0 - redirects to 301
1 - no visual effect
HFX_GEN_OMNI
301 - basic small (default)
HFX_GEN_SPIN
302 - basic small with spin effect in center
HFX_GEN_DIR
303 - basic small directional
HFX_GEN_BIG
304 - basic large
HFX_GEN_SWEET
305 - basic sweetspot
HFX_ZET_FIRE
3 - fire small
HFX_ZET_FIRE_DIR
4 - fire directional
HFX_ZET_FIRE_BIG
148 - fire large
HFX_ZET_SHINE_BG
200 - nspecial background
HFX_ZET_SHINE_FG
201 - nspecial foreground
HFX_ZET_SHINE_BIG_BG
202 - charged nspecial background
HFX_ZET_SHINE_BIG_FG
203 - charged nspecial foreground
HFX_ZET_METEOR_BREAK
99 - abyss rune meteor breaking
HFX_ZET_GROUNDFIRE_END
100 - dspecial fire dissipating
HFX_CLA_FSPEC_SPARK
121 - plasma fspecial X
HFX_CLA_FSPEC_DASH
122 - plasma fspecial dash effect
HFX_CLA_PLASMA_X
123 - plasma fspecial X hit
HFX_CLA_PLASMA_SLASH
124 - plasma hit small
HFX_CLA_TIP_X
125 - tipper hit small X
HFX_CLA_TIP_PLUS
126 - tipper hit small cross
HFX_CLA_TIP_BIG
127 - tipper hit large
HFX_CLA_PLASMA_PLUS
128 - plasma hit small cross
HFX_CLA_PLASMA_X_BIG
129 - plasma hit big X
HFX_CLA_PLUS_BIG
130 - plasma hit large cross
HFX_CLA_DSMASH_BREAK
256 - plasma orb break
HFX_CLA_FSMASH_BREAK
257 - plasma wave break
HFX_CLA_SHINE
255 - residual dspecial ring
HFX_WRA_WIND_SMALL
194 - wind small
HFX_WRA_WIND_BIG
196 - wind large
HFX_WRA_WIND_HUGE
156 - wind extra large
HFX_WRA_WING_SMALL
11 - feathers side small
HFX_WRA_WING_SMALL_UP
12 - feathers up small
HFX_WRA_WING_BIG
146 - feathers side large
HFX_WRA_WING_BIG_UP
147 - feathers up large
HFX_MAY_SEED_BREAK
15 - seed break 1
HFX_MAY_SEED_HIT
16 - seed break 2
HFX_MAY_LEAF_BIG
17 - leaf small
HFX_MAY_LEAF_SMALL
18 - leaf tiny
HFX_MAY_WHIP
198 - leaf large
HFX_MAY_LEAF_HUGE
159 - leaf extra large
HFX_MAY_LEAF_DASH
70 - leaf side hit
HFX_SYL_PETAL_BIG
131 - flower large
HFX_SYL_PETAL_SMALL
132 - flower small
HFX_SYL_PETAL_SWEET
133 - flower sweetspot
HFX_SYL_WOOD_BIG
134 - wood large
HFX_SYL_WOOD_SMALL
135 - wood small
HFX_SYL_WOOD_HUGE
162 - wood extra large
HFX_MAY_RAG_WHIP
204 - fire whip large
HFX_MAY_RAG_SEED_BREAK
136 - metal break
HFX_MAY_RAG_SEED_HIT
137 - molten metal break
HFX_ABS_SWEET
19 - sweetspot small
HFX_ABS_ZAP_SMALL
20 - lightning small
HFX_ABS_ZAP_BIG
21 - lightning medium
HFX_ABS_ZAP_DIR
22 - lightning directional
HFX_ABS_SWEET_BIG
197 - lightning large
HFX_ABS_ZAP_HUGE
157 - lightning extra large
HFX_KRA_ROCK_BIG
192 - rock large
HFX_KRA_ROCK_SMALL
193 - rock small
HFX_KRA_ROCK_HUGE
155 - rock extra large
HFX_MOL_POP
259 - old unstable flash
HFX_MOL_BOOM_NORM
260 - default bomb explosion
HFX_MOL_BOOM_FLASH
262 - flashbang explosion
HFX_MOL_BOOM_FINISH
263 - finisher explosion
HFX_MOL_BOOM_CRACK_UP
266 - firecracker upwards explosion
HFX_MOL_BOOM_CRACK
261 - firecracker explosion
HFX_MOL_BOOM_FLARE
264 - flaregun detonate
HFX_MOL_BOOM_SPARKLE
265 - sparkler trail
HFX_MOL_BAT_TOSS
267 - bat debris toss
HFX_MOL_SMOKE_BOMB
268 - dstrong smoke bomb
HFX_MOL_PAINT_HIT
269 - spraypaint hit
HFX_MOL_EXPLODE_HIT
270 - explosion hit
HFX_MOL_BOOM_FINISH_FRONT
271 - finisher explosion (overlay only)
HFX_OLY_SPARKLE
310 - sparkle small
HFX_OLY_SHINE_SMALL
311 - light small
HFX_OLY_GEM_SHINE
312 - nspecial gem break
HFX_OLY_CRYSTALIZE_START
313 - crystalized status
HFX_OLY_CRYSTALIZE_END
314 - crystalized status shatter
HFX_OLY_CRYSTAL_SMALL
315 - small crystal
HFX_OLY_CRYSTAL_BIG
316 - large crystal