Overrides the camera position. Use the functions
view_get_xview() Reference→and
view_get_yview() Reference→
for the arguments if you don’t want to override them. The camera will be restricted to the edges of the stage in base game stages, but will be fully unlocked on workshop stages.
Argument | Type | Description |
---|---|---|
x | :real | The X coordinate to set the camera to |
y | :real | The Y coordinate to set the camera to |
Example, called from animation.gml:
//This will focus the camera on the player if they trigger the purple kill effect when hitting another player, but not if they're hit themselves.
if (activated_kill_effect && state_cat != SC_HITSTUN ) {
set_view_position(x, y - (char_height / 2) );
}