News

New Hire – Esports Manager

Today we’re thrilled to welcome Stephen Sobansky (who you might know around the scene as SBS) to the Rivals Dev Team as Esports Manager! He’ll be working part-time with the team to keep Rivals Esports going strong in 2020.

We’ve got lots of exciting esports projects that he’ll be joining in on – from our Season 4 Top 50 list to upcoming events like Frostbite, CEO: Dreamland, and more still in store with the Definitive Edition on the horizon.

Stephen "SBS" Sobansky

We first met Stephen back all the way back in 2016 when we were expanding Rivals Esports with the freshly announced Rivals Championship Series.

Since then it’s been almost four years of passion for him – cultivating his local scene, hosting the largest Rivals-only event for years on end, and even spearheading his own league project in partnership with grassroots organizers across the country.

We know he’ll do a fantastic job on official events and can’t wait to see competitive Rivals evolve this year. If you’d like to reach SBS, you can talk to him on twitter @SBSarizona or message @SBS on discord.

set_victory_sidebar

Overwrites character’s results screen sidebar image. (the one displaying their placement, defaulting to results_small.png.) Can be assigned to a 79x31px custom sprite using

sprite_get( sprite )  Reference→

ArgumentTypeDescription
sprite:realThe custom sprite to use

Example, called from load.gml:

set_victory_sidebar( sprite_get( "custom" ));

set_victory_portrait

Overwrites character’s victory portrait. Can be assigned to a 350x350px custom sprite using

sprite_get( sprite )  Reference→

ArgumentTypeDescription
sprite:realThe custom sprite to use

Example, called from load.gml:

set_victory_portrait( sprite_get( "custom" ));

Web Update – We’re Back!

After some downtime last week rivalsofaether.com is back up and running! We’ll need a few extra days to make sure our extensive news archive and patch notes are in order, but all of our resources in the Workshop Manual, character sections, and other pages are available immediately.

Thank you for your patience during this unexpected downtime.

set_article_color_slot

Changes the color slot of the currently selected color profile, affecting only articles and leaving the character alone.

ArgumentTypeDescription
shade:realThe color slot to change
red:realThe Red value to set the color to.
Should be between 0 and 255.
green:realThe Green value to set the color to.
Should be between 0 and 255.
blue:realThe Blue value to set the color to.
Should be between 0 and 255.
alpha:realThe Alpha value to set the color to, with 0 being fully transparent and 1 being opaque.

Example, called from post_draw.gml:

//This code sets the article's first color slot to be a partially-transparent white if they're set to a specific palette.
if get_player_color(player) == 13 {
set_article_color_slot(0, 255, 255, 255, 0.5);
}