By Giik — February 11, 2020
Overwrites character’s results screen sidebar image. (the one displaying their placement, defaulting to results_small.png.) Can be assigned to a 79x31px custom sprite using
sprite_get( sprite ) Reference→
| Argument | Type | Description |
|---|
| sprite | :real | The custom sprite to use |
Example, called from load.gml:
set_victory_sidebar( sprite_get( "custom" ));
Categories: Functions, Programming, Workshop | Comments: 0
By Giik — February 11, 2020
Overwrites character’s victory portrait. Can be assigned to a 350x350px custom sprite using
sprite_get( sprite ) Reference→
| Argument | Type | Description |
|---|
| sprite | :real | The custom sprite to use |
Example, called from load.gml:
set_victory_portrait( sprite_get( "custom" ));
Categories: Functions, Programming, Workshop | Comments: 0
By George — February 9, 2020
After some downtime last week rivalsofaether.com is back up and running! We’ll need a few extra days to make sure our extensive news archive and patch notes are in order, but all of our resources in the Workshop Manual, character sections, and other pages are available immediately.
Thank you for your patience during this unexpected downtime.

Categories: Announcement, News | Comments: 1
By Giik — February 6, 2020
Changes the color slot of the currently selected color profile, affecting only articles and leaving the character alone.
| Argument | Type | Description |
|---|
| shade | :real | The color slot to change |
| red | :real | The Red value to set the color to. Should be between 0 and 255. |
| green | :real | The Green value to set the color to. Should be between 0 and 255. |
| blue | :real | The Blue value to set the color to. Should be between 0 and 255. |
| alpha | :real | The Alpha value to set the color to, with 0 being fully transparent and 1 being opaque. |
Example, called from post_draw.gml:
if get_player_color(player) == 13 {
set_article_color_slot(0, 255, 255, 255, 0.5);
}
Categories: Functions, Programming, Workshop | Comments: 0
By Giik — February 6, 2020
Sets the intensity of the color slot’s shading, with 1 being normal shading. Setting it to 0 will make it completely flat, reminiscent of the Early Access palettes in the base game. (Note that you aren’t restricted to just 1 or 0.)
| Argument | Type | Description |
|---|
| shade | :real | The color slot to change |
| value | :real | The intensity of the shading. |
if get_player_color(player) == 12 {
set_character_color_shading( 0, 0 );
}
Categories: Functions, Programming, Workshop | Comments: 0