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Love is in the Aether – Valentine’s Update 0.15.9

Edit 2/24/17: This patch is now available on Xbox One with all of the 0.15.9 features and additional 0.15.10 hotfixes! This post has also been updated to reflect the 0.15.10 changes (listed with a 0.15.10 hotfixe note).

Rivals of Aether Valentines Day Patch 0.15.9

Hey Everyone!

Love is in the air today, even in the world of Aether, and we’re back with our second update of 2017. Now you can grab your best friend or lover and hop online to battle against other players! We’re adding several cool additions this patch (including team battles) which have long been a requested feature. We’re also tweaking the balance after our amazing Genesis 4 tournament as we gear up for the full launch on Steam next month.  You can find the major features in patch 0.15.9 below. There won’t be very many more updates before 1.0 now!

Teams

 

Teams Showcase

 

Team battles are here! You and another friend at your computer can now play 2v2 online by going to Online > Team Match. If you’re comboing alone this Valentine’s day you can also play with a CPU partner (we’ve programmed them to be extra romantic this patch). This mode is in beta so please make sure you let us know about any bugs/issues you encounter so we can get them fixed up.

 Steam Profile Info

 

Steam Profile Link in Rivals of Aether

You can now view the profile of your opponent with a simple press of a button under their name on character select. This will open up their profile in a separate browser window. While it doesn’t sound like a big deal, this will make it way easier to add a friend and keep playing with them if you’re enjoying an opponent you found online.

Seasonal Skins

 

Valentines Day Skins Rivals of Aether

The Genesis 4 seasonal skins have been rotated out to make room for Valentine’s Day skins and the entire cast is looking extra lovey-dovey.  If you’ve ever wished the world of Aether had more fluorescent animals, then this is the update for you. Read on for all the fine details on character balance and engine changes.

 

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  • You and another friend at your computer can now play 2v2 online by going to Online > Team Match.  Note – this mode is in beta so please make sure you let us know about any bugs/issues you encounter so we can get them fixed up.
  • The Genesis 4 seasonal skins have been rotated out to make room for Valentine’s Day skins.
  • You can now view the profile of your opponent on Steam by opening up their profile page in a browser with a simple press of a button under their name on character select. This will make it easier to add a friend if you enjoy playing with someone.
  • Hitstun duration is now slightly more dependent on weight. Lighter characters will have a few more frames of hitstun, heavier characters will have less. The change is fairly minimal, so don’t be too worried.
  • 0.15.10 ASDI can now be performed with the right stick (takes precedence over the left stick)
  • 0.15.10 ASDI strength is now 10 (was 8 in 0.15.8 and 14 in 0.15.9)
  • 0.15.10 Fixed a bug where characters wouldn’t go into parry stun if they landed while being boosted upward
  • 0.15.10 Random Stage Option added to Invited Team Matches.
  • 0.15.10 Bug Fix: Stage Striking now transitions to Stage Banning in Teams Exhibition and Invites.
  • 0.15.10 Bug Fix: Prevented Phantom P3 from joining regular matches. Please post here if you still see the issue.

SSDI hotfix note: We do like the goal of Single Smash Directional Influence (SSDI) but since most of our competitive play is online, it’s just too hard to be consistent with SSDI right now. In light of this, we’ve reverted back to ASDI and tweaked a few of the problem moves. We also re-evaluated some of our multi-hit attacks to make ASDI more important and to create more variety.

 

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Zetterburn’s charged Neutral Special is pretty hard to deal with and doesn’t exactly line up with the visual. So we are tweaking it to make it feel better. We are also making Forward Strong a little bit faster to promote using it along with his other strong attacks.

  • Charged Nspecial sourspot hitbox removed
  • Charged Nspecial sweetspot active frames increased from 2 > 3 (effective active frames 7 > 3 after sourspot removal)
  • Charged Nspecial size increased from 160 to 170 to better match the visual
  • Forward Strong startup decreased from 15 > 13 frames.
  • 0.15.10 Zetterburn Neutral Air no longer pulls toward the center of the move.
  • 0.15.10 Zetterburn Neutral Air hits separated by 2 frames instead of 3 frames.

 

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We have a new animation for Forward Special and a new hitbox to balance out the move at both high and low level play.

  • Forward Special (non-puddled) now has a smaller hitbox, making it harder for opponents to cover/punish multiple distances with a single parry, but also harder for Orcane to hit with. This gives the moves more strength as a high level recovery option while stripping some of its power away from low to mid-level play where spamming it is a decent strategy.
  • Bug Fix: Jab 3 hurtbox now lines up with the animation again.
  • 0.15.10 Orcane Up Tilt lower hitbox made bigger.
  • 0.15.10 Orcane Down Air no longer pulls toward the center of the move.

 

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Wrastor is a powerful character but he takes skill and good spacing to be successful. We are stripping away some base knockback from the sour spot of Up Strong to reward good spacing more.

  • Ustrong sourspot base knockback decreased from 7 > 6
  • 0.15.10 Wrastor Tornado ASDI Modifier 1.0 > .8 to make it back to old ASDI values.

 

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Kragg’s hitstun gravity in the last update was pretty insane. Making him a monster in teams as he rarely dies off the top. We like the idea of him being heavier but wanted to find a middle ground. We also buffed his Forward Tilt and Forward Air because he likes to knock things forward.

  • Kragg Hitstun gravity decreased from .55 to .525 (.50 in 0.15.7)
  • Ftilt startup decreased from 12 > 10
  • Fair hitbox extended 10 pixels inward
  • Fair knockback angle changed from Sakurai Angle (40 ground 45 air) to 35. This makes it KO earlier but also reduces the amount of Fairways to Heaven.
  • 0.15.10 Kragg Neutral Air hitbox properties changed. Now knocks away mostly instead of being a washing machine.
  • 0.15.10 Kragg Forward Air Base Knockback 8 and .7 Scaling to Base Knockback 6 and .85 Scaling. This will reduce early KOs while making it an even stronger KO option after 110%.

 

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Forsburn has the biggest changes in this update. He has been sneaky for so long but not this time. First of all, we did not like how the empowered specials were playing out as really only Combust and Super Clone actually felt worthwhile of a new “attack”. We have decided to keep those attacks the focus of getting smoke while removing charged Up Special. To balance out his recovery, we are letting him wrap through walls with more leniency on Up Special. Finally, we have tweaked some of his damage and knockback angles to spread power around his kit.

  • 0.15.10 Down Air hit 1 knockback scaling remains at .5 (briefly increased to .6 in 0.15.9)
  • Down Air hit 1 knockback angle changed from 40 > 35
  • Down Air hit 2 knockback scaling increased from .5 > .7
  • Combust knockback scaling decreased from 1.0 > 0.9
  • Combust sweet spot added with knockback scaling 1.1.
  • Forward Strong hit 2 damage increased from 8 > 12.
  • Up Strong hit 2 damage increased from 8 > 12.
  • Back Air sweetspot damage increased from 10 > 13.
  • Down Air damage increased from 10 > 12.
  • Up Special vertical leniency now allows for more maneuverability 50 > 96.
  • Up Special landing lag increased from 16 > 20.
  • Up Special landing lag reduced to 10 frames if you reappear in the air.
  • Empowered Neutral Special and Up Special removed.
  • Getting parried now removes your smoke charges.
  • Super Clone now leaves 4 clouds of smoke when destroyed.

 

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For such a rushdown character, Maypul can use Lily to camp pretty effectively. We have decided to prevent Maypul from freely moving Lily around after placing her and made some downtime for when Lily gets parried.

  • Can not plant a new Lily when one already exists (as a result, Fat Lily had to be removed).
  • Parrying Lily’s attack now puts Lily in a stunned state for 4 seconds. Lily still disappears after being parried.
  • 0.15.10 Lily lifespan reduced 12 seconds > 10 seconds.
  • 0.15.10 Lily will attack if Maypul is in hitstun again. It was way too unpredictable to work well for the opponent.
  • 0.15.10 Maypul Down Strong Hit 1 Art and Hitbox adjusted to match. Art reduced, hitbox expanded by 2 pixels.
  • 0.15.10 Maypul Up Strong Art and Hitbox adjusted to match. Thinner near maypul wider at the top.

 

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Forward Tilt has been a contentious move since Absa was added to the game. We think by redesigning it to a two part attack we have a chance to make it useful both at short range and long range.

  • Forward Tilt changed into a two-part move. Seeing the first part will be a good tell for dodging the second.
  • Down Strong endlag decreased from 21 > 18 frames (on hit: 14 > 12).
  • Waveland friction lowered slightly for longer wavelands.
  • Down Special charge reduced from 45 > 35 frames.
  • Absa Charged Neutral Special Hitstun factor increased from .6 > .7.

 

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For Etalus, we wanted to tweak his Armor to make it more reliable. The Super Armor comes out earlier on his Armored Strongs but he also loses his Armor when his Forward Special is parried now. Finally we buffed Down Air as it is one of the least used moves in the game.

  • Etalus Armor Strongs – Armor now comes out on frame 7 (11 > 7) on Up Strong and Forward Strong and frame 9 on Down Strong.
  • Jump Squat reduced from 6 > 5 frames (now the same as every other character)
  • Down Air final hit base knockback 4 > 6
  • Down Air final hit knockback scaling .6 > .5
  • Down Air Damage increased from 2,2,8 > 4,4,8
  • Etalus can now hold down to prevent Down Air from stalling his momentum
  • Forward Strong hit 1 hitstun modifier 1.0 > 0.5 (only matters if hit 2 doesn’t hit). Allows players to escape if the attack does not connect.
  • Down tilt second hit angle changed from 65 > 75
  • Down Tilt hitbox heights increased from 20 > 30 and 30 > 40.
  • Etalus now loses armor as intended when his Forward Special gets parried
  • 0.15.10 Etalus can now air dodge out of Up Special while traveling up as well.

Thanks as always and please let us know of any new issues you encounter here or in the reddit thread!

Etalus Joins the Plush Roster

Etalus Plush Preorder Announcement

If you didn’t hear the news at Genesis 4 – Etalus is now available in adorable plush form! Just like our Orcane plushy, he’s crafted by Symbiote Studios and comes with an exclusive skin code for PC. Boasting the same large size and super soft minky fabric, he’ll be available initially through a pre-order run. This approach lets us make the plushes you want and not end up with too many, but it also means you’ll need to get in early to snag yours.

The plush is available here and is expected to ship in May of 2017. It will be available worldwide for all pre-orders. Let us know if you’d like to see other characters join the plush roster in the comments.

Genesis 4 Wrap Up

With the conclusion of Genesis 4 last weekend, season one of the Rivals Championship Series has officially come to a close. We had a stunning first season and this amazing weekend came together thanks to all of the players who participated in the online weeklies, traveled to offline events, and supported the community through compendiums or by tuning into our streams.

We had an incredibly hype top 8 (check out this highlight video by Jarek4Gaming) and in a show of total domination, FlySociety’s FullStream took home the trophy and first place winnings of $4,464.

Coming out as the runner-up we had MrLz in second place taking home $1,674 and ICE | RK987 securing third place for $1,116. Here’s the full standings for the event:

Standing Player Character
1st FlySociety | FullStream wrastor@32
2nd MrLz maypul@32
3rd ICE | RK987 etalus@32
4th CakeAssault forsburn@32
5th CHV | Kaos zetterburn@32
5th Ralph orcane@32
7th ICE | AZCards kragg@32
7th ICE | DolphinBrick orcane@32
9th ICE | LBO zetterburn@32
9th Kenneth etalus@32
9th ICE | FailWhale kragg@32
9th The Dunkmaster kragg@32
13th Ace | Turquoise orcane@32
13th ICE | Cupz absa@32
13th Tandori maypul@32
13th ICE | Sino zetterburn@32
Full Standings >

Aside from having our singles event and all of the Rivals gameplay, we also made a few special announcements this weekend. Our biggest one is that we’ll be officially coming out of Steam Early Access on March 28th! This includes all of our single player modes like story and abyss, as well as some other features like achievements, leaderboards, and more. If you haven’t seen it yet, here’s our Steam launch trailer:

We also announced that we’ll be releasing a second plush, this adorable Etalus below that is now available for pre-order.  This will come with an exclusive DLC skin similar to the Orcane plush and is made by the same company (we love the quality and size).  You can reserve yours now on https://www.symbiotestudios.com/shop.

Etalus Plush Preorder Announcement

This event wouldn’t have been possible without everyone who registered and came out to play, but we also wanted to thank some specific community members for the extra effort they put in.  First, a big shoutout to Solar for organizing doubles and the TAXI discord event server. We’d also like to thank our pool captains Youngblood, FailWhale, Solar (again) and others we asked to step up like Nevereatcars, LBO, and Handbutt.

Nuparu and his father (Paparu) also came out on Saturday and took a ton of pictures. We can’t thank them enough for the hard work they did capturing our event. I’ve picked a few of my favorites but Nuparu has also uploaded the entire collection online where you can grab photos of yourselves or friends from the tournament.

Group Photo after Grands

Photography by Joshua and Marlowe Burgess

Full Image Gallery Viewable on Drive >

Thanks again to everyone who came out and made this the biggest Rivals event yet. We can’t wait to see how the game grows. Stay tuned as we get closer to launch for more news about season 2 of the RCS.

 

Introducing the Rivals of Aether Streamer Program


Rivals of Aether Streamer Program

We want to work together with you to share Rivals of Aether with the world! Or at least the part of the world that visits Twitch…

If you’re currently a Twitch streamer that streams Rivals of Aether, or are a Twitch streamer who would like to stream Rivals of Aether, you can apply to be a part of our streamer program below.  If you meet the requirements we’ll support you by:

  • Giving you skin and/or game codes for giveaways on Twitch
  • Featuring your channel on our sites, broadcasts, or auto-host list
  • Inviting you for community events with other personalities on the main Rivals channel

Minimum Requirements for Supported Streams

  • You should have at least 50 followers
  • You should be an active streamer (i.e. stream with some amount of frequency)

If you don’t quite meet the requirements but still think you’d be a great fit, just fill out the form and let us know why in the ‘additional comments’ section at the bottom. If you’re looking for some inspiration, here are some of our favorite Rivals streams right now:


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Rivals of Aether is Coming to Xbox One Game Preview

Hey Everyone!

We’ve been working for quite a while now to bring Rivals of Aether to a certain game console, and today we’re excited to say that the wait is finally almost over! Rivals of Aether will be released for Xbox One Game Preview on July 13th, 2016!

If you’ve been missing the action without a PC (or just prefer to battle it out on Xbox) then the day you’ve been waiting for is almost here. The Xbox One version will have the same characters you know and love along with our ranked, training, and other modes. Purchasing the game in Game Preview also means that you’ll receive updates and the full version of the game for no extra cost as it’s released.  

RoA_XGP_Announce

Since the Game Preview program operates differently than Steam Early Access, our updates won’t be perfectly in sync across PC and Xbox. Right now for instance the Xbox One build is missing the Ranked Leaderboards.  Don’t worry though – Xbox players won’t miss any of the fun for long.  We plan to make our first update for the Xbox version sometime in August.

To all of our fans that have been waiting patiently, thanks for your support and we can’t wait for you to finally get a chance to play Rivals of Aether on Xbox One!