has_rune

Returns whether a specific rune is currently equipped on the player. For more info on how to add custom runes to your character, check the Custom Abyss Runes page.

ArgumentTypeDescription
letter:stringThe letter of the rune to check.

Example, called from init.gml:

//This code will set the character's dash speed to be much higher only if rune A is equipped.
if has_rune("A") {
dash_speed = 8;
} else {
dash_speed = 4;
}