
- Hitboxes that hit on their last active frame will no longer disappear during hitpause.
- Most projectiles now have their hitboxes visible in training mode.
- Red team will always start the match on the left side of the stage.
- Waveland is now jump-cancellable on frame 4 for all characters (was previously frame 6 for heavy characters).
- Fixed a bug that allowed players to crouch in the air for 1 frame, restoring their airdodge.
- Strong Attack mechanics adjusted to work consistently regardless of control scheme.
- Strong Attack is now always a 3-frame input. Previously was a 6-frame input with a joystick and a 4-frame input with keyboard/dpad.

- Fstrong hit 1 SDI multiplier adjusted from x1 > x0 (so the 2nd hit connects more consistently when the move is used at the ledge).
- Uspecial final hit knockback increased from 7+.5 > 8+.6.

- Nair bounce no longer restores double jump, walljump, and airdodge.
- Uspecial can now be canceled with a walljump anytime Orcane isn’t moving upward.
- Bubbles now clear the opponent’s airdodge buffer if they were grounded, so missing a parry doesn’t buffer an airdodge.

- Ftilt hits 1 and 2 angle flipper adjusted from 4 (Horizontal knockback sends toward the center of the hitbox) > 9 (Sends toward the center of the hitbox).
- Ftilt hits 1 and 2 are now untechable.
- Nair animation updated.
- Nair hit 2 hitstun modifier decreased from x1.0 > x0.8.
- Nair endlag increased from 6 > 8 (9 > 12 on whiff).
- Time between nair hits decreased from 12 > 8.
- Uair center hit angle adjusted from 80 > 75.
- Uair center hit KB scaling increased from .3 > .4.
- Nspecial endlag increased from 11 > 16.
- Double jumping right after using Fspecial while it’s on cooldown will no longer use all of your double jumps.

- Jab 1 and Jab 2 animations have new recovery frames.
- Kragg no longer leaves his arm extended for the entire duration of Jab 1’s recovery.
- When a player leaves a falling pillar, it will continue to fall for the next 20 frames.
- Fspecial is no longer locked out of turning for 8 frames when the rolling animation starts over.
- Fspecial jump cancel timer no longer counts down while in hitpause (values adjusted so that the cancel window feels the same as before).
- Uspecial pillar will only rise to the minimum height if started more than 80px below it.
- Normal Uspecial raises you up by 80px. Previously, if you were 1px below the minimum pillar height, it would raise you 1px instead of 80px.
- Rock Uthrow and Dthrow can now be reversed.

- Ftilt endlag decreased from 10 > 8 (15 > 12 on whiff).
- Utilt endlag decreased from 12 > 10 (18 > 15 on whiff).
- Utilt hits 1 and 2 angle flipper adjusted from 4 (Horizontal knockback sends toward the center of the hitbox) > 9 (Sends toward the center of the hitbox).
- Utilt hits 1 and 2 are now untechable and cannot cause a ground bounce.

- Lily will no longer try to attack enemies whose hurtboxes aren’t touching her (unless they’re invincible, in which case she will activate the same as previous versions).
- Lily can no longer eat a seed on the frame it is created (this prevents Lily from eating seeds that would otherwise mark a player between Maypul and Lily).
- Hitting players immediately after they’re wrapped by Lily will no longer result in no knockback.
- Parrying will no longer remove Maypul’s mark if the Maypul is on the same team as the parrying player.
- This also applies to Clairen’s Dspecial.

- Parrying Absa’s Fspecial will force her into parry stun even if she is no longer in the attack’s animation.
- Parrying another character’s Fspecial projectile will no longer prevent Absa from creating a cloud with Nspecial.
- Uspecial both hits knockback scaling decreased from .2 > .15 (slightly reduces the frame advantage on hit against grounded opponents).

- Fspecial’s cooldown can no longer be avoided if the move is interrupted.

- Spirit Flame will no longer target players in the respawn state.

- Jab endlag decreased from 14 > 12 (21 > 18 on whiff).
- Uair tipper hitbox shrunk by 2px on the bottom (to remove the 1px of tipper sticking out from under the sourspot).
- Aerial Fspecial recovery frames before cancel window starts increased from 18 > 20.
- Aerial Fspecial’s recovery will now only be cancellable on whiff if the recovery window starts on the ground.
- Fspecial walljump window is now always halfway through the endlag window, instead of being later on whiff.
- Uspecial part 2 pratland time decreased from 18 > 15.

- Fstrong final hit hit lockout increased from 0 > 10.
- Fair sweetspot angle adjusted from 45 > 40.
- Bair priority swapped (tip has highest priority, base has lowest).
- Bair sweetspot shrunk 14px outward horizontally.
- Bair endlag decreased from 25 > 20.
- Bair sweetspot damage increased from 12 > 16.
- Fspecial damage increased from 6 > 8.
- Hurtbox fixed when cancelling Uspecial into Taunt.
- Fspecial cancel timer no longer counts down while in hitpause.
- Values adjusted, but this shortens the cancel window by 5 frames when hitting a flower, since the flower only deals half hitpause.

- Fair hits 1 and 2 no longer force flinch.
- Fair hits 1 and 2 damage increased from 2 > 3.
- Dair hits 1 and 2 damage increased from 2 > 3.
- Dspecial will now correctly fall off of Forsburn’s clone when using Uspecial.

- Bair hits 1 and 2 damage increased from 2 > 3.
- Bair final hit damage decreased from 6 > 4.
- Holding up immediately when Dstrong leaves the ground makes Shovel Knight jump higher.








