Stops the specified sound if it’s playing.
Use either
asset_get( sound ) Reference→sound_get( sound ) Reference→
to retrieve the ID.
Argument | Type | Description |
---|---|---|
soundID | :real | The ID of the game sound to stop |
Example, called from attack_update.gml:
// this attack plays a charging sound that stops when you release the charge:
if (window == 3 && window_timer == 1) {
sound_stop(sound_get( "charging_sound" ));
sound_play(sound_get( "release_sound" ));
}