Sounds

All custom sounds should be in .ogg format and placed inside the /sounds folder.
You can directly reference any sound by calling sound_get( name:string ). Then you can either play it from any script:

sound_play( sound_get( "name" ) );

or assign it to the attack grid:

set_window_value( AT_JAB, 1, AG_WINDOW_SFX, sound_get( "name" ));

You can also use any custom sound as character’s victory theme:

set_victory_theme( sound_get( "name" ) );