitbox deals |
hitbox BKB | :real | The hitbox's base knockback value |
hitbox KB scale | :real | The hitbox's knockback scaling |
Example, called from article1_hit.gml:
hitstun = get_hitstun_formula(damage, knockback_adj, 1.0, enemy_hitboxID.damage, enemy_hitboxID.kb_value, enemy_hitboxID.kb_scale);
Categories: Functions, Programming, Workshop | Comments: 0
By George — June 19, 2019
The European region of the Rivals Championship Series is getting a big expansion this year, debuting for the first time ever at several major European Smash events. Along with these new inclusions we’re also happy to announce that Rivals will be returning to some community-run favorites. Sign-ups are available now for Summer events with more information to follow on ones later in the year. Many of these events have an entrant cap so make sure to plan out your year of competitive Rivals ahead of time and register now.
EU Rivals Championship Series 2019 Schedule
EU RCS Rewards Update
In addition to our traditional travel voucher awarded to first place, we’re also adding some new rewards for our European community this year. This season first through eighth place in the standings will receive limited edition RCS prizes.
With each season seeing more competition and dedicated players we wanted to extend the prizes beyond the current first place focus. We’ll be revealing more about what exactly the limited edition items entail later this year!
We hope you’re excited to watch and attend European RCS events this season. Let us know what you think of the schedule in the comments below.
Categories: Announcement, Community, Esports, News | Comments: 0
By George — June 19, 2019
Season 4 of the Rivals Championship Series kicks off this month for the Australian region, and today we’re excited to reveal this year’s full schedule. You can register for some events right now (with more to follow soon) to start planning your year of competitive Rivals.
AU Rivals Championship Series 2019 Schedule
AU RCS Rewards Update
In addition to our traditional travel voucher awarded to first place, we’re also adding some new rewards for our Australian community this year. This season first through fourth place in the standings will receive limited edition RCS prizes.
With each season seeing more competition and dedicated players we wanted to extend the prizes beyond the current first place focus. We’ll be revealing more about what exactly the limited edition items entail later this year!
We hope you’re excited to watch and attend Australian RCS events this season. Let us know what you think of the schedule in the comments below.
Categories: Announcement, Community, Esports, News | Comments: 0